VR-Engage  2.2
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makVre::FireInputMessage::FireInputData Struct Reference

#include <fireInput.h>

Public Member Functions

 FireInputData ()
 
bool operator== (const FireInputData &rhs) const
 

Public Attributes

DtEntityIdentifier myEntityId
 
std::string myWeaponGroup
 
DtEntityType myMunitionType
 
DtVector myWorldPosition
 
DtTaitBryan myWorldOrientation
 
bool myIsFiring
 
bool myIsOverride
 

Constructor & Destructor Documentation

◆ FireInputData()

makVre::FireInputMessage::FireInputData::FireInputData ( )

Referenced by operator==().

Member Function Documentation

◆ operator==()

bool makVre::FireInputMessage::FireInputData::operator== ( const FireInputData & rhs) const

References FireInputData().

Member Data Documentation

◆ myEntityId

DtEntityIdentifier makVre::FireInputMessage::FireInputData::myEntityId

◆ myWeaponGroup

std::string makVre::FireInputMessage::FireInputData::myWeaponGroup

◆ myMunitionType

DtEntityType makVre::FireInputMessage::FireInputData::myMunitionType

◆ myWorldPosition

DtVector makVre::FireInputMessage::FireInputData::myWorldPosition

◆ myWorldOrientation

DtTaitBryan makVre::FireInputMessage::FireInputData::myWorldOrientation

◆ myIsFiring

bool makVre::FireInputMessage::FireInputData::myIsFiring

◆ myIsOverride

bool makVre::FireInputMessage::FireInputData::myIsOverride

The documentation for this struct was generated from the following file: