VR-Forces 4.0.4 Class Documentation
include/vrvCore/DtEntityFacade.h
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00001 /****************************************************************************** 
00002 ** Copyright (c) 2011 MAK Technologies, Inc. 
00003 ** All rights reserved. 
00004 ******************************************************************************/ 
00005 /****************************************************************************** 
00006 ** $RCSfile: DtEntityFacade.h,v $ $Revision: 1.68 $ $State: Exp $ 
00007 ******************************************************************************/ 
00008  
00012  
00013 #pragma once
00014 #include <vrvCore/vrvCore.h>
00015 #include <vrvCore/DtEntity3dFacade.h>
00016 #include <vrvCore/DtEntity2dFacade.h>
00017 #include <vrvCore/DtModelSetRealizationManager.h>
00018 
00019 namespace makVrv 
00020 { 
00025    class DtEntityFacade
00026    { 
00027    public:
00028 
00030       DtEntityFacade( DtAgentManagerInterface& sceneInterface, DtElementID id,
00031          const DtModelSetRealizationManager::ModelSetRealizations& modelSets, 
00032          bool distribute = false);
00033       
00035       virtual ~DtEntityFacade();
00036 
00040 
00041 
00043       virtual void setVisible(bool visible);
00044 
00046       virtual bool visible() const;
00047 
00049       virtual DtElementID elementId() const;
00050 
00051       const DtEntity3dFacade* findFacadeFor3d() const;
00052       DtEntity3dFacade* findFacadeFor3d();
00053 
00054       const DtEntity3dFacade* findFacadeForColorized() const;
00055       DtEntity3dFacade* findFacadeForColorized();
00056 
00057       const DtEntity2dFacade* findFacadeFor2d() const;
00058       DtEntity2dFacade* findFacadeFor2d();
00059 
00061 
00064 
00065 
00069       virtual void setPosition(const DtVector& position);
00070 
00076       virtual DtVector position() const;
00077 
00081       virtual void setVelocity(const DtVector& velocity);
00082 
00087       virtual DtVector velocity() const;
00088 
00090       virtual void setAcceleration(const DtVector& acceleration);
00091 
00096       virtual DtVector acceleration() const;
00097 
00099       virtual void setOrientation(const DtTaitBryan& orientation);
00100 
00102       virtual DtTaitBryan orientation() const;
00103 
00105       virtual void setAngularVelocity(const DtVector& angularVelocity);
00106 
00108       virtual DtVector angularVelocity() const;
00109 
00111 
00115 
00116 
00119       virtual void setDeadReckoningEnabled(bool position, bool velocity, 
00120          bool orientation);
00121 
00123       virtual void setSmoothingEnabled(bool enabled);
00124 
00126       virtual void setSmoothingPeriod(float period);
00127 
00130       virtual void setGroundClampingMode(
00131          DtGroundClampingUpdater::GroundClampingMode mode);
00132 
00134 
00135    protected:
00136 
00137       DtElementID myElementId;
00138 
00139       DtEntity3dFacade* my3dFacade;
00140       DtEntity3dFacade* myColorizedFacade;
00141       DtEntity2dFacade* my2dFacade;      
00142    };
00143 } 
00144 
00145 #define DtEntityFacade_INL_
00146 #include "DtEntityFacade.inl"
00147 #undef DtEntityFacade_INL_

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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