18#include <vrvVirtualReality/DtVirtualRealityChannel.h>
93 makVrv::DtDe&
de, makVrv::DtWindow* window, makVrv::DtChannelConfiguration& config)
override;
Factory class for creating VR-Engage virtual reality channels.
Definition vreVirtualRealityChannel.h:82
virtual makVrv::DtChannel * create(makVrv::DtDe &de, makVrv::DtWindow *window, makVrv::DtChannelConfiguration &config) override
Creates a new virtual reality channel.
virtual ~DtVreVirtualRealityChannel() override
Destructor.
DtVreVirtualRealityChannel(makVrv::DtDe &de, makVrv::DtOsgWindow *window, makVrv::DtChannelConfiguration &config)
Constructor.
virtual void dirtyRenderTextureFormat()
Forces a rebuild of the render texture.
virtual void setRenderToTexture(bool enabled) override
Controls render-to-texture mode for this channel.
virtual void initializeRenderTexture() override
Initializes or reinitializes the render texture.
Defines export macros for the VR-Engage Player Station library.
#define PLAYERSTATION_DLL
Definition export.h:24
Include export definitions for this library.
Definition glsVreMessageUtil.h:49
makVrv::DtDe * de()
Gets the display element pointer used by the plugin.