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VR-Forces 4.0.4 Class Documentation
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DtBallisticGunDescriptor; a descriptor for the DtBallisticGun component. More...

Public Member Functions | |
| DtBallisticGunDescriptor (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| constructor | |
| DtBallisticGunDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtBallisticGunDescriptor (const DtBallisticGunDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| DtBallisticGunDescriptor & | operator= (const DtBallisticGunDescriptor &orig) |
| assignment | |
| virtual | ~DtBallisticGunDescriptor () |
| destructor | |
| virtual DtString | type () const |
| Returns the type of component this descriptor describes. | |
| virtual DtComponentDescriptor * | clone (DtReaderWriterRegistry *parentRegistry=NULL) const |
| virtual DtReal | muzzleSpeed () const |
| Accessor/mutator for myMuzzleSpeed. | |
| virtual void | setMuzzleSpeed (DtReal muzzleSpeed) |
| Accessor/mutator for myMuzzleSpeed. | |
| virtual int | roundsPerMagazine () const |
| Accessor/mutator for myRoundsPerMagazine. | |
| virtual void | setRoundsPerMagazine (int roundsPerMagazine) |
| Accessor/mutator for myRoundsPerMagazine. | |
| virtual int | roundsPerMinute () const |
| Accessor/mutator for myRoundsPerMinute. | |
| virtual void | setRoundsPerMinute (const int roundsPerMinute) |
| Accessor/mutator for myRoundsPerMinute. | |
| virtual DtReal | extraTimeBetweenBursts () const |
| Accessor/mutator for myExtraTimeBetweenBursts. | |
| virtual void | setExtraTimeBetweenBursts (const DtReal extraTimeBetweenBursts) |
| Accessor/mutator for myExtraTimeBetweenBursts. | |
| virtual const DtString & | rangeName () const |
| Accessor/mutator for myRangeName. | |
| virtual void | setRangeName (const DtString &rangeName) |
| Accessor/mutator for myRangeName. | |
| virtual DtReal | elevationRate () const |
| Accessor/mutator for myElevationRate. | |
| virtual void | setElevationRate (DtReal pElevationRate) |
| Accessor/mutator for myElevationRate. | |
| virtual DtReal | maxElevationRange () const |
| Accessor/mutator for myMaxElevationRange. | |
| virtual void | setMaxElevationRange (DtReal pElevationRange) |
| Accessor/mutator for myMaxElevationRange. | |
| virtual DtReal | minElevationRange () const |
| Accessor/mutator for myMinElevationRange. | |
| virtual void | setMinElevationRange (DtReal pElevationRange) |
| Accessor/mutator for myMinElevationRange. | |
| virtual DtReal | neutralElevation () const |
| Accessor/mutator for myNeutralElevation. | |
| virtual void | setNeutralElevation (DtReal elevation) |
| Accessor/mutator for myNeutralElevation. | |
| virtual const DtVector & | muzzleOffset () const |
| Accessor/mutator for myMuzzleOffset. | |
| virtual void | setMuzzleOffset (const DtVector &muzzleOffset) |
| Accessor/mutator for myMuzzleOffset. | |
| virtual bool | velocityCheck () const |
| Accessor/mutator for myVelocityCheck. | |
| virtual void | setVelocityCheck (bool check) |
| Accessor/mutator for myVelocityCheck. | |
| virtual const DtString & | hitProbabilityFilename () |
| Accessor/mutator for myHitProbabilityFile. | |
| virtual void | setHitProbabilityFilename (const DtString &filename) |
| Accessor/mutator for myHitProbabilityFile. | |
| virtual const DtRangeProbabilityTable & | hitProbabilityTable () const |
| Accessor/mutator for myHitProbabilityTable. | |
| virtual void | setHitProbabilityTable (const DtRangeProbabilityTable &table) |
| Accessor/mutator for myHitProbabilityTable. | |
Static Public Member Functions | |
| static DtComponentDescriptor * | creator () |
| | |
Protected Member Functions | |
| DtBallisticGunDescriptor () | |
| default constructor; not implemented | |
Protected Attributes | |
parameters | |
These parameters are available for setting in the OPD files. | |
| DtRwReal | myElevationRate |
| Parameter Name: max-elevation-rate Parameter Description: The elevation rate for the gun. | |
| DtRwReal | myMaxElevationRange |
| Parameter Name: max-elevation-range Parameter Description: The maximum elevation angle for the gun. | |
