#include <simulationState.h>
◆ EngagedRole()
| makVre::SimulationStateMessage::EngagedRole::EngagedRole |
( |
| ) |
|
◆ size()
| int makVre::SimulationStateMessage::EngagedRole::size |
( |
| ) |
const |
◆ serialize()
| void makVre::SimulationStateMessage::EngagedRole::serialize |
( |
DtStreamWriter & | writer | ) |
const |
◆ deserialize()
| void makVre::SimulationStateMessage::EngagedRole::deserialize |
( |
DtStreamReader & | reader | ) |
|
◆ operator==()
| bool makVre::SimulationStateMessage::EngagedRole::operator== |
( |
const EngagedRole & | rhs | ) |
const |
◆ myRole
| std::string makVre::SimulationStateMessage::EngagedRole::myRole |
◆ myStationIds
| std::string makVre::SimulationStateMessage::EngagedRole::myStationIds |
The documentation for this struct was generated from the following file: