Include export definitions for this library.
Definition glsVreMessageUtil.h:49
ObserverAttachMode
Enumeration of camera/observer attachment offsets.
Definition stateDefines.h:44
@ CARRY
Offset when carrying wounded.
Definition stateDefines.h:47
@ THIRD_PERSON
Offset when in third-person view mode.
Definition stateDefines.h:46
@ WEAPON_ATTACH
Offset when using aim-down-sights.
Definition stateDefines.h:48
@ FIRST_PERSON
Offset when in first-person view mode.
Definition stateDefines.h:45
@ MAX_OBSERVER_ATTACH_MODES
Sentinel value indicating the number of offset modes.
Definition stateDefines.h:49
HumanPosture
Enumeration of human posture states.
Definition stateDefines.h:30
@ CROUCHING
Lowered stance with bent knees.
Definition stateDefines.h:33
@ STANDING
Upright position.
Definition stateDefines.h:35
@ PARACHUTING
Descending with a parachute.
Definition stateDefines.h:37
@ PRONE
Lying flat on the ground.
Definition stateDefines.h:31
@ KNEELING
One or both knees on the ground.
Definition stateDefines.h:34
@ SITTING
Seated position.
Definition stateDefines.h:32
@ JUMPING
Mid-air during a jump.
Definition stateDefines.h:36
@ MAX_POSTURES
Sentinel value indicating the number of posture types.
Definition stateDefines.h:38
LauncherState
Enumeration of launcher equipment states.
Definition stateDefines.h:67
@ DEPLOYED
Launcher is equipped and ready to use.
Definition stateDefines.h:69
@ NO_LAUNCHER
No launcher is equipped.
Definition stateDefines.h:68
@ AIMING
Launcher is being aimed at a target.
Definition stateDefines.h:70
TerrainAction
Enumeration of actions that can be performed on terrain elements.
Definition stateDefines.h:94
@ OPEN
Open the terrain element.
Definition stateDefines.h:95
@ CLOSE
Close the terrain element.
Definition stateDefines.h:96
SensorViews
Enumeration of available sensor view modes.
Definition stateDefines.h:18
@ VISUAL
Standard visual spectrum view.
Definition stateDefines.h:19
@ THERMAL_BLACK
Thermal imaging with hot objects appearing black.
Definition stateDefines.h:22
@ NVG
Night vision goggles view.
Definition stateDefines.h:20
@ MAX_SENSORS
Sentinel value indicating the number of sensor types.
Definition stateDefines.h:23
@ THERMAL_WHITE
Thermal imaging with hot objects appearing white.
Definition stateDefines.h:21
Equipment
Enumeration of equipment types that can be held or used.
Definition stateDefines.h:55
@ GUN
Firearm (rifle, pistol, etc.)
Definition stateDefines.h:57
@ GRENADE
Hand grenade or thrown explosive.
Definition stateDefines.h:59
@ MAX_EQUIPMENT
Sentinel value indicating the number of equipment types.
Definition stateDefines.h:61
@ NONE
No equipment currently active.
Definition stateDefines.h:56
@ BINOCULARS
Optical viewing device for distance observation.
Definition stateDefines.h:60
@ LAUNCHER
Projectile launcher (RPG, missile launcher, etc.)
Definition stateDefines.h:58
LauncherType
Enumeration of launcher equipment types.
Definition stateDefines.h:76
@ SHOULDER_MOUNTED
Launcher designed to be fired from the shoulder.
Definition stateDefines.h:78
@ UNKNOWN
Launcher type is not specified or recognized.
Definition stateDefines.h:77
@ TRIPOD_MOUNTED
Launcher mounted on a tripod or fixed support.
Definition stateDefines.h:79
TerrainElement
Enumeration of interactive terrain elements.
Definition stateDefines.h:85
@ WINDOW
Window element.
Definition stateDefines.h:87
@ DOOR
Doorway or door element.
Definition stateDefines.h:86