This actuator provides high-fidelity vehicle physics by connecting a VR-Forces entity to a Vortex physics model. It handles vehicle dynamics simulation, terrain interaction, articulated parts, and player control.
Uses Descriptor Type: DtVortexMovementActuatorDescriptor
#include <vortexMovementActuator.h>
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| static DtSimComponent * | creator (const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0) |
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◆ VortexInterfaceMap
Type definition for a map of Vortex interfaces by name.
◆ MechanismLoadStatus
| Enumerator |
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| NOT_LOADED | |
| LOADING | |
| LOADED | |
◆ DtVortexMovementActuator() [1/2]
| DtVortexMovementActuator::DtVortexMovementActuator |
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const DtString & | name, |
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DtLocalObject * | owner, |
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DtSimulationServices * | simManager, |
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DtComponentDescriptor * | desc = 0, |
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DtReaderWriterRegistry * | parentRegistry = 0 ) |
Constructor.
Initializes the actuator with the specified parameters.
- Parameters
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| name | Component name |
| owner | Owner local object |
| simManager | Simulation services |
| desc | Component descriptor |
| parentRegistry | Parent reader/writer registry |
Referenced by DtVortexMovementActuator(), and operator=().
◆ ~DtVortexMovementActuator()
| virtual DtVortexMovementActuator::~DtVortexMovementActuator |
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overridevirtual |
◆ DtVortexMovementActuator() [2/2]
◆ operator=()
◆ init()
| virtual bool DtVortexMovementActuator::init |
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overridevirtual |
Initializes the actuator.
Registers set callbacks and queues the loading of the physics mechanism.
- Returns
- True on success, false otherwise
◆ tick()
| virtual void DtVortexMovementActuator::tick |
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overridevirtual |
Updates the actuator each simulation frame.
Manages the state of the Vortex mechanism, updates input/output ports, and synchronizes between VR-Forces and Vortex.
◆ type()
| virtual const char * DtVortexMovementActuator::type |
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const |
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overridevirtual |
Gets the type of this actuator.
- Returns
- DtVortexMovementActuatorType
◆ createPorts()
| virtual bool DtVortexMovementActuator::createPorts |
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overridevirtual |
Creates the ports required for actuator operation.
Creates the ports from the VHL Interface.
- Returns
- True on success, false otherwise
◆ createPortGroups()
| virtual bool DtVortexMovementActuator::createPortGroups |
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overridevirtual |
Creates the port groups for the actuator.
Creates the input and output port groups from the VHL Interface.
- Returns
- True on success, false otherwise
◆ creator()
| static DtSimComponent * DtVortexMovementActuator::creator |
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const DtString & | name, |
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DtLocalObject * | owner, |
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DtSimulationServices * | simManager, |
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DtComponentDescriptor * | desc = 0, |
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DtReaderWriterRegistry * | parentRegistry = 0 ) |
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static |
Factory method for creating instances of this actuator.
- Parameters
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| name | Component name |
| owner | Owner local object |
| simManager | Simulation services |
| desc | Component descriptor |
| parentRegistry | Parent reader/writer registry |
- Returns
- New instance of this class
◆ preFirstTickInit()
| virtual void DtVortexMovementActuator::preFirstTickInit |
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overridevirtual |
Initializes the actuator before the first simulation tick.
Calls initializeMovementChooserName() and dropAboveTerrain() to initially place the vehicle on the terrain. Also passes any specified Vortex parameters from the system definition file.
◆ getParts()
| virtual const std::vector< DtVortexBasePart * > & DtVortexMovementActuator::getParts |
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const |
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virtual |
Gets the list of all Vortex parts in this actuator.
- Returns
- Vector of pointers to Vortex parts
◆ isInVortexWorld()
| virtual bool DtVortexMovementActuator::isInVortexWorld |
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const |
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virtual |
Checks if high-fidelity Vortex physics should be active.
Vortex should be active if the player is driving the vehicle OR if the vehicle is stationary and high-fidelity collision physics are enabled for this vehicle.
- Returns
- True if Vortex physics should be active, false otherwise
◆ isVortexPlayerControlled()
| virtual bool DtVortexMovementActuator::isVortexPlayerControlled |
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const |
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virtual |
Checks if the entity is player controlled.
- Returns
- True if the entity is player controlled, false otherwise
◆ isBeingTowed()
| virtual bool DtVortexMovementActuator::isBeingTowed |
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const |
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virtual |
Checks if the entity is being towed by another Vortex entity.
- Returns
- True if the entity is being towed, false otherwise
◆ dropAboveTerrain()
| virtual void DtVortexMovementActuator::dropAboveTerrain |
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const DtVector & | newLocalPosition, |
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double | heading ) |
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virtual |
Drops the vehicle above the terrain at a specified position.
Calculates the terrain height at the new location and positions the vehicle at the appropriate height above the terrain. The additional height above terrain is determined by the descriptor's additionalDropHeight() value (default: 0.5 meters).
This method checks all bounding points of the vehicle mechanism to ensure no part of the vehicle is placed below the terrain surface. The vehicle is positioned such that its lowest point is at the terrain height plus the additional drop height.
- Parameters
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| newLocalPosition | Where to drop the vehicle (in local coordinates) |
| heading | The heading to set the vehicle at (in radians) |
- Note
- The additional height value is now configured via DtVortexMovementActuatorDescriptor::setAdditionalDropHeight()
- See also
- DtVortexMovementActuatorDescriptor::additionalDropHeight()
◆ getNextFrameVortexTransform()
| VxMath::Matrix44 DtVortexMovementActuator::getNextFrameVortexTransform |
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const |
Gets the next frame's location and orientation as a VxMatrix.
- Returns
- Matrix containing orientation and position in NWU coordinates
◆ getMechanism()
| VxSim::VxSmartInterface< VxDynamics::Mechanism > DtVortexMovementActuator::getMechanism |
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Gets the current mechanism associated with the actuator.
- Returns
- Smart interface to the current mechanism
◆ getNextFrameVortexPosition()
| Vx::VxVector3 DtVortexMovementActuator::getNextFrameVortexPosition |
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const |
Gets the next frame Vortex location from the entity.
- Returns
- Location vector in Vortex coordinates
◆ getNextFrameVortexOrientation()
| Vx::VxEulerAngles DtVortexMovementActuator::getNextFrameVortexOrientation |
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const |
Gets the next frame Vortex orientation from the entity.
- Returns
- Euler angles in Vortex coordinates
◆ disableVehicleDynamics()
| void DtVortexMovementActuator::disableVehicleDynamics |
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Disables the vehicle dynamics.
Sets the parts to static and disables vehicle dynamics.
◆ enableVehicleDynamics()
| void DtVortexMovementActuator::enableVehicleDynamics |
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Enables the vehicle dynamics.
Sets the parts to dynamic and enables vehicle dynamics.
◆ updateParametersFromModel()
| void DtVortexMovementActuator::updateParametersFromModel |
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Updates Vortex model parameters with data from VR-Forces.
Updates vehicle mass and wheel articulated part positions from VR-Forces entity parameters. Called by loadMechanism.
◆ loadMechanism()
| void DtVortexMovementActuator::loadMechanism |
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Loads the Vortex mechanism.
Performs the main loading of the mechanism. Called by the Listener in Vortex at a safe time.
◆ terrainChangeNotification()
| static void DtVortexMovementActuator::terrainChangeNotification |
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const DtTerrainChangeNotificationInfo & | terrainChangeInfo, |
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void * | usr ) |
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staticprotected |
Static callback for terrain change notifications.
- Parameters
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| terrainChangeInfo | Information about the terrain change |
| usr | Pointer to this actuator |
◆ processTerrainChangeNotification()
| void DtVortexMovementActuator::processTerrainChangeNotification |
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const DtTerrainChangeNotificationInfo & | terrainChangeInfo | ) |
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protected |
Processes terrain change notifications.
Checks if the entity is within the spatial extents of the terrain change notification and sets the terrain change flag if needed.
- Parameters
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| terrainChangeInfo | Information about the terrain change |
◆ setVortexWhileUntaskedCallback()
| static void DtVortexMovementActuator::setVortexWhileUntaskedCallback |
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DtSimMessage * | msg, |
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void * | usrData ) |
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staticprotected |
Callback for scripted set data request message.
Calls processUseHiFiCollisionsInStationaryCgfState() to process the message.
- Parameters
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| msg | The message to process |
| usrData | User data |
◆ findPart()
Gets the Vortex part associated with an articulated part ID.
