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VR-Forces 4.0.4 Class Documentation
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The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set. More...
Public Member Functions | |
| DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false) | |
| CTOR Creates a 3d Facade for the 3D model set. | |
| DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, int modelset, bool distribute=false) | |
| CTOR Creates a 3d Facade for the any model set. | |
| virtual | ~DtEntity3dFacade () |
| DTOR. | |
Entity Facade functions | |
These functions get parameters of the entity facade. representing the entity. | |
| virtual void | setVisible (bool visible) |
| set the entity's model hidden or visible | |
| virtual bool | visible () const |
| Get the visibility of the entity. | |
| virtual DtElementID | elementId () const |
| Get the element id for the entity facade. | |
| virtual int | modelSet () const |
| Returns the model set being visualized. | |
| DtSceneObjectAgent & | sceneObjectAgent () |
| Returns the scene object agent for this facade. | |
Spacial Functions | |
These functions control the spacial parameters of the entity. | |
| virtual void | setPosition (const DtVector &position) |
| Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase). | |
| virtual DtVector | position () const |
| Gets the current position of the entity. | |
| virtual void | setVelocity (const DtVector &velocity) |
| Set the velocity of the entity. | |
| virtual DtVector | velocity () const |
| Gets the current velocity of the entity. | |
| virtual void | setAcceleration (const DtVector &acceleration) |
| Set the acceleration of the entity. | |
| virtual DtVector | acceleration () const |
| Gets the current acceleration of the entity. | |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| Set the orientation of the entity. | |
| virtual DtTaitBryan | orientation () const |
| Get the current orientation of the entity. | |
| virtual void | setAngularVelocity (const DtVector &angularVelocity) |
| Set the angular velocity of the entity. | |
| virtual DtVector | angularVelocity () const |
| Set the orientation of the entity. | |
Advanced Spacial Functions | |
These functions control the advanced spacial behavior including dead-reckoning, smoothing and ground clamping. | |
| virtual void | setDeadReckoningEnabled (bool position, bool velocity, bool orientation) |
| Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation. | |
| virtual void | setSmoothingEnabled (bool enabled) |
| Set whether the Entity smooths. | |
| virtual void | setSmoothingPeriod (float period) |
| Set the period for entity smoothing. | |
| virtual void | setGroundClampingMode (DtGroundClampingUpdater::GroundClampingMode mode) |
| Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode. | |
Articulated Model Functions | |
These functions control the appearance of an articulated model representing the entity. | |
| virtual void | setArticulatedModelDefinition (const std::string &modelName) |
| Set the entity's model definition names. | |
| virtual void | setModelScalingEnabled (bool enabled) |
| Enable/Disable XR model scaling. | |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity) |
| Set an articulated part orientation. | |
| virtual void | setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity) |
| Set an articulated part translation. | |
| virtual void | setPartVisibility (int partNumber, bool onOff) |
| Sets the visibility of an articulated part. | |
Protected Attributes | |
| DtElementID | myElementId |
| int | myModelSet |
| DtSceneObjectAgent * | mySceneObjectAgent |
| DtArticulatedModelAgent * | myModelAgent |
| DtDeadReckonGroundClampUpdaterAgent * | mySceneObjectUpdaterAgent |
The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set.
| makVrv::DtEntity3dFacade::DtEntity3dFacade | ( | DtAgentManagerInterface & | sceneInterface, |
| DtElementID | id, | ||
| bool | distribute = false |
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| ) |
CTOR Creates a 3d Facade for the 3D model set.
| makVrv::DtEntity3dFacade::DtEntity3dFacade | ( | DtAgentManagerInterface & | sceneInterface, |
| DtElementID | id, | ||
| int | modelset, | ||
| bool | distribute = false |
||
| ) |
CTOR Creates a 3d Facade for the any model set.
| virtual makVrv::DtEntity3dFacade::~DtEntity3dFacade | ( | ) | [virtual] |
DTOR.
| virtual void makVrv::DtEntity3dFacade::setVisible | ( | bool | visible | ) | [virtual] |
set the entity's model hidden or visible
| virtual bool makVrv::DtEntity3dFacade::visible | ( | ) | const [virtual] |
Get the visibility of the entity.
| virtual DtElementID makVrv::DtEntity3dFacade::elementId | ( | ) | const [virtual] |
Get the element id for the entity facade.
| virtual int makVrv::DtEntity3dFacade::modelSet | ( | ) | const [virtual] |
Returns the model set being visualized.
| DtSceneObjectAgent& makVrv::DtEntity3dFacade::sceneObjectAgent | ( | ) |
Returns the scene object agent for this facade.
| virtual void makVrv::DtEntity3dFacade::setPosition | ( | const DtVector & | position | ) | [virtual] |
| virtual DtVector makVrv::DtEntity3dFacade::position | ( | ) | const [virtual] |
Gets the current position of the entity.
