VR-Engage  2.2
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makVre::FireMessage::FireData Struct Reference

#include <fire.h>

Public Member Functions

 FireData ()
 
bool operator== (const FireData &rhs) const
 

Public Attributes

std::string myFiringId
 
std::string myTargetId
 
std::string myMunitionId
 
DtVector myWorldPosition
 
DtVector myVelocity
 
double myRange
 
int myEventId
 
DtEntityType myMunitionType
 
FuzeType myFuzeType
 
WarheadType myWarheadType
 
int myQuantity
 
int myRate
 

Constructor & Destructor Documentation

◆ FireData()

makVre::FireMessage::FireData::FireData ( )

Referenced by operator==().

Member Function Documentation

◆ operator==()

bool makVre::FireMessage::FireData::operator== ( const FireData & rhs) const

References FireData().

Member Data Documentation

◆ myFiringId

std::string makVre::FireMessage::FireData::myFiringId

◆ myTargetId

std::string makVre::FireMessage::FireData::myTargetId

◆ myMunitionId

std::string makVre::FireMessage::FireData::myMunitionId

◆ myWorldPosition

DtVector makVre::FireMessage::FireData::myWorldPosition

◆ myVelocity

DtVector makVre::FireMessage::FireData::myVelocity

◆ myRange

double makVre::FireMessage::FireData::myRange

◆ myEventId

int makVre::FireMessage::FireData::myEventId

◆ myMunitionType

DtEntityType makVre::FireMessage::FireData::myMunitionType

◆ myFuzeType

FuzeType makVre::FireMessage::FireData::myFuzeType

◆ myWarheadType

WarheadType makVre::FireMessage::FireData::myWarheadType

◆ myQuantity

int makVre::FireMessage::FireData::myQuantity

◆ myRate

int makVre::FireMessage::FireData::myRate

The documentation for this struct was generated from the following file: