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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2010 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtOsgOverlayPolygonModel.h,v $ $Revision: 1.0 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 #pragma once 00014 #include <vrvOsg/vrvOsg.h> 00015 #include <vrvCore/DtOverlayPolygonModel.h> 00016 00017 namespace makVrv 00018 { 00019 class DtDe; 00020 00023 class DT_DLL_VRVOSG DtOsgOverlayPolygonModel : public DtOverlayPolygonModel 00024 { 00025 public: 00027 DtOsgOverlayPolygonModel(DtDe& de, DtUniqueID& id); 00028 00030 virtual ~DtOsgOverlayPolygonModel(); 00031 00032 //@name Distributed Interface 00034 00036 virtual void setColor(float r,float g,float b,float a); 00037 00039 virtual void setPosition( int vtx, const DtVector& position ); 00040 00042 virtual void setOrigin(const DtVector& o); 00043 00045 virtual void setPoint(int vtx, const DtVector& position); 00046 00048 virtual void set2dOffset(int index, float x, float y); 00049 00052 virtual void set3dDirection2dLength(int index, float x, float y, float z, 00053 float len); 00054 00056 virtual void setOrientation( int vtx, const DtTaitBryan& orientation ); 00057 00059 virtual void setTexturePath(const std::string& texturePath); 00060 00062 virtual void setNumTextureTiles(double numTiles); 00063 00065 virtual void setSolid(bool solid); 00066 00069 virtual void addPoint(const DtVector& point,int index); 00070 00072 virtual void setLockUpdates(bool lock); 00073 00075 virtual void setPickable(bool enabled); 00076 00078 virtual void removePoint(int index); 00079 00081 virtual void removePosition(int index); 00082 00084 virtual void setStipplePattern(unsigned int stipplePattern); 00085 00087 virtual void setWidth(float width); 00088 00090 virtual void setEventWidth(float width); 00091 00093 virtual void setEventsEnabled(bool); 00094 00096 00097 //@name Local Interface 00099 00101 virtual void addToScene( const DtUniqueID& sceneObjectId, int modelSet, 00102 int visualizerType ); 00103 00105 virtual void removeFromScene(); 00106 00108 virtual void setModelDefinition( const std::string& str ); 00110 00114 virtual void setUseDynamicOrigin(bool); 00115 00116 protected: 00117 DtUniqueID myParentId; 00118 bool myEventsEnabled; 00119 DtVector myOrigin; 00120 DtTaitBryan myRotation; 00121 bool myUseDynamicOrigin; 00122 }; 00123 }