VR-Forces 4.0.4 Class Documentation
include/vrfmodel/balGunJoy.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 1999 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: balGunJoy.h,v $ $Revision: 1.15 $ $State: Exp $
00007 *******************************************************************************/
00008 
00011 
00014 
00015 #ifndef DtBallisticGunJoy_H_
00016 #define DtBallisticGunJoy_H_
00017 
00018 #include "vrfmodel/balGun.h"
00019 #include <vl/fireInter.h>
00020 #include <vl/detonateInter.h>
00021 #include "vrfcore/timer.h"
00022 #include <vl/hostStructs.h>
00023 
00024 class DtSimManager;
00025 class DtConstrainedAnalogInputPort;
00026 class DtBooleanInputPort;
00027 class DtBallisticGunDescriptor;
00028 class DtVrfObject;
00029 
00034 #include "vrfmodel/vrfmodelDefines.h"
00035 class DT_DLL_vrfmodel DtBallisticGunJoy : public DtBallisticGun
00036 {
00037 public:
00038 
00041    DtBallisticGunJoy(const DtString & name, DtVrfObject* owner,
00042       DtSimManager *simManager, DtComponentDescriptor* desc,
00043       DtReaderWriterRegistry * const parentRegistry = 0);
00044 
00045 public:
00047    virtual ~DtBallisticGunJoy();
00048 
00051    virtual DtString type() const;
00052 
00054    virtual bool createPorts();
00055 
00058    virtual void setComponentDescriptor(DtComponentDescriptor * descriptor);
00059 
00062    virtual void tick();
00063 
00064    virtual DtReal setTarget(DtArticulatedPartStateRepository *rotBody);
00065 
00066    virtual DtFireInteraction* manualFireInteraction(
00067       DtArticulatedPartStateRepository *rotBody);
00068 
00069    virtual DtDetonationInteraction* manualDetonationInteraction(
00070       DtArticulatedPartStateRepository *rotBody, DtReal& detTime, DtReal dist);
00071 
00072    virtual DtVrfObject *targetSelection(
00073       DtArticulatedPartStateRepository *rotBody, DtReal &dist);
00074 
00075    virtual DtReal distanceToTarget();
00076 
00084    static void detonationCallback(DtTimer * timer);
00085 
00089    static DtSimComponent * creator(const DtString& name, 
00090       DtVrfObject* owner,
00091       DtSimManager* simManager, 
00092       DtComponentDescriptor* desc = 0,
00093       DtReaderWriterRegistry* parentRegistry = 0);
00094 
00095 private:
00098    DtBallisticGunJoy();
00099 
00101    DtBallisticGunJoy(const DtBallisticGunJoy & orig);
00102 
00104    const DtBallisticGunJoy & operator=(const DtBallisticGunJoy & orig);
00105 
00106 protected:
00107 
00110 
00116    DtConstrainedAnalogInputPort* myElevationPort;
00117 
00123    DtBooleanInputPort* myActiveJoystickPort;
00124 
00126 
00127 };
00128 
00129 #endif

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)