VR-Forces 4.0.4 Class Documentation
include/vrfGuiCore/DtVrfVertexManipulationHandler.h
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00001 /******************************************************************************
00002 ** Copyright (c) 2011 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 ******************************************************************************/
00005 /******************************************************************************
00006 ** $RCSfile: DtVrfVertexManipulationHandler.h,v $ $Revision: 1.2 $ $State: Exp $
00007 ******************************************************************************/
00008 
00011 
00013 
00014 #pragma once
00015 
00016 #include <vrfGuiCore/vrfGuiCore.h>
00017 #include <vrfGuiCore/DtEnvironmentalFacadeCollection.h>
00018 #include <vrfGuiCore/DtVrfObjectManipulationHandlerBaseClass.h>
00019 
00020 #include <vlutil/vlExceptions.h>  
00021 #include <vrfGuiCore/DtEnvironmentState.h>
00022 
00023 #include <vrvCore/DtUniqueID.h>
00024 
00025 #include <vrvCore/DtSimData.h>
00026 
00027 #include <vlpi/entityType.h>
00028 
00029 
00030 class DtVector;
00031 
00032 namespace makVrv
00033 {
00034    class DtSimEntry;
00035    class DtAgentManagerInterface;
00036    class DtChannel;
00037    struct DtVrlinkSimulatedBaseState;
00038    struct DtVrlinkSimulatedEntityState;
00039 };
00040 
00041 namespace makVrf
00042 {   
00044    template <typename _Handler>
00045    class DtVrfVertexManipulationHandler : public _Handler
00046    {
00047    public:
00048       DtVrfVertexManipulationHandler( makVrv::DtDe& de);
00049 
00050       virtual ~DtVrfVertexManipulationHandler();
00051 
00052    public:
00054       virtual void editSelectedObjects( const makVrv::DtUniqueID& editId,
00055          makVrv::DtChannel& initiatingChannel, double waitTimeAfterComplete );
00056 
00057    protected:
00058          
00059       virtual void editSelectedVertex( const makVrv::DtUniqueID& vertexId,
00060          const DtVector& vertexPos, makVrv::DtChannel& initiatingChannel );
00061 
00062       virtual void slot_onStateViewUpdated( DtVrlinkSimulatedBaseStateView* editStateView,
00063          makVrv::DtUniqueID sceneObjectId, double vx, double vy, double vz );
00064 
00065       virtual void slot_onLocationChanged( const DtVector& location, double altAboveGround );
00066 
00067       virtual void setLocation( const DtVector& loc );
00068 
00070       virtual DtVector vertexPosition(DtEnvironmentalFacadeCollection* iFace, int index) const;
00071    };
00072 }
00073 
00074 #include <vrfGuiCore/DtVrfVertexManipulationHandler.inl>

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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