VR-Engage  2.2
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binding.h File Reference
Include dependency graph for binding.h:

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Namespaces

namespace  makVre
 

Typedefs

typedef int(* makVre::DtLuaRegistrationFunc) (lua_State *L)
 

Functions

void VRELUABINDING_DLL makVre::DtLoadVreBindings (lua_State *L)
 
void VRELUABINDING_DLL makVre::DtInitializeDefaultBindings ()
 
void VRELUABINDING_DLL makVre::DtRegisterBindingFunction (DtLuaRegistrationFunc func)
 

Detailed Description

This file contains functions for registering and loading Lua bindings for the VREngage system. It provides a mechanism to register C++ functions that will be exposed to Lua scripts, allowing Lua code to interact with the native functionality of the VREngage application.