VR-Engage  2.2
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makVre::WeaponGeometryMessage::WeaponGeometryData Struct Reference

#include <weaponGeometry.h>

Public Member Functions

 WeaponGeometryData ()
 
bool operator== (const WeaponGeometryData &rhs) const
 

Public Attributes

DtEntityIdentifier myEntityId
 
std::string myWeaponGroup
 
DtVector myWorldPosition
 
DtTaitBryan myWorldOrientation
 

Constructor & Destructor Documentation

◆ WeaponGeometryData()

makVre::WeaponGeometryMessage::WeaponGeometryData::WeaponGeometryData ( )

Referenced by operator==().

Member Function Documentation

◆ operator==()

bool makVre::WeaponGeometryMessage::WeaponGeometryData::operator== ( const WeaponGeometryData & rhs) const

References WeaponGeometryData().

Member Data Documentation

◆ myEntityId

DtEntityIdentifier makVre::WeaponGeometryMessage::WeaponGeometryData::myEntityId

◆ myWeaponGroup

std::string makVre::WeaponGeometryMessage::WeaponGeometryData::myWeaponGroup

◆ myWorldPosition

DtVector makVre::WeaponGeometryMessage::WeaponGeometryData::myWorldPosition

◆ myWorldOrientation

DtTaitBryan makVre::WeaponGeometryMessage::WeaponGeometryData::myWorldOrientation

The documentation for this struct was generated from the following file: