16#include <vrfGuiCore/vrfSelectionFilters.h>
23struct DtVrlinkSimulatedBaseState;
60 virtual bool isValid(
const makVrf::DtSimObjectReference& simObject)
const override;
virtual DtVrfSelectionFilter * clone() const override
Creates a copy of this filter.
Definition vreEntitySelectionFilter.h:52
DtVreEntitySelectionFilter(makVrv::DtDe &de)
Constructor.
virtual bool isValid(const makVrf::DtSimObjectReference &simObject) const override
Determines if a simulation object passes the filter.
makVrv::DtDe & myDe
Reference to the distributed environment.
Definition vreEntitySelectionFilter.h:66
virtual ~DtVreEntitySelectionFilter() override
Virtual destructor.
Definition vreEntitySelectionFilter.h:46
Export macros for the VREngage Manager library.
#define VREMANAGER_DLL
Platform-specific export/import macro for VREngage Manager library.
Definition export.h:28
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
Definition appLauncherComponent.h:28
makVrv::DtDe * de()
Gets the display element pointer used by the plugin.
const char DtVreEntitySelectionFilterId[]
Unique identifier for the VREngage entity selection filter.
Definition vreEntitySelectionFilter.h:19