#include <fire.h>
◆ FireData()
| makVre::FireMessage::FireData::FireData |
( |
| ) |
|
◆ operator==()
| bool makVre::FireMessage::FireData::operator== |
( |
const FireData & | rhs | ) |
const |
◆ myFiringId
| std::string makVre::FireMessage::FireData::myFiringId |
◆ myTargetId
| std::string makVre::FireMessage::FireData::myTargetId |
◆ myMunitionId
| std::string makVre::FireMessage::FireData::myMunitionId |
◆ myWorldPosition
| DtVector makVre::FireMessage::FireData::myWorldPosition |
◆ myVelocity
| DtVector makVre::FireMessage::FireData::myVelocity |
◆ myRange
| double makVre::FireMessage::FireData::myRange |
◆ myEventId
| int makVre::FireMessage::FireData::myEventId |
◆ myMunitionType
| DtEntityType makVre::FireMessage::FireData::myMunitionType |
◆ myFuzeType
| FuzeType makVre::FireMessage::FireData::myFuzeType |
◆ myWarheadType
| WarheadType makVre::FireMessage::FireData::myWarheadType |
◆ myQuantity
| int makVre::FireMessage::FireData::myQuantity |
◆ myRate
| int makVre::FireMessage::FireData::myRate |
The documentation for this struct was generated from the following file:
- include/framework/vreMessages/fire.h