MAK RTIspy API Documentation for HLA Evolved
simpleTime Example Code for HLA 1.3

simpleTime13.cxx and simpleTimeFedAmb13.cxx (simpleTimeFedAmb13.h) have the RTI calls and federate ambassador calls for the HLA 1.3 version of simpleTime.

This page has the code for the following files:


simpleTime13.cxx

/*******************************************************************************
** Copyright (c) 1992-2013 VT MAK
** All rights reserved.
*******************************************************************************/
// A simple federate that updates an object with attributes whose values
// are the name of the attribute. Objects from other simple federates
// are discovered and reflected. The string values are byte encoded to allow
// compatibility between 1.3 and 1516
#ifdef WIN32
#pragma warning(disable: 4251)
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#include <winsock2.h>
#include <process.h>
#else
#include <unistd.h>
#include <stdlib.h>
#include <sched.h>
#include <netdb.h>
#endif
#include <stdio.h>
#include <iostream>
#include <map>
#include <set>
#include <string>
#include <sstream>
#include <iterator>
#include "RTI.hh"
#include "fedtime.hh"
using namespace std;
bool parseCmdLine( int argc, char* argv[] );
// Handles keyboard input without blocking
// Data shared between federate and federate ambassador
// The object class name
string theClassName = "BaseEntity";
// The interaction class name
string fireInteractionName = "WeaponFire";
string detonateInteractionName = "MunitionDetonation";
// The object class handle (to be retrieved from RTI).
// The interaction class handles (to be retrieved from RTI).
// The object instance handle (to be retrieved from the RTI).
// This federation of simple objects has a single master object, (determined by command line arguments)
// The master federate will keep the other federates from entering their main loop of execution until
// all of numFederates have joined.
bool Master(false);
// numFederates is the number of federates (including the master) that the master should wait to join the
// federation before it allows any federate to enter its main loop.
// This variable is only used by the master federate.
int numFederates(0);
// dedicatedMachine indicates that this federate will be as greedy as possible with the processor.
// this is helpful for users who have two federates on separate machines and want them to time-step
// as quickly as possible.
// If each federate is not on a dedicated machine, this may actually slow federates.
bool dedicatedMachine(false);
// unManaged Federate will allow you to see the operation of a time regulating and constrained federate
// when the federate does not wait for the "begin" synchronization before executing.
bool unManagedFederate(false);
// sleepTime (indicated in milliseconds, defaults to 850ms), is the time that a federate will sleep between
// iterations of the main loop. This value is invalidated if (above) dedicatedMachine is set.
// 850 ms is selected to allow the user to see the time advances progressing at a very slow pace.
// There is no need to set this to a value > 50ms or so other than allowing the user to watch the text scroll.
int sleepTime(850);
// the name of the fed file this federate will use. Can be overridden with cmd line parameter fedFile
string fedFileName("MAKsimpletime.fed");
// the name of the federation we'll create.
string federationName("MAKsimpletime");
// The name of the initialization synchronization point that the master and other federates use to establish a
// synchronized starting point for the federation.
string initSyncPointLabel("begin");
// Create the federation execution
string const& fedName,
string const& fedFile)
{
std::cout << "createFederationExecution "
<< fedName.c_str() << " "
<< fedFile.c_str() << endl;
try
{
rtiAmb->createFederationExecution(fedName.c_str(), fedFile.c_str());
}
catch(RTI::FederationExecutionAlreadyExists& ex)
{
std::cout << "Could not create Federation Execution: "
<< "FederationExecutionAlreadyExists: "
<< ex._name << " "
<< ex._reason << endl;
}
catch(RTI::Exception& ex)
{
std::cout << "Could not create Federation Execution: " << endl
<< "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl;
exit(0);
}
rtiAmb->tick(0.1, 0.2);
std::cout << "Federation Created" << endl;
}
// Join the federation execution
void joinFedEx(
string const& federateType)
{
bool joined=false;
const int maxTry = 10;
int numTries = 0;
std::cout << "joinFederationExecution "
<< federateType.c_str() << " "
<< federationName.c_str() << endl;
while (!joined && numTries++ < maxTry)
{
try
{
rtiAmb->joinFederationExecution(federateType.c_str(),
federationName.c_str(), fedAmb);
joined = true;
}
catch(RTI::FederationExecutionDoesNotExist)
{
std::cout << "FederationExecutionDoesNotExist, try "
<< numTries << "out of "
<< maxTry << endl;
continue;
}
catch(RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl;
return;
}
rtiAmb->tick(0.1, 0.2);
}
if (joined)
{
std::cout << "Joined Federation." << endl;
}
else
{
std::cout << "Giving up." << endl;
rtiAmb->destroyFederationExecution(federationName.c_str());
exit(0);
}
}
// Resign and destroy the federation execution
{
try
{
rtiAmb->destroyFederationExecution(federationName.c_str());
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "During resign and destroy. " << endl;
}
}
// Publish and subscribe the object class attributes.
// Register an object instance of the class.
{
// Declare the attributes that we will be publishing.
theAmbData.ourAttrs.insert(string("AccelerationVector"));
theAmbData.ourAttrs.insert(string("DeadReckoningAlgorithm"));
theAmbData.ourAttrs.insert(string("Orientation"));
theAmbData.ourAttrs.insert(string("WorldLocation"));
theAmbData.ourAttrs.insert(string("VelocityVector"));
theAmbData.ourAttrs.insert(string("DamageState"));
// Get the object class handle
try
{
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not get object class handle: "
<< theClassName.c_str() << endl;
return false;
}
// Construct an attribute handle set
string attrName;
// Create an appropriately sized Attribute Handle Value Pair Set
set<string>::iterator attributeSetIterator = theAmbData.ourAttrs.begin();
set<string>::iterator attributeSetEnd = theAmbData.ourAttrs.end();
string currentAttribute("");
RTI::AttributeHandle retrievedHandle;
for ( ; attributeSetIterator != attributeSetEnd; ++attributeSetIterator )
{
currentAttribute = *attributeSetIterator;
try
{
retrievedHandle =
rtiAmb->getAttributeHandle(currentAttribute.c_str(), theClassHandle);
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not get attribute handle "
<< attrName.c_str() << endl;
return false;
}
// Populate the AttributeHandleSet
hSet->add(retrievedHandle);
// Populate the attribute handle value pair set with the
// values containing the attribute names
