VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Attributes
makVrv::DtEntity3dFacade Class Reference

The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set. More...

List of all members.

Public Member Functions

 DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)
 CTOR Creates a 3d Facade for the 3D model set.
 DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, int modelset, bool distribute=false)
 CTOR Creates a 3d Facade for the any model set.
virtual ~DtEntity3dFacade ()
 DTOR.
Entity Facade functions

These functions get parameters of the entity facade.

representing the entity.

virtual void setVisible (bool visible)
 set the entity's model hidden or visible
virtual bool visible () const
 Get the visibility of the entity.
virtual DtElementID elementId () const
 Get the element id for the entity facade.
virtual int modelSet () const
 Returns the model set being visualized.
DtSceneObjectAgent & sceneObjectAgent ()
 Returns the scene object agent for this facade.
Spacial Functions

These functions control the spacial parameters of the entity.

virtual void setPosition (const DtVector &position)
 Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).
virtual DtVector position () const
 Gets the current position of the entity.
virtual void setVelocity (const DtVector &velocity)
 Set the velocity of the entity.
virtual DtVector velocity () const
 Gets the current velocity of the entity.
virtual void setAcceleration (const DtVector &acceleration)
 Set the acceleration of the entity.
virtual DtVector acceleration () const
 Gets the current acceleration of the entity.
virtual void setOrientation (const DtTaitBryan &orientation)
 Set the orientation of the entity.
virtual DtTaitBryan orientation () const
 Get the current orientation of the entity.
virtual void setAngularVelocity (const DtVector &angularVelocity)
 Set the angular velocity of the entity.
virtual DtVector angularVelocity () const
 Set the orientation of the entity.
Advanced Spacial Functions

These functions control the advanced spacial behavior including dead-reckoning, smoothing and ground clamping.

virtual void setDeadReckoningEnabled (bool position, bool velocity, bool orientation)
 Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.
virtual void setSmoothingEnabled (bool enabled)
 Set whether the Entity smooths.
virtual void setSmoothingPeriod (float period)
 Set the period for entity smoothing.
virtual void setGroundClampingMode (DtGroundClampingUpdater::GroundClampingMode mode)
 Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.
Articulated Model Functions

These functions control the appearance of an articulated model representing the entity.

virtual void setArticulatedModelDefinition (const std::string &modelName)
 Set the entity's model definition names.
virtual void setModelScalingEnabled (bool enabled)
 Enable/Disable XR model scaling.
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity)
 Set an articulated part orientation.
virtual void setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)
 Set an articulated part translation.
virtual void setPartVisibility (int partNumber, bool onOff)
 Sets the visibility of an articulated part.

Protected Attributes

DtElementID myElementId
int myModelSet
DtSceneObjectAgent * mySceneObjectAgent
DtArticulatedModelAgent * myModelAgent
DtDeadReckonGroundClampUpdaterAgent * mySceneObjectUpdaterAgent

Detailed Description

The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set.


Constructor & Destructor Documentation

makVrv::DtEntity3dFacade::DtEntity3dFacade ( DtAgentManagerInterface sceneInterface,
DtElementID  id,
bool  distribute = false 
)

CTOR Creates a 3d Facade for the 3D model set.

makVrv::DtEntity3dFacade::DtEntity3dFacade ( DtAgentManagerInterface sceneInterface,
DtElementID  id,
int  modelset,
bool  distribute = false 
)

CTOR Creates a 3d Facade for the any model set.

DTOR.


Member Function Documentation

virtual void makVrv::DtEntity3dFacade::setVisible ( bool  visible) [virtual]

set the entity's model hidden or visible

virtual bool makVrv::DtEntity3dFacade::visible ( ) const [virtual]

Get the visibility of the entity.

virtual DtElementID makVrv::DtEntity3dFacade::elementId ( ) const [virtual]

Get the element id for the entity facade.

virtual int makVrv::DtEntity3dFacade::modelSet ( ) const [virtual]

Returns the model set being visualized.

Returns the scene object agent for this facade.

virtual void makVrv::DtEntity3dFacade::setPosition ( const DtVector position) [virtual]

Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).

virtual DtVector makVrv::DtEntity3dFacade::position ( ) const [virtual]

Gets the current position of the entity.

This value will not update until after the DtDe tick This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setVelocity ( const DtVector velocity) [virtual]

Set the velocity of the entity.

The change in velocity will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).

virtual DtVector makVrv::DtEntity3dFacade::velocity ( ) const [virtual]

Gets the current velocity of the entity.

This value will not update until after the DtDe tick. This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setAcceleration ( const DtVector acceleration) [virtual]

Set the acceleration of the entity.

virtual DtVector makVrv::DtEntity3dFacade::acceleration ( ) const [virtual]

Gets the current acceleration of the entity.

This value will not update until after the DtDe tick. This is not the same as the last set acceleration. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setOrientation ( const DtTaitBryan &  orientation) [virtual]

Set the orientation of the entity.

virtual DtTaitBryan makVrv::DtEntity3dFacade::orientation ( ) const [virtual]

Get the current orientation of the entity.

virtual void makVrv::DtEntity3dFacade::setAngularVelocity ( const DtVector angularVelocity) [virtual]

Set the angular velocity of the entity.

Set the orientation of the entity.

virtual void makVrv::DtEntity3dFacade::setDeadReckoningEnabled ( bool  position,
bool  velocity,
bool  orientation 
) [virtual]

Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.

virtual void makVrv::DtEntity3dFacade::setSmoothingEnabled ( bool  enabled) [virtual]

Set whether the Entity smooths.

virtual void makVrv::DtEntity3dFacade::setSmoothingPeriod ( float  period) [virtual]

Set the period for entity smoothing.

Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.

virtual void makVrv::DtEntity3dFacade::setArticulatedModelDefinition ( const std::string &  modelName) [virtual]

Set the entity's model definition names.

virtual void makVrv::DtEntity3dFacade::setModelScalingEnabled ( bool  enabled) [virtual]

Enable/Disable XR model scaling.

virtual void makVrv::DtEntity3dFacade::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector angularVelocity 
) [virtual]

Set an articulated part orientation.

virtual void makVrv::DtEntity3dFacade::setPartTranslation ( int  partNumber,
const DtVector translation,
const DtVector velocity 
) [virtual]

Set an articulated part translation.

virtual void makVrv::DtEntity3dFacade::setPartVisibility ( int  partNumber,
bool  onOff 
) [virtual]

Sets the visibility of an articulated part.


Member Data Documentation

DtSceneObjectAgent* makVrv::DtEntity3dFacade::mySceneObjectAgent [protected]
DtArticulatedModelAgent* makVrv::DtEntity3dFacade::myModelAgent [protected]
DtDeadReckonGroundClampUpdaterAgent* makVrv::DtEntity3dFacade::mySceneObjectUpdaterAgent [protected]

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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