MAK RTIspy API Documentation for HLA 1.3
Static Public Attributes
ui.MakShooterUIConstants Class Reference

The Class MakShooterUIConstants. More...

+ Collaboration diagram for ui.MakShooterUIConstants:

List of all members.

Static Public Attributes

static final int BoardShipMultiplier = 2
 The Constant BoardShipMultiplier.
static final int DEFAULT_BOARD_HEIGHT = 250 * BoardShipMultiplier
 The Constant DEFAULT_BOARD_HEIGHT.
static final int DEFAULT_BOARD_WIDTH = 250 * BoardShipMultiplier
 The Constant DEFAULT_BOARD_WIDTH.
static final int DEFAULT_BOARD_Y = 184
 The Constant DEFAULT_BOARD_Y.
static final int DEFAULT_BOARD_X = 312
 The Constant DEFAULT_BOARD_X.
static final int DEFAULT_SHIP_SIZE = 6 * BoardShipMultiplier
 The Constant DEFAULT_SHIP_SIZE.
static final int DEFAULT_SHIP_LEFT_X = DEFAULT_SHIP_SIZE
 The Constant DEFAULT_SHIP_LEFT_X.
static final int DEFAULT_SHIP_RIGHT_X_KLUDGE = 8 * BoardShipMultiplier
 The Constant DEFAULT_SHIP_RIGHT_X_KLUDGE.
static final int DEFAULT_SHIP_RIGHT_X
 The Constant DEFAULT_SHIP_RIGHT_X.
static final int DEFAULT_SHIP_Y = 100 * BoardShipMultiplier
 The Constant DEFAULT_SHIP_Y.
static final int DEFAULT_SHIP_Y_SHIFT = 5 * BoardShipMultiplier
 The Constant DEFAULT_SHIP_Y_SHIFT.
static final int DEFAULT_SHOT_X_SHIFT = 3 * BoardShipMultiplier
 The Constant DEFAULT_SHOT_X_SHIFT.
static final int DEFAULT_SHOT_WIDTH = 2 * BoardShipMultiplier
 The Constant DEFAULT_SHOT_WIDTH.
static final int DEFAULT_SHOT_HEIGHT = 2 * BoardShipMultiplier
 The Constant DEFAULT_SHOT_HEIGHT.
static final String MAK_SHOOTER_TITLE = "MAK Shooter"
 This constant is the title for the Swing Shell for the game MakShooter.

Detailed Description

The Class MakShooterUIConstants.


Member Data Documentation

The Constant BoardShipMultiplier.

The Constant DEFAULT_BOARD_WIDTH.

Referenced by controllers.ShotManager.checkIfShotExitsBoard(), and ui.Board.initialize().

final int ui.MakShooterUIConstants.DEFAULT_BOARD_X = 312 [static]

The Constant DEFAULT_BOARD_X.

Referenced by ui.Board.initialize().

final int ui.MakShooterUIConstants.DEFAULT_BOARD_Y = 184 [static]

The Constant DEFAULT_BOARD_Y.

Referenced by ui.Board.initialize().

The Constant DEFAULT_SHIP_RIGHT_X_KLUDGE.

The Constant DEFAULT_SHIP_Y.

Referenced by ui.TestMain.main(), federate.RTI1516e.Test.main(), and ui.RTIActionHelper.startNewGame().

The Constant DEFAULT_SHIP_Y_SHIFT.

Referenced by controllers.KeyboardShipController.run().

The Constant DEFAULT_SHOT_HEIGHT.

Referenced by ui.draw.SquareShot.draw(), and ui.draw.SquareShot.getShape().

The Constant DEFAULT_SHOT_WIDTH.

Referenced by ui.draw.SquareShot.draw(), and ui.draw.SquareShot.getShape().

The Constant DEFAULT_SHOT_X_SHIFT.

Referenced by controllers.ShotManager.incrementShot().

final String ui.MakShooterUIConstants.MAK_SHOOTER_TITLE = "MAK Shooter" [static]

This constant is the title for the Swing Shell for the game MakShooter.

Referenced by ui.Board.initialize(), and ui.Board.modifyTitle().


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Jun 14 14:15:04 EDT 2012 from SVN revision 116116
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