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MAK RTIspy API Documentation for HLA 1.3
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The Class MakShooterUIConstants. More...
Collaboration diagram for ui.MakShooterUIConstants:Static Public Attributes | |
| static final int | BoardShipMultiplier = 2 |
| The Constant BoardShipMultiplier. | |
| static final int | DEFAULT_BOARD_HEIGHT = 250 * BoardShipMultiplier |
| The Constant DEFAULT_BOARD_HEIGHT. | |
| static final int | DEFAULT_BOARD_WIDTH = 250 * BoardShipMultiplier |
| The Constant DEFAULT_BOARD_WIDTH. | |
| static final int | DEFAULT_BOARD_Y = 184 |
| The Constant DEFAULT_BOARD_Y. | |
| static final int | DEFAULT_BOARD_X = 312 |
| The Constant DEFAULT_BOARD_X. | |
| static final int | DEFAULT_SHIP_SIZE = 6 * BoardShipMultiplier |
| The Constant DEFAULT_SHIP_SIZE. | |
| static final int | DEFAULT_SHIP_LEFT_X = DEFAULT_SHIP_SIZE |
| The Constant DEFAULT_SHIP_LEFT_X. | |
| static final int | DEFAULT_SHIP_RIGHT_X_KLUDGE = 8 * BoardShipMultiplier |
| The Constant DEFAULT_SHIP_RIGHT_X_KLUDGE. | |
| static final int | DEFAULT_SHIP_RIGHT_X |
| The Constant DEFAULT_SHIP_RIGHT_X. | |
| static final int | DEFAULT_SHIP_Y = 100 * BoardShipMultiplier |
| The Constant DEFAULT_SHIP_Y. | |
| static final int | DEFAULT_SHIP_Y_SHIFT = 5 * BoardShipMultiplier |
| The Constant DEFAULT_SHIP_Y_SHIFT. | |
| static final int | DEFAULT_SHOT_X_SHIFT = 3 * BoardShipMultiplier |
| The Constant DEFAULT_SHOT_X_SHIFT. | |
| static final int | DEFAULT_SHOT_WIDTH = 2 * BoardShipMultiplier |
| The Constant DEFAULT_SHOT_WIDTH. | |
| static final int | DEFAULT_SHOT_HEIGHT = 2 * BoardShipMultiplier |
| The Constant DEFAULT_SHOT_HEIGHT. | |
| static final String | MAK_SHOOTER_TITLE = "MAK Shooter" |
| This constant is the title for the Swing Shell for the game MakShooter. | |
The Class MakShooterUIConstants.
final int ui.MakShooterUIConstants.BoardShipMultiplier = 2 [static] |
The Constant BoardShipMultiplier.
final int ui.MakShooterUIConstants.DEFAULT_BOARD_HEIGHT = 250 * BoardShipMultiplier [static] |
The Constant DEFAULT_BOARD_HEIGHT.
Referenced by federate.RTI1516e.MakShooterRTI1516eFederateAmbassador.areValueSane(), ui.Board.initialize(), and controllers.KeyboardShipController.run().
final int ui.MakShooterUIConstants.DEFAULT_BOARD_WIDTH = 250 * BoardShipMultiplier [static] |
The Constant DEFAULT_BOARD_WIDTH.
Referenced by controllers.ShotManager.checkIfShotExitsBoard(), and ui.Board.initialize().
final int ui.MakShooterUIConstants.DEFAULT_BOARD_X = 312 [static] |
The Constant DEFAULT_BOARD_X.
Referenced by ui.Board.initialize().
final int ui.MakShooterUIConstants.DEFAULT_BOARD_Y = 184 [static] |
The Constant DEFAULT_BOARD_Y.
Referenced by ui.Board.initialize().
final int ui.MakShooterUIConstants.DEFAULT_SHIP_LEFT_X = DEFAULT_SHIP_SIZE [static] |
The Constant DEFAULT_SHIP_LEFT_X.
Referenced by federate.RTI1516e.MakShooterRTI1516eFederateAmbassador.areValueSane(), controllers.ShotManager.checkIfShotDetonates(), ui.TestMain.main(), federate.RTI1516e.Test.main(), and ui.RTIActionHelper.startNewGame().
final int ui.MakShooterUIConstants.DEFAULT_SHIP_RIGHT_X [static] |
The Constant DEFAULT_SHIP_RIGHT_X.
Referenced by federate.RTI1516e.MakShooterRTI1516eFederateAmbassador.areValueSane(), controllers.ShotManager.checkIfShotDetonates(), ui.TestMain.main(), federate.RTI1516e.Test.main(), and ui.RTIActionHelper.startNewGame().
final int ui.MakShooterUIConstants.DEFAULT_SHIP_RIGHT_X_KLUDGE = 8 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHIP_RIGHT_X_KLUDGE.
final int ui.MakShooterUIConstants.DEFAULT_SHIP_SIZE = 6 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHIP_SIZE.
Referenced by controllers.ShotManager.checkIfShotDetonates(), ui.draw.TriangleShip.draw(), ui.draw.TriangleShip.getShape(), and controllers.KeyboardShipController.run().
final int ui.MakShooterUIConstants.DEFAULT_SHIP_Y = 100 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHIP_Y.
Referenced by ui.TestMain.main(), federate.RTI1516e.Test.main(), and ui.RTIActionHelper.startNewGame().
final int ui.MakShooterUIConstants.DEFAULT_SHIP_Y_SHIFT = 5 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHIP_Y_SHIFT.
Referenced by controllers.KeyboardShipController.run().
final int ui.MakShooterUIConstants.DEFAULT_SHOT_HEIGHT = 2 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHOT_HEIGHT.
Referenced by ui.draw.SquareShot.draw(), and ui.draw.SquareShot.getShape().
final int ui.MakShooterUIConstants.DEFAULT_SHOT_WIDTH = 2 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHOT_WIDTH.
Referenced by ui.draw.SquareShot.draw(), and ui.draw.SquareShot.getShape().
final int ui.MakShooterUIConstants.DEFAULT_SHOT_X_SHIFT = 3 * BoardShipMultiplier [static] |
The Constant DEFAULT_SHOT_X_SHIFT.
Referenced by controllers.ShotManager.incrementShot().
final String ui.MakShooterUIConstants.MAK_SHOOTER_TITLE = "MAK Shooter" [static] |
This constant is the title for the Swing Shell for the game MakShooter.
Referenced by ui.Board.initialize(), and ui.Board.modifyTitle().