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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2009 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtPolygonModel.h,v $ $Revision: 1.0 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00012 00013 00014 #pragma once 00015 00016 #include <vrvCore/vrvCore.h> 00017 #include <vrvCore/DtModel.h> 00018 00019 #include <matrix/vlVector.h> 00020 00021 namespace makVrv 00022 { 00025 class DT_DLL_VRVCORE DtPolygonModel : public DtModel 00026 { 00027 public: 00029 DtPolygonModel(DtDe& de, DtUniqueID id); 00030 00032 virtual ~DtPolygonModel(); 00033 00035 virtual void addPoint(const DtVector& point,int index) = 0; 00036 00038 virtual void setLockUpdates(bool lock) = 0; 00039 00041 virtual void setPickable(bool enabled) = 0; 00042 00044 virtual void removePoint(int index) = 0; 00045 00049 virtual void setPoint(int index, const DtVector&) = 0; 00050 00052 virtual void setOrigin(const DtVector&) = 0; 00053 00055 virtual void setStipplePattern(unsigned int stipplePattern) = 0; 00056 00058 virtual void setWidth(float width) = 0; 00059 00061 virtual void setTexturePath(const std::string& texturePath) = 0; 00062 00064 virtual void setNumTextureTiles(double numTiles) = 0; 00065 00067 virtual void setColor(float r,float g,float b,float a) = 0; 00068 00072 virtual void setUseDynamicOrigin(bool) = 0; 00073 00075 virtual void setFill(bool); 00076 }; 00077 }