VR-Forces 4.0.4 Class Documentation
makVrv::DtEntity3dFacade Member List
This is the complete list of members for makVrv::DtEntity3dFacade, including all inherited members.
acceleration() const makVrv::DtEntity3dFacade [virtual]
angularVelocity() const makVrv::DtEntity3dFacade [virtual]
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)makVrv::DtEntity3dFacade
DtEntity3dFacade(DtAgentManagerInterface &sceneInterface, DtElementID id, int modelset, bool distribute=false)makVrv::DtEntity3dFacade
elementId() const makVrv::DtEntity3dFacade [virtual]
modelSet() const makVrv::DtEntity3dFacade [virtual]
myElementIdmakVrv::DtEntity3dFacade [protected]
myModelAgentmakVrv::DtEntity3dFacade [protected]
myModelSetmakVrv::DtEntity3dFacade [protected]
mySceneObjectAgentmakVrv::DtEntity3dFacade [protected]
mySceneObjectUpdaterAgentmakVrv::DtEntity3dFacade [protected]
orientation() const makVrv::DtEntity3dFacade [virtual]
position() const makVrv::DtEntity3dFacade [virtual]
sceneObjectAgent()makVrv::DtEntity3dFacade
setAcceleration(const DtVector &acceleration)makVrv::DtEntity3dFacade [virtual]
setAngularVelocity(const DtVector &angularVelocity)makVrv::DtEntity3dFacade [virtual]
setArticulatedModelDefinition(const std::string &modelName)makVrv::DtEntity3dFacade [virtual]
setDeadReckoningEnabled(bool position, bool velocity, bool orientation)makVrv::DtEntity3dFacade [virtual]
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtEntity3dFacade [virtual]
setModelScalingEnabled(bool enabled)makVrv::DtEntity3dFacade [virtual]
setOrientation(const DtTaitBryan &orientation)makVrv::DtEntity3dFacade [virtual]
setPartOrientation(int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity)makVrv::DtEntity3dFacade [virtual]
setPartTranslation(int partNumber, const DtVector &translation, const DtVector &velocity)makVrv::DtEntity3dFacade [virtual]
setPartVisibility(int partNumber, bool onOff)makVrv::DtEntity3dFacade [virtual]
setPosition(const DtVector &position)makVrv::DtEntity3dFacade [virtual]
setSmoothingEnabled(bool enabled)makVrv::DtEntity3dFacade [virtual]
setSmoothingPeriod(float period)makVrv::DtEntity3dFacade [virtual]
setVelocity(const DtVector &velocity)makVrv::DtEntity3dFacade [virtual]
setVisible(bool visible)makVrv::DtEntity3dFacade [virtual]
velocity() const makVrv::DtEntity3dFacade [virtual]
visible() const makVrv::DtEntity3dFacade [virtual]
~DtEntity3dFacade()makVrv::DtEntity3dFacade [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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