#include <fireInput.h>
◆ FireInputData()
| makVre::FireInputMessage::FireInputData::FireInputData |
( |
| ) |
|
◆ operator==()
| bool makVre::FireInputMessage::FireInputData::operator== |
( |
const FireInputData & | rhs | ) |
const |
◆ myEntityId
| DtEntityIdentifier makVre::FireInputMessage::FireInputData::myEntityId |
◆ myWeaponGroup
| std::string makVre::FireInputMessage::FireInputData::myWeaponGroup |
◆ myMunitionType
| DtEntityType makVre::FireInputMessage::FireInputData::myMunitionType |
◆ myWorldPosition
| DtVector makVre::FireInputMessage::FireInputData::myWorldPosition |
◆ myWorldOrientation
| DtTaitBryan makVre::FireInputMessage::FireInputData::myWorldOrientation |
◆ myIsFiring
| bool makVre::FireInputMessage::FireInputData::myIsFiring |
◆ myIsOverride
| bool makVre::FireInputMessage::FireInputData::myIsOverride |
The documentation for this struct was generated from the following file: