#include <weaponGeometry.h>
◆ WeaponGeometryData()
| makVre::WeaponGeometryMessage::WeaponGeometryData::WeaponGeometryData |
( |
| ) |
|
◆ operator==()
| bool makVre::WeaponGeometryMessage::WeaponGeometryData::operator== |
( |
const WeaponGeometryData & | rhs | ) |
const |
◆ myEntityId
| DtEntityIdentifier makVre::WeaponGeometryMessage::WeaponGeometryData::myEntityId |
◆ myWeaponGroup
| std::string makVre::WeaponGeometryMessage::WeaponGeometryData::myWeaponGroup |
◆ myWorldPosition
| DtVector makVre::WeaponGeometryMessage::WeaponGeometryData::myWorldPosition |
◆ myWorldOrientation
| DtTaitBryan makVre::WeaponGeometryMessage::WeaponGeometryData::myWorldOrientation |
The documentation for this struct was generated from the following file: