15#include <vrvCore/DtSceneObjectUpdater.h>
23class DtOsgModelInstance;
60 virtual void update(DtTime tNow)
override;
bool myUseYaw
Flag indicating whether to use yaw rotation or direct orientation.
Definition DtFpsOrientationUpdater.h:75
virtual void setModelHeading(double heading, bool useYaw)
Sets the heading of the model.
DtFpsOrientationUpdater(DtDe &de, DtUniqueID id)
Constructor.
virtual ~DtFpsOrientationUpdater() override
Virtual destructor.
double myModelHeading
Current heading angle of the model in degrees.
Definition DtFpsOrientationUpdater.h:72
virtual void update(DtTime tNow) override
Updates the orientation for the current frame.
Class for managing the user interface for engaged roles.
Definition playerStation.h:51
Defines export macros for the Human Frontend library.
#define HUMAN_DLL
Definition export.h:19
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
Definition appLauncherComponent.h:28
Definition DtSceneObjectMimicUpdater.h:31
makVrv::DtDe * de()
Gets the display element pointer used by the plugin.