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VR-Engage
2.2
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Go to the source code of this file.
Namespaces | |
| namespace | makVre |
Typedefs | |
| typedef int(* | makVre::DtLuaRegistrationFunc) (lua_State *L) |
Functions | |
| void VRELUABINDING_DLL | makVre::DtLoadVreBindings (lua_State *L) |
| void VRELUABINDING_DLL | makVre::DtInitializeDefaultBindings () |
| void VRELUABINDING_DLL | makVre::DtRegisterBindingFunction (DtLuaRegistrationFunc func) |
This file contains functions for registering and loading Lua bindings for the VREngage system. It provides a mechanism to register C++ functions that will be exposed to Lua scripts, allowing Lua code to interact with the native functionality of the VREngage application.