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| virtual void | focusCamera (float x, float y, float z) |
| | Focus' the camera at the following position. More...
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| DtNetworkMapCamera::DtNetworkMapCamera |
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| virtual DtNetworkMapCamera::~DtNetworkMapCamera |
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virtual |
| virtual void DtNetworkMapCamera::displayCamera |
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virtual |
does that camera setting and displaying
| virtual void DtNetworkMapCamera::focusCamera |
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float |
x, |
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float |
y, |
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float |
z |
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Focus' the camera at the following position.
| virtual void DtNetworkMapCamera::getCurrMousePos |
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float & |
x, |
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float & |
y |
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inlinevirtual |
| virtual float DtNetworkMapCamera::getDistance |
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inlinevirtual |
| virtual void DtNetworkMapCamera::pan |
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QMouseEvent * |
event | ) |
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| virtual void DtNetworkMapCamera::reset |
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float |
x, |
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float |
y, |
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float |
z |
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| virtual void DtNetworkMapCamera::resetToDefault |
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| virtual void DtNetworkMapCamera::update |
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float |
delta | ) |
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| virtual void DtNetworkMapCamera::updateMouse |
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int |
x, |
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int |
y |
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| virtual void DtNetworkMapCamera::zoom |
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QWheelEvent * |
event | ) |
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| int DtNetworkMapCamera::myCurrMouse[2] |
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| float DtNetworkMapCamera::myDestinationPosition[3] |
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| float DtNetworkMapCamera::myElapsedTime |
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Elapsed time ( Our delta for math calculations )
| float DtNetworkMapCamera::myPosition[3] |
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| int DtNetworkMapCamera::myPrevMouse[2] |
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| const float DtNetworkMapCamera::theDefaultZPos |
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staticprotected |
Default z position (when started or space bar is pressed)
The documentation for this class was generated from the following file: