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VR-Forces 4.0.4 Class Documentation
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00001 /****************************************************************************** 00002 ** Copyright (c) 2011 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 ******************************************************************************/ 00005 /****************************************************************************** 00006 ** $RCSfile: DtVrfEntityManipulationHandler.h,v $ $Revision: 1.3 $ $State: Exp $ 00007 ******************************************************************************/ 00008 00011 00013 00014 #pragma once 00015 00016 #include <vrfGuiCore/vrfGuiCore.h> 00017 #include <vrfGuiCore/DtVrfObjectManipulationHandlerBaseClass.h> 00018 #include <vrvCore/DtUniqueID.h> 00019 00020 class DtVector; 00021 00022 namespace makVrf 00023 { 00024 class DtEntityFacadeCollection; 00025 00027 class DT_DLL_VRFGUICORE DtVrfEntityManipulationHandler : public DtVrfObjectManipulationHandlerBaseClass 00028 { 00029 00030 public: 00031 00032 DtVrfEntityManipulationHandler( makVrv::DtDe& ); 00033 virtual ~DtVrfEntityManipulationHandler(); 00034 00035 virtual void setForce(int f); 00036 00037 protected: 00038 00041 virtual bool createVrfObject(); 00042 virtual bool modifyVrfObjects(); 00043 00045 virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtVrlinkSimulatedBaseStateView* editStateView = 0); 00046 00047 virtual DtVrfObjectFacadeInterface* createLocalRepresentation( 00048 DtVrlinkSimulatedBaseStateView* editStateView, makVrv::DtUniqueID sceneObjectId, DtVrlinkSimulatedBaseStateView* principalStateView); 00049 00050 virtual void initializeEventProcessor(); 00051 }; 00052 00053 typedef DtVrfObjectManipulationHandlerCreator<DtVrfEntityManipulationHandler> 00054 DtVrfEntityManipulationHandlerCreator; 00055 }