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|
| enum | makVre::SensorViews {
makVre::VISUAL
, makVre::NVG
, makVre::THERMAL_WHITE
, makVre::THERMAL_BLACK
,
makVre::MAX_SENSORS
} |
| |
| enum | makVre::HumanPosture {
makVre::PRONE
, makVre::SITTING
, makVre::CROUCHING
, makVre::KNEELING
,
makVre::STANDING
, makVre::JUMPING
, makVre::PARACHUTING
, makVre::MAX_POSTURES
} |
| |
| enum | makVre::ObserverAttachMode {
makVre::FIRST_PERSON
, makVre::THIRD_PERSON
, makVre::CARRY
, makVre::WEAPON_ATTACH
,
makVre::MAX_OBSERVER_ATTACH_MODES
} |
| |
| enum | makVre::Equipment {
makVre::NONE
, makVre::GUN
, makVre::LAUNCHER
, makVre::GRENADE
,
makVre::BINOCULARS
, makVre::MAX_EQUIPMENT
} |
| |
| enum | makVre::LauncherState { makVre::NO_LAUNCHER
, makVre::DEPLOYED
, makVre::AIMING
} |
| |
| enum | makVre::LauncherType { makVre::UNKNOWN
, makVre::SHOULDER_MOUNTED
, makVre::TRIPOD_MOUNTED
} |
| |
| enum | makVre::TerrainElement { makVre::DOOR
, makVre::WINDOW
} |
| |
| enum | makVre::TerrainAction { makVre::OPEN
, makVre::CLOSE
} |
| |