The Class ShotIncrementingThread.
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Private Member Functions |
| void | repaint () |
| | Repaint.
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Static Private Attributes |
| static final long | DELAY = 90 |
| | This is the delay between incrementing a shot on the board.
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Detailed Description
The Class ShotIncrementingThread.
- Author
- snandi
Constructor & Destructor Documentation
| controllers.ShotIncrementingThread.ShotIncrementingThread |
( |
Board |
board, |
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E_Alignment |
alignment |
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) |
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inline |
Member Function Documentation
| boolean controllers.ShotIncrementingThread.isOnlyPaint |
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| ) |
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inline |
| void controllers.ShotIncrementingThread.repaint |
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| ) |
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inlineprivate |
| void controllers.ShotIncrementingThread.run |
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| ) |
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inline |
| void controllers.ShotIncrementingThread.setFinished |
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boolean |
finished | ) |
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inline |
| void controllers.ShotIncrementingThread.setOnlyPaint |
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boolean |
onlyPaint | ) |
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inline |
Member Data Documentation
| E_Alignment controllers.ShotIncrementingThread.alignment |
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private |
| Board controllers.ShotIncrementingThread.board |
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private |
| final long controllers.ShotIncrementingThread.DELAY = 90 |
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staticprivate |
This is the delay between incrementing a shot on the board.
This delay should probably be network sensitive as you don't want to increment a shot and then receive it detonated 20ms ago
Referenced by controllers.ShotIncrementingThread.run().
| boolean controllers.ShotIncrementingThread.finished = false |
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private |
| boolean controllers.ShotIncrementingThread.onlyPaint = false |
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private |
The documentation for this class was generated from the following file: