|
DI-Guy Lua AI SDK
|
Classes | |
| class | luaMiddleEastBaseClass |
| This base class creates a number of helper functions for the mideastern pedestrian. More... | |
| class | luaIED |
| A class that can help an agent plant an IED, also implements the logic for a vehicle-borne IED. Used by the middle east pedestrians. More... | |
| class | luaMolotov |
| A class implementing a molotov cocktail that's thrown at something. More... | |
| class | luaPoolOfBlood |
| A class that implements a growing pool of blood typically created by a dying agent. More... | |
Functions | |
| luaMiddleEastHumvee::init () | |
| A humvee character for use in Middle Eastern scenario. More... | |
| luaMiddleEastShopKeeper::init () | |
| Middle East shopkeeper. More... | |
Variables | |
| luaProximityMonitor = {} | |
| used by the middle east pedestrians More... | |
| luaAngerEvaluator = {} | |
| used by the middle east pedestrians More... | |
| luaFocusStack = {} | |
| used by the middle east pedestrians More... | |
| luaMiddleEastShopKeeper::init | ( | ) |
Middle East shopkeeper.
The mind for the character that attends a stand or shop, interacting with customers and responding to certain world events, such as gunfire.Standard init function
| luaMiddleEastHumvee::init | ( | ) |
A humvee character for use in Middle Eastern scenario.
This class inherits from luaVehicle. It represents a US-style Humvee on patrol in a Middle Eastern town. The humvee responds to different kinds of attacks and carries four soldiers (luaMiddleEastSoldier), which it can deploy.
| luaAngerEvaluator = {} |
used by the middle east pedestrians
| luaFocusStack = {} |
used by the middle east pedestrians
| luaProximityMonitor = {} |
used by the middle east pedestrians