- Parameters
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| partId | The part ID of the Vortex part to look for |
- Returns
- Pointer to the base part, or nullptr if not found
◆ isVortexMechanismValid()
| virtual bool DtVortexMovementActuator::isVortexMechanismValid |
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const |
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protectedvirtual |
Checks if the Vortex mechanism is valid.
Valid means the following conditions are all true:
- myMechanism.getExtension() != nullptr
- myMechanism.getInterface() != nullptr
- myMechanism.getObject() != nullptr
- myMechanism.valid()
- Returns
- True if the mechanism is valid, false otherwise
◆ getLowestBoundingPointsOfMechanism()
| virtual void DtVortexMovementActuator::getLowestBoundingPointsOfMechanism |
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std::vector< DtVector > & | outputPoints | ) |
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protectedvirtual |
Gets the lowest bounding points of the current mechanism.
The values are returned in NWU (Vortex Coordinate System).
- Parameters
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| outputPoints | Vector to store the lowest bounding points in current world space |
◆ processSetVortexWhileUntasked()
| virtual void DtVortexMovementActuator::processSetVortexWhileUntasked |
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DtSimMessage * | msg | ) |
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protectedvirtual |
Processes a set data request to enable/disable high-fidelity physics.
Sets the value for useHiFiCollisionInStationaryCgfState in the process state repository from the incoming scripted set data request message.
- Parameters
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| msg | The message to process |
◆ createPSR()
| virtual bool DtVortexMovementActuator::createPSR |
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protectedvirtual |
Creates a process state repository for this component.
Creates a DtVortexMovementPSR for holding state associated with this component, specifically the useHiFiCollisionInStationaryCgfState flag.
- Returns
- True on success, false otherwise
◆ isHighFidelityCGF()
| virtual bool DtVortexMovementActuator::isHighFidelityCGF |
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const |
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protectedvirtual |
Checks if the entity is currently a high-fidelity CGF.
Returns true if entity is currently executing a high-fidelity Vortex model, false otherwise. Checks if the movement-chooser controller is actively tasked.
- Returns
- True if high-fidelity, false otherwise
◆ isPlayerControlledAs()
| virtual bool DtVortexMovementActuator::isPlayerControlledAs |
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std::string | role | ) |
const |
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protectedvirtual |
Checks if the entity is player controlled in a specific role.
Note that there may be multiple roles associated with a vehicle, so responsibilities for controlling the vehicle may be split across multiple role players, and/or shared with CGF control.
- Parameters
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| role | The role to check (e.g., "Driver") |
- Returns
- True if player controlled in the specified role, false otherwise
◆ realizeVortexState()
| virtual void DtVortexMovementActuator::realizeVortexState |
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protectedvirtual |
Updates the Vortex state based on current conditions.
Adds or removes the Vortex mechanism from the Vortex scene and registers or unregisters this entity as a Vortex entity in the Collision Proxy Generator, as appropriate for the current Vortex Active state.
◆ isTerrainAvailable()
| virtual bool DtVortexMovementActuator::isTerrainAvailable |
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const |
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protectedvirtual |
Checks if terrain is available below the vehicle.
- Returns
- True if terrain is available below the center of the vehicle, false otherwise
◆ detectTerrainFallthrough()
| virtual void DtVortexMovementActuator::detectTerrainFallthrough |
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protectedvirtual |
Detects and logs terrain fall-through conditions.
Checks if the vehicle has fallen through the terrain when terrain data is not available. Logs diagnostic information to help identify terrain loading issues. Called when terrain is unavailable during Vortex simulation.
◆ setVortexMechanismLocation()
| virtual void DtVortexMovementActuator::setVortexMechanismLocation |
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const Vx::VxVector3 & | nwuLocation, |
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double | heading ) |
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protectedvirtual |
Sets the Vortex mechanism's location and orientation.
Sets the Vortex mechanism's transform using the location and heading and resets wheel parts to be attached to the mechanism.
- Parameters
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| nwuLocation | The location in NWU coordinates |
| heading | The heading in radians |
◆ getVortexLocation()
| Vx::VxVector3 DtVortexMovementActuator::getVortexLocation |
( |
const DtVector & | inputCoords | ) |
const |
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protected |
Converts local coordinates to Vortex coordinates.
- Parameters
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| inputCoords | The coordinates in local database coordinates |
- Returns
- The corresponding coordinates in NWU (Vortex) coordinates
◆ sendVehicleDynamicsUpdate()
| virtual void DtVortexMovementActuator::sendVehicleDynamicsUpdate |
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bool | enable | ) |
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protectedvirtual |
Sends a vehicle dynamics update event.
Internal function that sends the vehicle dynamics update event to Vortex.
- Parameters
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| enable | True to enable dynamics, false to disable |
◆ sendVehiclePartsUpdate()
| virtual void DtVortexMovementActuator::sendVehiclePartsUpdate |
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Vx::VxPart::EntityControlTypeEnum | control | ) |
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protectedvirtual |
Updates the control state of all vehicle parts.
Sets the control type of all parts to disable or enable collisions and simulation.
- Parameters
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| control | The control type (Static or Dynamic) |
◆ addSetCallbacks()
| virtual void DtVortexMovementActuator::addSetCallbacks |
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Adds set callbacks for location and heading.
◆ removeSetCallbacks()
| virtual void DtVortexMovementActuator::removeSetCallbacks |
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Removes set callbacks for location and heading.
◆ setHeadingCallback()
| static void DtVortexMovementActuator::setHeadingCallback |
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DtReal | heading, |
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void * | usrData ) |
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staticprotected |
Callback for heading changes.
- Parameters
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| heading | The new heading |
| usrData | User data |
◆ setLocationCallback()
| static void DtVortexMovementActuator::setLocationCallback |
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const DtVector & | location, |
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void * | usrData ) |
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staticprotected |
Callback for location changes.
- Parameters
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| location | The new location |
| usrData | User data |
◆ handleSetLocation()
| virtual void DtVortexMovementActuator::handleSetLocation |
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const DtVector & | location | ) |
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protectedvirtual |
Handles a location change request.
- Parameters
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◆ handleSetHeading()
| virtual void DtVortexMovementActuator::handleSetHeading |
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DtReal | heading | ) |
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protectedvirtual |
Handles a heading change request.
- Parameters
-
◆ resetWheelParts()
| virtual void DtVortexMovementActuator::resetWheelParts |
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protectedvirtual |
Resets wheel parts to their default positions.
Resets all wheel parts to zero position on the network.
◆ manageWheelPartStateTransitions()
| virtual void DtVortexMovementActuator::manageWheelPartStateTransitions |
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bool | inVortexWorld | ) |
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protectedvirtual |
Manages wheel part state transitions when entering or exiting Vortex world.
Handles the logic for resetting or restoring wheel parts based on whether the vehicle is in the Vortex physics simulation. When exiting Vortex, resets wheel parts to prevent network updates that interfere with VRV automatic wheel control. When entering Vortex, restores the original wheel part collection.
- Parameters
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| inVortexWorld | True if the vehicle is currently in the Vortex physics world |
◆ updateState()
| virtual void DtVortexMovementActuator::updateState |
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protectedvirtual |
Updates state properties.
◆ restoreWheels()
| virtual void DtVortexMovementActuator::restoreWheels |
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protectedvirtual |
Restores wheel articulated parts.
Restores wheels in the articulated part collection.
◆ engageParkingBrakeOnDisengage()
| virtual void DtVortexMovementActuator::engageParkingBrakeOnDisengage |
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bool | isDriver | ) |
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protectedvirtual |
Automatically engages parking brake when disengaging from driver role.
Automatically engages the parking brake when a player disengages from the driver role if the brake is not already engaged. Simulates a two-tick button press (down then up) to activate the brake.
- Parameters
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| isDriver | True if currently controlled as driver, false otherwise |
◆ updateFuel()
| virtual void DtVortexMovementActuator::updateFuel |
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protectedvirtual |
◆ updateDestroyedState()
| virtual void DtVortexMovementActuator::updateDestroyedState |
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protectedvirtual |
◆ fuelLeft()
| virtual double DtVortexMovementActuator::fuelLeft |
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const |
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protectedvirtual |
Gets the current fuel level.
- Returns
- The amount of fuel left
◆ useFuel()
| virtual void DtVortexMovementActuator::useFuel |
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double | fuelUsed | ) |
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protectedvirtual |
Consumes fuel.
- Parameters
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| fuelUsed | The amount of fuel to consume |
◆ createPart()
Creates a Vortex part from a descriptor.