// Attribute values will be just the name of the attribute.
theAmbData.attrValues->add(retrievedHandle,
currentAttribute.c_str(), currentAttribute.length()+1);
theAmbData.theAttrNameHandleMap.insert( std::make_pair(
currentAttribute, retrievedHandle));
}
// Publish and subscribe
int cnt=0;
try
{
rtiAmb->tick(0.1, 0.2);
cnt=1;
rtiAmb->tick(0.1, 0.2);
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not "
<< (cnt ? "publish" : "subscribe") << endl;
delete hSet;
return false;
}
string objectName("Talk");
// Register the object instance
try
{
unsigned int objId = abs(getpid());
stringstream pid;
pid << objId;
objectName += pid.str();
objectName.c_str());
// Add name-handle to map
rtiAmb->tick(0.1, 0.2);
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not Register Object "
<< objectName.c_str()
<< " with class "
<< theClassName.c_str() << endl;
delete hSet;
return false;
}
std::cout << "Registered object "
<< objectName.c_str()
<< " with class name "
<< theClassName.c_str() << endl;
delete hSet;
return true;
}
// Publish and Subscribe to an interaction class
{
theAmbData.ourParms.insert("EventIdentifier");
theAmbData.ourParms.insert("FiringLocation");
theAmbData.ourParms.insert("FiringObjectIdentifier");
theAmbData.ourParms.insert("MunitionObjectIdentifier");
theAmbData.ourParms.insert("TargetObjectIdentifier");
// Get the interaction class handle
try
{
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not get interaction class handle: "
<< theClassName.c_str() << endl;
return false;
}
// Construct a parameter handle value pair set with the
// values containing the parameter names
// Get the parameter handles and construct the name-handle map
string paramName;
set<string>::const_iterator parameterIter = theAmbData.ourParms.begin();
set<string>::const_iterator parameterEnd = theAmbData.ourParms.end();
RTI::ParameterHandle retrievedHandle;
for ( ; parameterIter != parameterEnd; ++parameterIter )
{
paramName = *parameterIter;
try
{
retrievedHandle =
rtiAmb->getParameterHandle(paramName.c_str(), fireInteractionHandle);
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not get parameter handle "
<< paramName.c_str() << endl;
return false;
}
// Parameter values will be just the name of the attribute.
theAmbData.paramValues->add(retrievedHandle,
paramName.c_str(), paramName.length()+1);
theAmbData.theParamNameHandleMap.insert( std::make_pair(
paramName, retrievedHandle));
}
// Publish and subscribe
int cnt=0;
try
{
rtiAmb->tick(0.1, 0.2);
rtiAmb->tick(0.1, 0.2);
cnt=1;
rtiAmb->tick(0.1, 0.2);
rtiAmb->tick(0.1, 0.2);
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception: "
<< ex._name << " "
<< ex._reason << endl
<< "Could not "
<< (cnt ? "publish" : "subscribe")
<< " to interaction." << endl;
return false;
}
std::cout << "Subscribed to interaction class: "
<< " with handle: "
<< " and interaction class "
<< " with handle: "
return true;
}
// This function will exit the program after resigning the federation.
{
try
{
{
}
// Resign and destroy federation
delete rtiAmb;
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception (during exit): "
<< ex._name << " "
<< ex._reason << endl;
}
#ifdef WIN32
WSACleanup();
#endif
exit(0);
}
// This is a simple function to output a FedTime object.
// Helpful for debugging and general diagnostics.
{
char* buff = new char[time->getPrintableLength()];
time->getPrintableString(buff);
std::cout << atof(buff) ;
delete [] buff;
}
// platform independent sleep function.
{
// On a dedicated machine we do not sleep, making this function a nop
{
#ifdef WIN32
Sleep(sleepTime);
#else
usleep(sleepTime * 1000);
#endif
}
}
// platform independent sleep, for a predetermined small time. (10 ms)
{
#ifdef WIN32
Sleep(10);
#else
usleep(10 * 1000);
#endif
}
// simply yields the current thread independent of the platform
{
// On a dedicated machine we do not yield the processor, making this function a nop
{
#ifdef _WIN32
Sleep( 0 );
#elif __solaris__
yield();
#else
sched_yield();
#endif
}
}
// This function causes the federate to become time constrained and regulating.
// If the user presses q while the federate is waiting for the callback from the RTI
// making it time constrained, the federate will quit.
RTI::FedTime* currentTime,
RTI::FedTime* lookAhead )
{
try
{
rtiAmb->enableTimeRegulation((*currentTime), (*lookAhead));
std::cout << "Waiting to become Time Regulating \n";
rtiAmb->tick(.1, 1);
{
std::cout << ".";
if (input.keybrdTick() < 0)
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(.1, 1);
}
std::cout << endl;
std::cout << "Waiting to become Time Constrained \n";
rtiAmb->tick(.1, 1);
{
std::cout << ".";
if (input.keybrdTick() < 0 )
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(.1, 1);
{
}
}
std::cout << endl;
}
catch (RTI::Exception& )
{
std::cout << " unable to become regulating and constrained\n"
<< " Exiting ...\n";
cleanUpProgram(rtiAmb);
}
}
// This function will not exit until numFederates (as indicated to the master
// of this federation execution) have been made known to the master federate.
// The master then waits to have discovered numFederates - 1,
// (i.e. all federates but itself), then accomplished by the master registering
// a sync point. From this point the master behaves exactly as the other federates.
// The non-master federates wait for the announceSyncPoint callback, indicating that
// the master federate has discovered all necessary federates. They each non-master federate
// will call synchPointAchieved, indicating to the RTI that they are prepared to start.
// Then both master and non-master simply wait for the RTI federationSynchronized callback.
//Note: An alternative to waiting for object discovery callbacks to indicate a joined federate
// is to use MOM interactions. The master can subscribe to a MOM interaction and have a joined
// federate send that interaction prior to entering the synchronizeFederation function.
{
{
std::string synchPointTag("");
int maximumSize(256);
char* hostName = new char[maximumSize];
if ( -1 == gethostname(hostName, maximumSize) )
{
unsigned int objId = abs(getpid());
std::stringstream pid;
pid.str(std::string(""));
pid << "unknownHostName"
<< "_"
<< objId;
synchPointTag = pid.str();
}
else
{
unsigned int objId = abs(getpid());
std::stringstream pid;
pid.str(std::string(""));
pid << hostName
<< "_"
<< objId;
synchPointTag = pid.str();
}
delete hostName;
// Wait until other federates have joined.
rtiAmb->tick(0.1, 0.2);
std::cout << " Master waiting for all federates to Join.\n";
{
if (input.keybrdTick() < 0 )
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(0.1, 0.2);
}
// Now that all required federates have joined, register a sync point.
std::cout << " Master federate has discovered the required number of other federates.\n\n";
synchPointTag.c_str());
rtiAmb->tick(0.1, 0.2);
{
if (input.keybrdTick() < 0 )
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(0.1, 0.2);
}
{
std::cout << " We failed to register synch point " << initSyncPointLabel << std::endl
<< " with tag " << synchPointTag << std::endl;
cleanUpProgram(rtiAmb);
}
std::cout << "Master successfully registered\n";
}
else
{
rtiAmb->tick(0.1, 0.2);
std::cout << " Ordinary federate is waiting for synchPoint message\n";
{
if (input.keybrdTick() < 0 )
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(0.1, 0.2);
}
std::cout << "sync Point message received\n";
}
// At this time, any kind of federate announces to the RTI that they have reached their
// synchronization.
try
{
}
catch (RTI::Exception& )
{
std::cout << " Synch point achieved failed\n"
<< " Exiting....\n";
cleanUpProgram(rtiAmb);
}
//Then they will wait for the RTI to announce to all federates that all federates are synchronized.
rtiAmb->tick(0.1, 0.2);
{
if (input.keybrdTick() < 0 )
{
cleanUpProgram(rtiAmb);
}
rtiAmb->tick(0.1, 0.2);
}
}
int main(int argc, char** argv)
{
std::cout << "MAK simpleTime version 1.3" << std::endl;
try
{
// Federate and Federation info
string federateType("simpletime13");
if (argc > 1)
{
if (!parseCmdLine(argc, argv))
{
exit(0);
}
}
// RTI and Federate Ambassadors
// Create the federation
createFedEx(rtiAmb, federationName, fedFileName);
// Join the federation
joinFedEx(rtiAmb, &fedAmb, federateType);
#ifdef WIN32
WSADATA data;
WSAStartup(MAKEWORD(1,1), &data);
#endif
rtiAmb->tick(0.1, 0.2);
long count=0;
RTI::FedTime* lookAhead = new RTIfedTime(1.0);
RTI::FedTime* oneTimeStep = new RTIfedTime(5.0);
//Become Time managed and regulating in this federation.
becomeConstrainedAndRegulating(rtiAmb, currentTime, lookAhead);
(*currentTime) += (*oneTimeStep);
// Publish, subscribe and register and object
{
delete rtiAmb;
return 0;
}
// By using synchronization points, ensure that all expected federates
// have joined prior to commencing. This function requires that
// other federates have registered an object as it utilizes discovery
// callbacks to count the number of federates that have joined as yet.
{
}
// Publish and subscribe to the required interaction
{
delete rtiAmb;
return 0;
}
// This is the main loop of the application. In it, the federate ticks the RTI, updates
// its published attributes and if indicated, fires and detonates, this continues
// until this federate has been detonated.
{
std::cout << "===================================================================\n";
std::cout << " Fedtime (";
printOutFedTime(currentRTITime);
std::cout << "), Lookahead (";
printOutFedTime(lookAhead);
std::cout << ") and wallclock time (";
printOutFedTime(currentTime);
std::cout << ") " << std::endl;
std::cout << endl;
stringstream ss;
ss << "1.3-" << count++;
string tag(ss.str());
try{
// Update the object
(*currentTime),
tag.c_str());
rtiAmb->tick(0.1, 0.5);
// Send the interaction if appropriate.
{
string munitionString = "MunitionObjectIdentifier";
// Find the Parameter Handle that the RTI associated with this Parameter Name.
RTI::ParameterHandle munitionHandle =
theAmbData.theParamNameHandleMap.find(munitionString)->second;
// By adding a munitions parameter with nothing for the data, we communicate that this
// interaction is a munitions interaction.
theAmbData.paramValues->remove( munitionHandle );
theAmbData.paramValues->add(munitionHandle, "\0", 1);
rtiAmb->sendInteraction(
(*currentTime),
tag.c_str() );
// Restore the munitions parameter data.
theAmbData.paramValues->remove( munitionHandle );
theAmbData.paramValues->add(munitionHandle,
munitionString.c_str(), munitionString.length() + 1);
}
{
string fireString = "FiringObjectIdentifier";
// Find the Parameter Handle that the RTI associated with the Fire Parameter.
RTI::ParameterHandle fireHandle = theAmbData.theParamNameHandleMap.find(fireString)->second;
// By replacing the existing fire parameter with one that has null data, we indicate
// that this interaction is a fire interaction.
theAmbData.paramValues->add(fireHandle, "\0", 1);
rtiAmb->sendInteraction(
(*currentTime),
tag.c_str() );
// Restore the fire parameter's data.
theAmbData.paramValues->add(fireHandle, fireString.c_str(), fireString.length() + 1);
}
}
catch(RTI::InvalidFederationTime& ex)
{
std::cout << " caught an Invalid Federation Time !!\n";
std::cout << ex._name << " " << ex._reason << endl;
// A federate can easily rectify a difference in current time with the RTI's time.
// This federate is synchronized before it advances time, this should never be reached.
cleanUpProgram(rtiAmb);
}
int kb(0);
try
{
{
(*currentRTITime) += (*oneTimeStep);
(*currentTime) += (*oneTimeStep);
rtiAmb->timeAdvanceRequest(*currentRTITime);
rtiAmb->tick(0.1, 0.2);
{
kb = input.keybrdTick();
if (kb < 0)
{
break;
}
else if ( kb == 1 )
{
std::cout << "**********Firing at Fed Time " ;
printOutFedTime(currentRTITime);
std::cout << "*************\n";
}
else if ( !theAmbData.timeAdvanced )
{
rtiAmb->tick(0.1, 0.2);
}
}
}
}
catch( RTI::Exception& ex )
{
std::cout << "RTI Exception" << endl
<< ex._name << " " << ex._reason << endl
<< " Could not advance time" << endl;
}
rtiAmb->tick(0.1, 0.2);
if ( kb == 0 )
{
kb = input.keybrdTick();
}
if ( kb < 0 )
{
break;
}
else if ( kb == 1 )
{
std::cout << "**********Firing at Fed Time " ;
printOutFedTime(currentRTITime);
std::cout << "*************\n";
}
std::cout << "===================================================================\n\n";
}
delete oneTimeStep;
delete lookAhead;
delete currentTime;
delete currentRTITime;
{
}
// Resign and destroy federation
delete rtiAmb;
}
catch (RTI::Exception& ex)
{
std::cout << "RTI Exception (main loop): "
<< ex._name << " "
<< ex._reason << endl;
}
#ifdef WIN32
WSACleanup();
#endif
return 0;
}
bool parseCmdLine( int argc, char* argv[] )
{
// Process command line input.
vector < std::string > cmdArgs;
copy( argv + 1, argv + argc, back_inserter(cmdArgs));
vector<std::string>::const_iterator cur = cmdArgs.begin();
vector<std::string>::const_iterator last = cmdArgs.end();
while ( cur != last )
{
vector<std::string>::const_iterator next = cur + 1;
if ( *cur == "-h" )
{
std::cerr << usage();
return false;
}
else if ( *cur == "-fedFile" )
{
if ( !convert<string>(*cur, *next, fedFileName ))
{
std::cerr << usage();
return false;
}
++cur;
}
else if (*cur == "-m" )
{
if ( !convert<int> (*cur, *next, theAmbData.numFederates))
{
std::cerr << usage();
return false;
}
++cur;
}
else if ( *cur == "-phaseLine" )
{
int phaseLine(0);
if ( !convert<int>(*cur, *next, phaseLine))
{
std::cerr << usage();
return false;
}
++cur;
}
else if ( *cur == "-sleepTime" )
{
if ( !convert<int> (*cur, *next, sleepTime ))
{
std::cerr << usage();
return false;
}
++cur;
}
else if ( *cur == "-dedicated" )
{
}
else if ( *cur == "-unManaged" )
{
}
else
{
std::cerr<< usage();
return false;
}
++cur;
}
return true;
}

simpleTimeFedAmb13.cxx

/*******************************************************************************
** Copyright (c) 2004 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeFedAmb13.cxx,v $ $Revision: 1.3 $ $State: Exp $
*******************************************************************************/
#ifdef WIN32
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#else
#include <stdio.h>
#endif
#include <cstdlib>
#include <iostream>
using namespace std;
isConstrained(false),
isRegulating(false),
timeAdvanced(false),
otherFederatesReady(0),
isMaster(false),
registerSucceeded(false),
registerFailed(false),
announceSyncReceived(false),
federationIsSynchronized(false)
{ }
{
}
NullFederateAmbassador(), myData(data)
{ }
throw (RTI::FederateInternalError)
{
}
RTI::ObjectHandle theObject,
RTI::ObjectClassHandle theObjectClass,
const char* theObjectName)
throw (
RTI::CouldNotDiscover,
RTI::ObjectClassNotKnown,
RTI::FederateInternalError)
{
// This is an over simplification of the initialization of a federation.
// In our case we simply wait until there are the requisite # of known federates
// before starting.
++myData.otherFederatesReady;
if ( myData.isMaster)
{
std::cout << " Master federate is aware of "
<< myData.otherFederatesReady + 1
<< " federates, including itself\n";
}
// Now that we've discovered an object we should request an Attribute
// update for all of the attributes that we're subscribed for.
// Construct an attribute handle set
RTI::AttributeHandleSetFactory::create(myData.ourParms.size());
for (DtAttrNameHandleMap::iterator iter = myData.theAttrNameHandleMap.begin();
iter != myData.theAttrNameHandleMap.end();
iter++)
{
hSet->add(iter->second);
}
// In order to avoid making RTI calls from within an RTI callback,
// we'll add this attrRequest to a shared Object, allowing the
// call to be made from outside this callback.
myData.updateRequestMap.insert(make_pair(theObject,hSet));
delete hSet;
myData.objectInstanceMap[theObject] = theObjectName;
}
// To keep callbacks expedient and simple, we simply save all pertinent information
// from this reflect in our timeManagedObject, allowing the main thread of execution
// to process the update when it chooses.
// The same can be said of the other reflectAttributeValues calls
RTI::ObjectHandle theObject,
const RTI::AttributeHandleValuePairSet& theAttributes,
const RTI::FedTime& theTime,
const char *theTag,
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::FederateOwnsAttributes,
RTI::InvalidFederationTime,
RTI::FederateInternalError)
{
myData.timeManagedObject.addAttrUpdateEvent(new attributeUpdateEvent(
theAttributes,
theTime,
theTag,
theHandle));
}
RTI::ObjectHandle theObject,
const RTI::AttributeHandleValuePairSet& theAttributes,
const char *theTag)
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::FederateOwnsAttributes,
RTI::FederateInternalError)
{
myData.timeManagedObject.addAttrUpdateEvent(new attributeUpdateEvent(
theAttributes,
theTag ));
}
// Similar to the reflectAttributeValues implementations, here we do some minimal
// interpretation of the received Interaction (whether it is a fire or detonation
// interaction), and add the interaction event to our timeManagedObject, allowing
// the main thread of execution to process it as appropriate.
RTI::InteractionClassHandle theInteraction,
const RTI::ParameterHandleValuePairSet& theParameters,
const RTI::FedTime& theTime,
const char *theTag,
throw (
RTI::InteractionClassNotKnown,
RTI::InteractionParameterNotKnown,
RTI::InvalidFederationTime,
RTI::FederateInternalError)
{
string munitionString("MunitionObjectIdentifier");
string fireString("FiringObjectIdentifier");
RTI::ParameterHandle munitionHandle =
myData.theParamNameHandleMap.find(munitionString)->second;
RTI::ParameterHandle fireHandle =
myData.theParamNameHandleMap.find(fireString)->second;
for ( unsigned int i(0);
(interactionType == interactionEvent::Unknown) && i < theParameters.size();
++i )
{
if ( theParameters.getHandle(i) == munitionHandle )
{
RTI::ULong length = theParameters.getValueLength(i);
if ( length == 1 )
{
}
}
if ( theParameters.getHandle(i) == fireHandle )
{
RTI::ULong length = theParameters.getValueLength(i);
if ( length == 1 )
{
interactionType = interactionEvent::FireType;
}
}
}
myData.timeManagedObject.addInteractionEvent(new interactionEvent ( theInteraction,
theParameters,
theTime,
theTag,
interactionType ));
}
RTI::InteractionClassHandle theInteraction,
const RTI::ParameterHandleValuePairSet& theParameters,
const char *theTag)
throw (
RTI::InteractionClassNotKnown,
RTI::InteractionParameterNotKnown,
RTI::FederateInternalError)
{
myData.timeManagedObject.addInteractionEvent(
new interactionEvent( theInteraction,
theParameters,
theTag) );
}
// remove the object instance from our map of object instances.
RTI::ObjectHandle theObject,
const RTI::FedTime& theTime,
const char *theTag,
throw (
RTI::ObjectNotKnown,
RTI::InvalidFederationTime,
RTI::FederateInternalError)
{
if ( myData.objectInstanceMap.find(theObject) != myData.objectInstanceMap.end())
myData.objectInstanceMap.erase(theObject);
myData.timeManagedObject.reset();
}
RTI::ObjectHandle theObject,
const char *theTag)
throw (
RTI::ObjectNotKnown,
RTI::FederateInternalError)
{
if ( myData.objectInstanceMap.find(theObject) != myData.objectInstanceMap.end())
myData.objectInstanceMap.erase(theObject);
myData.timeManagedObject.reset();
}
// A request was made for an attribute update from this update, add the request
// to our updateRequestMap.
RTI::ObjectHandle theObject,
const RTI::AttributeHandleSet& theAttributes)
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::AttributeNotOwned,
RTI::FederateInternalError)
{
RTI::AttributeHandleSetFactory::create(myData.ourAttrs.size());
for (DtAttrNameHandleMap::iterator iter = myData.theAttrNameHandleMap.begin();
iter != myData.theAttrNameHandleMap.end();
iter++)
{
hSet->add(iter->second);
}
myData.updateRequestMap.insert( make_pair( theObject, hSet) );
delete hSet;
}
// Alert the user and set the isRegulating flag of our shared Object.
const RTI::FedTime& theFederateTime) // supplied C4
throw (
RTI::InvalidFederationTime,
RTI::EnableTimeRegulationWasNotPending,
RTI::FederateInternalError)
{
std::cout << " This federate is now able to Regulate time\n";
myData.isRegulating = true;
}
// Alert the user and set the isConstrained flag of our shared Object.
const RTI::FedTime& theFederateTime)
throw (
RTI::InvalidFederationTime,
RTI::EnableTimeConstrainedWasNotPending,
RTI::FederateInternalError)
{
std::cout << " This federate is now time Constrained\n";
myData.isConstrained = true;
}
// Alert the user and set the timeAdvanced flag of our shared Object.
const RTI::FedTime& theTime) // supplied C4
throw (
RTI::InvalidFederationTime,
RTI::TimeAdvanceWasNotInProgress,
RTI::FederateInternalError)
{
int length = theTime.getPrintableLength();
char* buff = new char[length + 1];
const_cast<RTI::FedTime&>(theTime).getPrintableString(buff);
std::cout << " Federate Time has been advanced to " << atof(buff) << endl;
delete [] buff;
myData.timeAdvanced = true;
}
// set the registerSucceeded flag of our shared object.
const char *label) // supplied C4)
throw (
RTI::FederateInternalError)
{
myData.registerSucceeded = true;
}
// set the registerFailed flag of our shared Object.
const char *label)
throw (
RTI::FederateInternalError)
{
myData.registerFailed = true;
}
// We received a callback from the RTI announcing a synchronization point.
const char *label, // supplied C4
const char *tag) // supplied C4
throw (
RTI::FederateInternalError)
{
myData.announceSyncReceived = true;
std::cout << "Announce Sync Received for label "
<< label << " and tag "
<< tag << endl;
}
// A previous synchronization point has been achieved by all involved federates.
const char *label) // supplied C4)
throw (
RTI::FederateInternalError)
{
myData.federationIsSynchronized = true;
std::cout << " My Federation has been synchronized.\n";
}

simpleTimeKeyboard.cxx

/*******************************************************************************
* Adapted from "Beginning Linux Programming", from Wrox Press -- www.wrox.com
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeKeyboard.cxx,v $ $Revision: 1.1 $ $State: Exp $
*******************************************************************************/
#ifdef WIN32
#include <conio.h>
#else
#include <unistd.h>
#endif
#include <iostream>
{
#ifndef WIN32
tcgetattr(0,&initial_settings);
new_settings = initial_settings;
new_settings.c_lflag &= ~ICANON;
new_settings.c_lflag &= ~ECHO;
new_settings.c_lflag &= ~ISIG;
new_settings.c_cc[VMIN] = 1;
new_settings.c_cc[VTIME] = 0;
tcsetattr(0, TCSANOW, &new_settings);
#endif
}
{
#ifndef WIN32
tcsetattr(0, TCSANOW, &initial_settings);
#endif
}
{
#ifdef WIN32
return _kbhit();
#else
unsigned char ch;
int nread;
if (peek_character != -1) return 1;
new_settings.c_cc[VMIN]=0;
tcsetattr(0, TCSANOW, &new_settings);
nread = read(0,&ch,1);
new_settings.c_cc[VMIN]=1;
tcsetattr(0, TCSANOW, &new_settings);
if (nread == 1)
{
return 1;
}
return 0;
#endif
}
{
char ch;
#ifdef WIN32
ch = _getch();
#else
if (peek_character != -1)
{
}
else
read(0,&ch,1);
#endif
return ch;
}
{
char key = ' ';
if (!kbhit())
return 0;
key = getkey();
while (key != 'q' && key != 'Q' && kbhit())
key = getkey();
if ( key == 'q' || key == 'Q' )
{
return -1;
}
else if ( key == 32 )
{
return 1;
}
else
{
return 0;
}
}

simpleTimeAttribute13.cxx

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeAttribute13.cxx,v $ $Revision: 1.2 $ $State: Exp $
*******************************************************************************/
#ifdef WIN32
#pragma warning(disable: 4251)
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#endif
// A simple container class for an attributeUpdate event
// Construct an attributeUpdateEvent, store pertinent information from the reflect callback.
const RTI::FedTime& fedTime,
const char* tag,
RTI::EventRetractionHandle theRetractionHandle ) :
myTag(tag),
myRetractionHandle(theRetractionHandle)
{
for ( long unsigned int i(0); i < ahvps.size(); ++i )
{
RTI::ULong len = ahvps.getValueLength(i);
myAhvps.insert(std::make_pair(
ahvps.getHandle(i),
std::string(
ahvps.getValuePointer(i,len))));
}
int length = fedTime.getPrintableLength();
char* buff = new char[length + 1];
const_cast<RTI::FedTime&>(fedTime).getPrintableString(buff);
myFedTime = std::string(buff);
delete [] buff;
}
// Construct an attributeEvent from a non-Time Managed reflectAttributeUpdates callback.
const char* tag ) :
myTag(tag)
{
for ( long unsigned int i(0); i < ahvps.size(); ++i )
{
RTI::ULong len = ahvps.getValueLength(i);
myAhvps.insert(std::make_pair(
ahvps.getHandle(i),
std::string(
ahvps.getValuePointer(i,len))));
}
myFedTime = std::string("no Time Given");
}
{ }
const std::map<unsigned long, std::string>& attributeUpdateEvent::getAhvps()
{
return myAhvps;
}
{
return myFedTime;
}
const std::string& attributeUpdateEvent::getTag()
{
return myTag;
}
{
}

simpleTimeInteraction13.cxx

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeInteraction13.cxx,v $ $Revision: 1.2 $ $State: Exp $
*******************************************************************************/
#ifdef WIN32
#pragma warning(disable: 4251)
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#endif
// Construct an interactionEvent, store pertinent information from the callback.
const RTI::FedTime& fedTime,
const char* tag,
interaction_type theInteractionType) :
myHandle(theHandle),
myTag(tag),
myInteractionType(theInteractionType)
{
for ( long unsigned int i(0); i < phvps.size(); ++i )
{
RTI::ULong len = phvps.getValueLength(i);
myPhvps.insert(std::make_pair(
phvps.getHandle(i),
std::string(
phvps.getValuePointer(i,len))));
}
int length = fedTime.getPrintableLength();
char* buff = new char[length + 1];
const_cast<RTI::FedTime&>(fedTime).getPrintableString(buff);
myFedTime = std::string(buff);
delete [] buff;
}
// Construct an interactionEvent from a non-Time Managed callback.
const char* tag,
interaction_type theInteractionType)
: myHandle(theHandle),
myTag(tag),
myFedTime(""),
myInteractionType(theInteractionType)
{
for ( long unsigned int i(0); i < phvps.size(); ++i )
{
RTI::ULong len = phvps.getValueLength(i);
myPhvps.insert(std::make_pair(
phvps.getHandle(i),
std::string(
phvps.getValuePointer(i,len))));
}
}
{
}
{
return myHandle;
}
const std::string& interactionEvent::getFedTime()
{
return myFedTime;
}
const std::string& interactionEvent::getTag()
{
return myTag;
}
{
}
{
}
{
}
const RTI::AttributeHandleSet& attrHandSet ) :
myHandle(handle),
myAttrHandleSet(attrHandSet)
{}
{
}
{
return myHandle;
}

simpleTimeTimeManagedEntity.cxx

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeTimeManagedEntity.cxx,v $ $Revision: 1.3 $ $State: Exp $
*******************************************************************************/
#ifdef WIN32
#pragma warning(disable: 4251)
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#endif
// A simple object that dictates the behavior of an advancing entity.
#include <assert.h>
#include <iostream>
: myFirePressed(false),
myPosition(0),
myVelocity(0),
myPhysicalState(Alive),
myState(Initial),
myPhaseLine(150)
{ }
{
while ( attrUpdateWaiting() )
{
}
while ( interactionWaiting() )
{
}
}
{
return myAttrUpdateQueue.size() > 0;
}
{
return myInteractionQueue.size() > 0;
}
{
return retVal;
}
{
return retVal;
}
{
myInteractionQueue.push(eventToAdd);
}
{
myAttrUpdateQueue.push(eventToAdd);
}
{
return (myState == Firing );
}
{
myFirePressed = false;
}
{
return (myState == SendDetonate );
}
{
return ( myPhysicalState >= FiredUpon );
}
{
return ( myPhysicalState >= Damaged );
}
{
myPhaseLine = phaseLine;
}
{
if ( isDetonated() )
{
std::cout << "XXX DEAD XXX\n";
while ( interactionWaiting() )
{
}
while ( attrUpdateWaiting() )
{
}
}
else
{
while ( interactionWaiting() )
{
interactionEvent* receivedInteraction = getNextInteractionEvent();
std::string fedTime = receivedInteraction->getFedTime();
std::string tag = receivedInteraction->getTag();
if ( receivedInteraction->getTypeOfInteraction() == interactionEvent::FireType
{
std::cout << " received Fire interaction (" << tag << ") at time "
<< fedTime.c_str() << " \n" ;
}
{
std::cout << " received Detonation interaction (" << tag << ") at time "
<< fedTime.c_str() << " \n" ;
}
delete receivedInteraction;
}
while ( attrUpdateWaiting() )
{
std::string fedTime = receivedAttrUpdate->getFedTime();
std::string tag = receivedAttrUpdate->getTag();
std::cout << " received attribute update (" << tag << ") at time "
<< fedTime.c_str() << " \n" ;
delete receivedAttrUpdate;
}
}
}
{
}
{
myFirePressed = true;
}
{
if ( !isDetonated())
{
switch ( myState )
{
case Initial :
{
}
break;
case Firing :
break;
case SendDetonate :
break;
}
}
else
{
}
}

timeManagedEntity.cxx

simpleTimeFedAmb13.h

/*******************************************************************************
** Copyright (c) 2004 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeFedAmb13.h,v $ $Revision: 1.2 $ $State: Exp $
*******************************************************************************/
#pragma warning(disable: 4786)
#pragma warning(disable: 4290)
#include <map>
#include <set>
#include <string>
// Map between strings and attribute handles
typedef std::map<std::string, RTI::AttributeHandle> DtAttrNameHandleMap;
typedef std::map<std::string, RTI::ParameterHandle> DtParamNameHandleMap;
public :
public:
std::map<RTI::ObjectClassHandle, std::string> objectClassMap;
std::map<RTI::ObjectHandle, std::string> objectInstanceMap;
std::map<RTI::InteractionClassHandle, std::string> interactionClassMap;
std::map<RTI::ObjectHandle, RTI::AttributeHandleSet*> updateRequestMap;
// Map between strings and attribute handles
DtAttrNameHandleMap theAttrNameHandleMap;
// Map between strings and attribute handles
DtParamNameHandleMap theParamNameHandleMap;
// The set of Attributes that this federate's published objects will contain.
std::set <std::string> ourAttrs;
// The set of Parameters that this federate's published interactions will contain.
std::set <std::string> ourParms;
// This federation of simple objects has a single master object, (determined by command line arguments)
// The master federate will keep the other federates from entering their main loop of execution until
// all of numFederates have joined.
bool isMaster;
// numFederates is the number of federates (including the master) that the master should wait to join the
// federation before it allows any federate to enter its main loop.
// This variable is only used by the master federate.
};
{
public:
throw (RTI::FederateInternalError);
// Object Management Services //
virtual void discoverObjectInstance (
RTI::ObjectHandle theObject, // supplied C1
RTI::ObjectClassHandle theObjectClass, // supplied C1
const char* theObjectName) // supplied C4
throw (
RTI::CouldNotDiscover,
RTI::ObjectClassNotKnown,
RTI::FederateInternalError);
virtual void reflectAttributeValues (
RTI::ObjectHandle theObject, // supplied C1
const RTI::AttributeHandleValuePairSet& theAttributes, // supplied C4
const RTI::FedTime& theTime, // supplied C1
const char *theTag, // supplied C4
RTI::EventRetractionHandle theHandle) // supplied C1
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::FederateOwnsAttributes,
RTI::InvalidFederationTime,
RTI::FederateInternalError);
virtual void reflectAttributeValues (
RTI::ObjectHandle theObject, // supplied C1
const RTI::AttributeHandleValuePairSet& theAttributes, // supplied C4
const char *theTag) // supplied C4
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::FederateOwnsAttributes,
RTI::FederateInternalError);
// 4.6
virtual void receiveInteraction (
RTI::InteractionClassHandle theInteraction, // supplied C1
const RTI::ParameterHandleValuePairSet& theParameters, // supplied C4
const RTI::FedTime& theTime, // supplied C4
const char *theTag, // supplied C4
RTI::EventRetractionHandle theHandle) // supplied C1
throw (
RTI::InteractionClassNotKnown,
RTI::InteractionParameterNotKnown,
RTI::InvalidFederationTime,
RTI::FederateInternalError);
virtual void receiveInteraction (
RTI::InteractionClassHandle theInteraction, // supplied C1
const RTI::ParameterHandleValuePairSet& theParameters, // supplied C4
const char *theTag) // supplied C4
throw (
RTI::InteractionClassNotKnown,
RTI::InteractionParameterNotKnown,
RTI::FederateInternalError);
virtual void removeObjectInstance (
RTI::ObjectHandle theObject, // supplied C1
const RTI::FedTime& theTime, // supplied C4
const char *theTag, // supplied C4
RTI::EventRetractionHandle theHandle) // supplied C1
throw (
RTI::ObjectNotKnown,
RTI::InvalidFederationTime,
RTI::FederateInternalError);
virtual void removeObjectInstance (
RTI::ObjectHandle theObject, // supplied C1
const char *theTag) // supplied C4
throw (
RTI::ObjectNotKnown,
RTI::FederateInternalError);
RTI::ObjectHandle theObject,
const RTI::AttributeHandleSet& theAttributes)
throw (
RTI::ObjectNotKnown,
RTI::AttributeNotKnown,
RTI::AttributeNotOwned,
RTI::FederateInternalError);
virtual void timeRegulationEnabled (
const RTI::FedTime& theFederateTime) // supplied C4
throw (
RTI::InvalidFederationTime,
RTI::EnableTimeRegulationWasNotPending,
RTI::FederateInternalError);
virtual void timeConstrainedEnabled (
const RTI::FedTime& theFederateTime) // supplied C4
throw (
RTI::InvalidFederationTime,
RTI::EnableTimeConstrainedWasNotPending,
RTI::FederateInternalError);
virtual void timeAdvanceGrant (
const RTI::FedTime& theTime) // supplied C4
throw (
RTI::InvalidFederationTime,
RTI::TimeAdvanceWasNotInProgress,
RTI::FederateInternalError);
const char *label) // supplied C4)
throw (
RTI::FederateInternalError);
const char *label) // supplied C4)
throw (
RTI::FederateInternalError);
const char *label, // supplied C4
const char *tag) // supplied C4
throw (
RTI::FederateInternalError);
virtual void federationSynchronized (
const char *label) // supplied C4)
throw (
RTI::FederateInternalError);
public:
DtTalkAmbData & myData;
};

simpleTimeKeyboard.h

/*******************************************************************************
* Adapted from "Beginning Linux Programming", from Wrox Press -- www.wrox.com
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeKeyboard.h,v $ $Revision: 1.1 $ $State: Exp $
*******************************************************************************/
// Utility to allow keyboard input without blocking
#ifndef MYKBHIT_H_
#define MYKBHIT_H_
#ifndef WIN32
#include <termios.h>
#endif
class keyboard
{
public:
// Returns 1 if keyboard input is ready; otherwise, 0
int kbhit();
// Returns character from keyboard if avaialable; otherwise, 0
int keybrdTick();
protected:
// Return character from keyboard input
int getkey();
private:
#ifndef WIN32
struct termios initial_settings, new_settings;
#endif
};
#endif