This value will not update until after the DtDe tick This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.
| virtual void makVrv::DtEntity3dFacade::setVelocity | ( | const DtVector & | velocity | ) | [virtual] |
| virtual DtVector makVrv::DtEntity3dFacade::velocity | ( | ) | const [virtual] |
Gets the current velocity of the entity.
This value will not update until after the DtDe tick. This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.
| virtual void makVrv::DtEntity3dFacade::setAcceleration | ( | const DtVector & | acceleration | ) | [virtual] |
Set the acceleration of the entity.
| virtual DtVector makVrv::DtEntity3dFacade::acceleration | ( | ) | const [virtual] |
Gets the current acceleration of the entity.
This value will not update until after the DtDe tick. This is not the same as the last set acceleration. If the entity is being dead-reckoned or smoothed the velocity will change.
| virtual void makVrv::DtEntity3dFacade::setOrientation | ( | const DtTaitBryan & | orientation | ) | [virtual] |
Set the orientation of the entity.
| virtual DtTaitBryan makVrv::DtEntity3dFacade::orientation | ( | ) | const [virtual] |
Get the current orientation of the entity.
| virtual void makVrv::DtEntity3dFacade::setAngularVelocity | ( | const DtVector & | angularVelocity | ) | [virtual] |
Set the angular velocity of the entity.
| virtual DtVector makVrv::DtEntity3dFacade::angularVelocity | ( | ) | const [virtual] |
Set the orientation of the entity.
| virtual void makVrv::DtEntity3dFacade::setDeadReckoningEnabled | ( | bool | position, |
| bool | velocity, | ||
| bool | orientation | ||
| ) | [virtual] |
Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.
| virtual void makVrv::DtEntity3dFacade::setSmoothingEnabled | ( | bool | enabled | ) | [virtual] |
Set whether the Entity smooths.
| virtual void makVrv::DtEntity3dFacade::setSmoothingPeriod | ( | float | period | ) | [virtual] |
Set the period for entity smoothing.
| virtual void makVrv::DtEntity3dFacade::setGroundClampingMode | ( | DtGroundClampingUpdater::GroundClampingMode | mode | ) | [virtual] |
Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.
| virtual void makVrv::DtEntity3dFacade::setArticulatedModelDefinition | ( | const std::string & | modelName | ) | [virtual] |
Set the entity's model definition names.
| virtual void makVrv::DtEntity3dFacade::setModelScalingEnabled | ( | bool | enabled | ) | [virtual] |
Enable/Disable XR model scaling.
| virtual void makVrv::DtEntity3dFacade::setPartOrientation | ( | int | partNumber, |
| const DtTaitBryan & | orientation, | ||
| const DtVector & | angularVelocity | ||
| ) | [virtual] |
Set an articulated part orientation.
| virtual void makVrv::DtEntity3dFacade::setPartTranslation | ( | int | partNumber, |
| const DtVector & | translation, | ||
| const DtVector & | velocity | ||
| ) | [virtual] |
Set an articulated part translation.
| virtual void makVrv::DtEntity3dFacade::setPartVisibility | ( | int | partNumber, |
| bool | onOff | ||
| ) | [virtual] |
Sets the visibility of an articulated part.
DtElementID makVrv::DtEntity3dFacade::myElementId [protected] |
int makVrv::DtEntity3dFacade::myModelSet [protected] |
DtSceneObjectAgent* makVrv::DtEntity3dFacade::mySceneObjectAgent [protected] |
DtArticulatedModelAgent* makVrv::DtEntity3dFacade::myModelAgent [protected] |
DtDeadReckonGroundClampUpdaterAgent* makVrv::DtEntity3dFacade::mySceneObjectUpdaterAgent [protected] |