- Parameters
-
- Returns
- Pointer to the created part
◆ createVortexPartsFromDescriptor()
| void DtVortexMovementActuator::createVortexPartsFromDescriptor |
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protected |
Creates all Vortex parts defined in the descriptor.
◆ setThresholdsFromDescriptor()
| void DtVortexMovementActuator::setThresholdsFromDescriptor |
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protected |
Sets precision thresholds based on the descriptor.
◆ updateGroundInteractionPoint()
| void DtVortexMovementActuator::updateGroundInteractionPoint |
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const DtDcm & | localOrientation, |
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const DtVector & | localPosition, |
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const DtAttachedTerrain & | terrain, |
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bool & | dataAvailable ) const |
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protected |
Updates the ground interaction point under the vehicle.
This is used by the DtGroundVehicleTrailingEffectController to determine the soil type under the vehicle.
- Parameters
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| localOrientation | Orientation relative to terrain or parent entity |
| localPosition | Position relative to terrain or parent entity |
| terrain | The attached terrain (database or parent entity) |
| dataAvailable | Set to true if terrain data is available |
◆ createVortexConfigurationsFromDescriptor()
| void DtVortexMovementActuator::createVortexConfigurationsFromDescriptor |
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protected |
Creates Vortex configurations from the descriptor.
Creates a Vortex Configuration from the configuration section of the descriptor.
◆ createVortexInterfacesFromDescriptor()
| void DtVortexMovementActuator::createVortexInterfacesFromDescriptor |
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protected |
Creates Vortex interfaces defined in the descriptor.
Also creates input/output ports and port groups.
◆ connectInterfacesToPorts()
| void DtVortexMovementActuator::connectInterfacesToPorts |
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protected |
Connects interfaces to ports.
Connects all the values defined in VHL interfaces to Vortex.
◆ queueMechanismLoad()
| void DtVortexMovementActuator::queueMechanismLoad |
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protected |
Queues the mechanism for loading.
Queues the mechanism to load in a thread-safe manner.
◆ updatePorts()
| virtual void DtVortexMovementActuator::updatePorts |
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protectedvirtual |
Updates ports with data from Vortex interfaces.
◆ findPartFromPathRecursive()
| VxSim::VxSmartInterface< VxDynamics::Part > DtVortexMovementActuator::findPartFromPathRecursive |
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const VxSim::VxWeakInterface< VxSim::IObject > & | objectToLookThroughWeak, |
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const std::vector< std::string > & | pathToLookForPart, |
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int | index ) |
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protected |
Recursively finds a part from a path.
- Parameters
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| objectToLookThroughWeak | Object to search for the part |
| pathToLookForPart | Path defined in the system definition file |
| index | Current index in the path |
- Returns
- Smart pointer to the part, or null if not found
◆ checkDistanceFromCoordinateOriginOverLimit()
| virtual bool DtVortexMovementActuator::checkDistanceFromCoordinateOriginOverLimit |
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const DtVector & | position, |
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double | distance ) |
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protectedvirtual |
Checks if the incoming position is further than distance.
- Parameters
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| position | incoming position. Pass position in geocentric (DIS) |
| distance | distance |
- Returns
- True if enuPosition is further than distance
◆ DtVxSimulationFileManagerFacadeListener
◆ myDescriptor
◆ myGroundVehicleState
| DtGroundVehicleStateRepository* DtVortexMovementActuator::myGroundVehicleState |
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protected |
◆ myVehicleRepository
◆ myPlatformLocalObjectFacade
| DtPlatformLocalObjectFacade DtVortexMovementActuator::myPlatformLocalObjectFacade |
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protected |
◆ myCollectionWithWheels
| DtArticulatedPartCollection DtVortexMovementActuator::myCollectionWithWheels |
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protected |
◆ myMechanism
| VxSim::VxSmartInterface<VxDynamics::Mechanism> DtVortexMovementActuator::myMechanism |
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protected |
◆ myMechAddon
| VxSim::VxSmartInterface<DtMechAddon> DtVortexMovementActuator::myMechAddon |
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protected |
◆ myVehicleExt
| VxSim::VxExtension* DtVortexMovementActuator::myVehicleExt |
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protected |
◆ myParts
◆ myInterfaces
◆ mySimulationFileManagerFacade
| std::shared_ptr<VxSim::VxSimulationFileManagerFacade> DtVortexMovementActuator::mySimulationFileManagerFacade |
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protected |
◆ myListener
◆ myConfiguration
◆ myUpdateRepositoryOutputPortGroup
| DtUpdateRepositoryOutputPortGroup* DtVortexMovementActuator::myUpdateRepositoryOutputPortGroup |
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protected |
◆ myAimingModePort
| DtStringOutputPort* DtVortexMovementActuator::myAimingModePort |
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protected |
◆ myWasInVortexWorldLastTick
| bool DtVortexMovementActuator::myWasInVortexWorldLastTick |
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protected |
◆ myWasDriverLastTick
| bool DtVortexMovementActuator::myWasDriverLastTick |
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protected |
◆ myAutoParkButtonDown
| bool DtVortexMovementActuator::myAutoParkButtonDown |
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protected |
◆ myNeedsWheelPartRemoval
| bool DtVortexMovementActuator::myNeedsWheelPartRemoval |
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protected |
◆ myHaveVortexTurretInterface
| bool DtVortexMovementActuator::myHaveVortexTurretInterface |
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protected |
◆ myIsVortexDynamicsActive
| bool DtVortexMovementActuator::myIsVortexDynamicsActive |
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protected |
◆ mySpawnedFromSpawnPoint
| bool DtVortexMovementActuator::mySpawnedFromSpawnPoint |
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protected |
◆ myMechanismLoadStatus
◆ myLoadObjectRequestId
| VxSim::VxUuid DtVortexMovementActuator::myLoadObjectRequestId |
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protected |
◆ myVortexPhysicalWorld
◆ myPositionThreshold
| double DtVortexMovementActuator::myPositionThreshold |
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protected |
◆ myOrientationThreshold
| double DtVortexMovementActuator::myOrientationThreshold |
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protected |
◆ myVelocityThreshold
| double DtVortexMovementActuator::myVelocityThreshold |
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protected |
◆ myAngularVelocityThreshold
| double DtVortexMovementActuator::myAngularVelocityThreshold |
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protected |
◆ myAccelerationThreshold
| double DtVortexMovementActuator::myAccelerationThreshold |
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protected |
◆ myPartPositionThreshold
| double DtVortexMovementActuator::myPartPositionThreshold |
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protected |
◆ myPartOrientationThreshold
| double DtVortexMovementActuator::myPartOrientationThreshold |
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protected |
◆ myPartLinearVelocityThreshold
| double DtVortexMovementActuator::myPartLinearVelocityThreshold |
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protected |
◆ myPartAngularVelocityThreshold
| double DtVortexMovementActuator::myPartAngularVelocityThreshold |
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protected |
◆ myDropTimer
| double DtVortexMovementActuator::myDropTimer |
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protected |
◆ myAllowVortexWhileDestroyed
| bool DtVortexMovementActuator::myAllowVortexWhileDestroyed |
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protected |
Controls whether Vortex physics simulation continues for destroyed entities.
When true, allows Vortex physics to remain active even when the entity is destroyed or mobility-killed. When false (default), Vortex control is disabled for destroyed or mobility-killed entities.
This flag is initialized from the descriptor's allowVortexWhileDestroyed setting during the actuator initialization phase.
- Note
- Default value is false.
- See also
- DtVortexMovementActuatorDescriptor::allowVortexWhileDestroyed()
◆ myDetectTerrainFallthrough
| bool DtVortexMovementActuator::myDetectTerrainFallthrough |
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protected |
Controls whether terrain fallthrough detection is enabled.
When true, the actuator monitors for terrain availability issues during Vortex simulation and logs diagnostic information when fallthrough conditions are detected. When false (default), fallthrough detection is disabled.
This flag is initialized from the descriptor's detectTerrainFallthrough setting during the actuator initialization phase.
- Note
- Default value is false.
- See also
- DtVortexMovementActuatorDescriptor::detectTerrainFallthrough()
◆ myPreviousPosition
| DtVector DtVortexMovementActuator::myPreviousPosition |
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◆ myPreviousOrientation
| DtTaitBryan DtVortexMovementActuator::myPreviousOrientation |
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◆ myMovementChooserControllerName
| DtSymbolString DtVortexMovementActuator::myMovementChooserControllerName |
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◆ myProcessState
The documentation for this class was generated from the following file: