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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2010 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: $ $Revision: $ $State: $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 00015 #include <vrvGraphics/DtEffectRenderer.h> 00016 00017 namespace makVrv 00018 { 00019 class DtProjected2DLineEffect; 00020 00023 struct DtLineVertex 00024 { 00025 DtLineVertex() 00026 { 00027 memset(position,0,sizeof(float[4])); 00028 memset(offset,0,sizeof(float[3])); 00029 memset(color,0,sizeof(float[4])); 00030 memset(lineParams,0,sizeof(float[2])); 00031 memset(directionAndLength,0,sizeof(float[4])); 00032 } 00033 00034 float position[4]; 00035 float offset[3]; 00036 float color[4]; 00037 float lineParams[2]; 00038 float directionAndLength[4]; 00039 }; 00040 00041 00044 class DT_DLL_VRVGRAPHICS DtFlat2DLineRenderer : 00045 public DtEffectRenderer<DtLineVertex> 00046 { 00047 public: 00048 00051 DtFlat2DLineRenderer(DtProjected2DLineEffect* effect); 00052 00053 protected: 00054 00056 virtual void bindVertexArrays(const DtLineVertex* vertexArray); 00057 00059 virtual void unbindVertexArrays(); 00060 00061 protected: 00062 DtProjected2DLineEffect* myEffect; 00063 }; 00064 } 00065