simpleTimeTimeManagedEntity.h

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeTimeManagedEntity.h,v $ $Revision: 1.3 $ $State: Exp $
*******************************************************************************/
#ifndef _TIMEMANAGEDOBJECTDEFINITION_
#define _TIMEMANAGEDOBJECTDEFINITION_
// A simple object that dictates the behavior of an advancing entity.
#ifdef DtIFSPEC1516
#elif defined(DtIFSPEC1516E)
#else
#ifdef DtIFSPEC13DLC
#else
#endif
#endif
#include <queue>
{
public:
enum entity_state{ Alive = 0,
FiredUpon = 1,
Damaged = 2,
Dead = 3 };
enum active_state{ Initial = 0,
Firing = 1,
Idle = 5};
// constructor and destructor for timeManagedEntity
// Peek at our queue's of attributes and Interaction to see if there
// is an event waiting to be processed.
// retreive an event from one of the event queue's
// add an event to our event queue.
// access this timeManagedEntity's state.
bool shouldFire();
bool isFiredUpon();
bool isDetonated();
// Change this timeManagedEntity's state.
void setPhaseLine(int phaseLine);
void incPosition();
void firePressed();
void reset();
// Sets myState to the correct Value.
void tick();
private:
void sendFire();
void sendDetonate();
void processEvents();
private:
unsigned int myPosition;
unsigned int myVelocity;
// myPhaseLine acts as a boundary for this federate. When the position of the timeManagedEntity is past
// the myPhaseLine, the timeManagedEntity will start firing on other federates.
unsigned int myPhaseLine;
std::queue< attributeUpdateEvent* > myAttrUpdateQueue;
std::queue< interactionEvent* > myInteractionQueue;
};
#endif

simpleTimeStringUtil.h

/*******************************************************************************
** Copyright (c) 2004 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeStringUtil.h,v $ $Revision: 1.2 $ $State: Exp $
*******************************************************************************/
#ifndef stringUtil_H_
#define stringUtil_H_
#include <string>
#include <sstream>
#include <iomanip>
#include <iostream>
using namespace std;
// Convert narrow C string to wide string
inline wstring DtToWString(const char * in_val)
{
wstring temp;
while (*in_val != '\0')
temp += *in_val++;
return temp;
}
// Convert narrow string to wide string
inline string DtToString(const wstring &in_val)
{
string temp;
wstring::const_iterator b = in_val.begin();
const wstring::const_iterator e = in_val.end();
while (b != e)
{
temp += static_cast<char>(*b);
++b;
}
return temp;
}
inline string usage()
{
ostringstream ostr;
ostr << "Usage: simpletime13/1516(d) [-fedFile fedFileName][-m #Federates][-phaseLine #][-sleepTime s][-dedicated][-unManaged]"
<< endl << endl
<< setw( 20 ) << " -fedFile "
<< " Specify the Fed file name \n"
<< setw ( 24 ) << " " << "Default : MAKsimple.xml/fed. \n"
<< setw( 20 ) << " -m "
<< " Specify whether this federate is the master and if so, how many \n"
<< setw( 24 ) << " " << "total federates it should wait for. \n"
<< setw( 20 ) << " -phaseLine "
<< " Specify the boundary, which when this federate\n"
<< setw( 24 ) << " " << "crosses it, it starts firing.\n"
<< setw( 24 ) << " " << " Default is 75 units. \n"
<< setw( 20 ) << " -sleepTime "
<< " Specify the time in ms to sleep between iterations of the main loop. \n"
<< setw( 24 ) << " " << " Default is 850 ms. \n"
<< setw( 20 ) << " -dedicated "
<< " Specify whether this federate is on a machine dedicated to running\n"
<< setw( 24 ) << " "
<< " this federate. Invalidates all sleeps and yields.\n"
<< setw( 20 ) << " -unManaged "
<< " Specify whether this federate will respect the synchronization step\n"
<< setw( 24 ) << " " << " before time advancing.\n"
<< endl;
return ostr.str();
}
template< class T >
bool convert( const string& param,
const string& value,
T& dest )
{
istringstream convert( value );
convert >> dest;
if ( convert.fail() )
{
std::cout << "Bad Parameter Value\n"
<< "Param: " << param
<< "\tValue: " << value << endl;
return false;
}
return true;
}
#endif

simpleTimeAttribute13.h

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeAttribute13.h,v $ $Revision: 1.1 $ $State: Exp $
*******************************************************************************/
#ifndef _ATTRIBUTE13DEFINITION_
#define _ATTRIBUTE13DEFINITION_
// A simple container class for an attribute update event.
#include <map>
#include <string>
#include "RTI.hh"
// An attributeUpdateEvent object encapsulates the contents of a
// reflectattributeupdates callback. Note, that not all contents of the
// callback are stored, only those required for our specific application.
// That information can then be stored and later retrieved to be processed.
{
public:
const RTI::FedTime& fedTime,
const char* tag,
RTI::EventRetractionHandle theRetractionHandle
);
const char* tag
);
const std::map<unsigned long, std::string>& getAhvps();
const std::string& getFedTime();
const std::string& getTag();
private:
std::map<unsigned long, std::string> myAhvps;
std::string myFedTime;
std::string myTag;
};
#endif // #define _ATTRIBUTE13DEFINITION_

simpleTimeInteraction13.h

/*******************************************************************************
** Copyright (c) 2006 MaK Technologies, Inc.
** All rights reserved.
*******************************************************************************/
/*******************************************************************************
** $RCSfile: simpleTimeInteraction13.h,v $ $Revision: 1.1 $ $State: Exp $
*******************************************************************************/
#ifndef _INTERACTIONDEFINITION_
#define _INTERACTIONDEFINITION_
// A simple container class for an interaction event
#include <map>
#include <string>
#include "RTI.hh"
// An interactionEvent object encapsulates the contents of a
// receiveInteraction callback. Note, that not all contents of the
// callback are stored, only those required for our specific application.
// That information can then be stored and later retrieved to be processed.
{
public:
const RTI::FedTime& fedTime,
const char* tag,
interaction_type theInteractionType = Unknown
);
// Constructor for an interaction with no reported FedTime.
const char* tag,
interaction_type theInteractionType = Unknown
);
// const std::map<unsigned long, std::string>& getPhvps();
const std::string& getFedTime();
const std::string& getTag();
private:
std::map<unsigned long, std::string> myPhvps;
std::string myFedTime;
std::string myTag;
};
{
public:
const RTI::AttributeHandleSet& attrHandSet );
private:
};
#endif

stringUtil.h

timeManagedEntity.h


Document ID: Generated on Fri Mar 14 19:08:55 EDT 2014 from SVN revision 137085
Copyright © 2005-2014 VT MÄK Inc. All Rights Reserved (www.mak.com)