VR-Forces 4.0.4 Class Documentation
include/vrvDiGuy/DtDiGuyCharacterModel.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: DtDiGuyCharacterModel.h,v $ $Revision: 1.13 $ $State: Exp $
00007 ******************************************************************************/
00008 
00012 
00013 #ifndef DtDiGuyCharacterModel_H_
00014 #define DtDiGuyCharacterModel_H_
00015 
00016 #include <vrvDiGuy/vrvDiGuy.h>
00017 #include <vrvCore/DtCharacterModel.h>
00018 
00019 class diguyCharacter;
00020 
00021 namespace osg
00022 {
00023    class Group;
00024 }
00025 
00026 namespace makVrv
00027 {
00028    class DtOsgSceneConnector;
00029    class DtSceneObject;
00030 
00033    class DT_DLL_VRVDIGUY DtDiGuyCharacterModel : public DtCharacterModel
00034    {
00035    public:
00037       DtDiGuyCharacterModel(DtDe& de, DtUniqueID id);
00038 
00040       virtual ~DtDiGuyCharacterModel();
00041 
00043       virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet,
00044          int visualizerType );
00045 
00047       virtual void removeFromScene();
00048       
00049       
00050       virtual void setPosition( int vtx, const DtVector& position );
00051       virtual void setOrientation( int vtx, const DtTaitBryan& orientation );
00052 
00055       virtual std::string className() const;
00056 
00060       virtual void setCharacterModel(const std::string& appearanceName);
00061 
00062       virtual void setDefaultAppearance(const std::string& appearanceName);
00063       virtual void setAppearance(const std::string&  appearanceName);
00064       virtual void setHeadAppearance(const std::string&  appearanceName);
00065 
00067       virtual void setDesiredAction(const std::string& action,float speed);
00068 
00070       virtual void forceAction(const std::string& action, float speed);
00071 
00073       virtual void forceTemporaryAction(const std::string& action, double duration);
00074 
00076       virtual void setSpeed(float speed);
00077 
00079       virtual bool weaponDeployed() const;
00080       
00082       virtual void setWeaponDeployed(bool deployed);
00083 
00086       void setFullUpdateNeeded(bool updated);
00087 
00089       bool fullUpdateNeeded() const;
00090 
00093       virtual void die(const std::string& deathAction);
00094 
00096       virtual void revive(const std::string& aliveAction);
00097 
00099       virtual void setPaused(bool paused);
00100 
00102       bool paused() const;
00103 
00105       diguyCharacter* character();
00106 
00108       virtual void setPosture(int posture);
00109 
00113       bool autoGenerateActions() const;
00114 
00116       void setObjectToMove(DtSceneObject* sceneObject);
00117 
00118       virtual void setSolid(bool isSolid);
00119 
00122       virtual void setModelScalingEnabled( bool b );
00123 
00124    protected:
00125 
00127       void slot_modelInstanceToBeDestroyed(DtModelInstance*, DtModel*);
00128 
00130       void slot_modelInstanceCreated(DtModelInstance*, DtModel*);            
00131 
00132    protected:
00133 
00134       diguyCharacter* myCharacter;
00135       DtOsgSceneConnector* mySceneConnector;
00136       DtSceneObject* myObjectToMove;
00137       bool myGenerateAutomaticActionFlag;
00138       bool myWeaponDeployedFlag;
00139       bool myFullUpdateFlag;
00140    };
00141 }
00142 
00143 #endif
00144 

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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