VR-Forces 4.0.4 Class Documentation
include/vrvOsg/DtOsg3DTextModel.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: DtOsg3DTextModel.h,v $ $Revision: 1.13 $ $State: Exp $
00007 ******************************************************************************/
00008 
00012 
00013 #pragma once
00014 #include <vrvOsg/vrvOsg.h>    
00015 #include <vrvCore/Dt3DTextModel.h>
00016 #include <vrvCore/DtUniqueID.h>
00017 
00018 namespace osg
00019 {
00020    class Group;
00021 }
00022 
00023 namespace makVrv
00024 {
00025    class DtDe;
00026    class DtOsgSceneConnector;
00027    class Dt3DTextModelInstance;
00028 
00032    class DT_DLL_VRVOSG DtOsg3DTextModel : public Dt3DTextModel
00033    {
00034    public:
00035       DtOsg3DTextModel(DtDe& de, DtUniqueID id);
00036 
00037       virtual ~DtOsg3DTextModel();
00038          
00039       //@name Distributed Interface
00041       virtual void setVisible(bool visible);
00042       virtual void setPosition( int vtx, const DtVector& position );
00043       virtual void setOrientation( int vtx, const DtTaitBryan& orientation );
00044 
00045       virtual void setColor( float r, float g, float b, float a );
00046       virtual void setFont( const std::string& fontName );
00047       virtual void setFontSize( double size );
00048       virtual void setText( const std::string& text );
00049 
00050       virtual void setModelDefinition(const std::string& modelDefinition);
00051 
00052       virtual void setSolid(bool solid);
00054 
00055    protected:
00056       
00057       //@name Local Interface
00059       virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet,
00060          int visualizerType );
00061       virtual void removeFromScene();
00062 
00063       virtual void setModelInstance(DtModelInstance* modelInstance );
00065       
00066    protected:
00067       DtOsgSceneConnector* mySceneConnector;
00068       Dt3DTextModelInstance* myTextModelInstance;
00069 
00070    };
00071 }

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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