| DtRwReal | myMinElevationRange |
| Parameter Name: min-elevation-range Parameter Description: The minimum elevation angle for the gun. | |
| DtRwReal | myNeutralElevation |
| Parameter Name: neutral-elevation Parameter Description: The elevation that the gun starts at, and returns to when there are no targets. | |
| DtRwReal | myMuzzleSpeed |
| Parameter Name: muzzle-speed Parameter Description: This is used to find the muzzle velocity vector for the fire pdu and determine flyout time. | |
| DtRwInt | myRoundsPerMagazine |
| Parameter Name: rounds-per-magazine Parameter Description: This parameter allows modeling magazines that permit multiple shots/bursts before becoming unloaded. | |
| DtRwInt | myRoundsPerMinute |
| Parameter Name: rounds-per-minute Parameter Description: This parameter determines the gun cyclic rate when firing a burst. | |
| DtRwReal | myExtraTimeBetweenBursts |
| Parameter Name: extra-time-between-bursts Parameter Description: This parameter defines the extra time required between bursts before the gun is ready to fire again. | |
| DtRwVector | myMuzzleOffset |
| Parameter Name: muzzle-offset Parameter Description: This vector is an offset used to set the position of a fire PDU/interaction when the gun is fired. | |
| DtRwBoolean | myVelocityCheck |
| Parameter Name: velocity-affects-hit-chance Parameter Description: This parameter determines whether or not the relative velocity between the shooter and the target will affect the chance of hitting the target. | |
| DtReaderWriterFile | myHitProbabilityFile |
| Parameter Name: hit-probability-file Parameter Description: The file name of the hit probability table used to determine if a target was hit. | |
| DtRangeProbabilityTable | myHitProbabilityTable |
| Parameter Name: hit-probability-table Parameter Description: Table containing entries for probability of a hit versus target entity type and range. | |
| DtRwString | myRangeName |
| Name given to any range item associated with this descriptor. | |
DtBallisticGunDescriptor; a descriptor for the DtBallisticGun component.
A DtComponentDescriptor that has additional information needed for providing parameters to the ballistic gun model -- hit probabilities, muzzle offset, and muzzle velocity.
The muzzleSpeed() and setMuzzleSpeed() member functions are used for the muzzle velocity specified in VR-Link fire interactions.
| DtBallisticGunDescriptor::DtBallisticGunDescriptor | ( | const DtString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
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| ) |
constructor
| DtBallisticGunDescriptor::DtBallisticGunDescriptor | ( | const DtSymbolString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
||
| ) |
| DtBallisticGunDescriptor::DtBallisticGunDescriptor | ( | const DtBallisticGunDescriptor & | orig, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
||
| ) |
copy constructor
| virtual DtBallisticGunDescriptor::~DtBallisticGunDescriptor | ( | ) | [virtual] |
destructor
| DtBallisticGunDescriptor::DtBallisticGunDescriptor | ( | ) | [protected] |
default constructor; not implemented
| DtBallisticGunDescriptor& DtBallisticGunDescriptor::operator= | ( | const DtBallisticGunDescriptor & | orig | ) |
assignment
| virtual DtString DtBallisticGunDescriptor::type | ( | ) | const [virtual] |
Returns the type of component this descriptor describes.
Used to create the descriptor on read from an mtl file. Component descriptor type strings are defined in compDescTypes.h.
Reimplemented from DtActuatorComponentDescriptor.
| virtual DtComponentDescriptor* DtBallisticGunDescriptor::clone | ( | DtReaderWriterRegistry * | parentRegistry = NULL | ) | const [virtual] |
Reimplemented from DtActuatorComponentDescriptor.
| virtual DtReal DtBallisticGunDescriptor::muzzleSpeed | ( | ) | const [virtual] |
Accessor/mutator for myMuzzleSpeed.
| virtual void DtBallisticGunDescriptor::setMuzzleSpeed | ( | DtReal | muzzleSpeed | ) | [virtual] |
Accessor/mutator for myMuzzleSpeed.
| virtual int DtBallisticGunDescriptor::roundsPerMagazine | ( | ) | const [virtual] |
Accessor/mutator for myRoundsPerMagazine.
| virtual void DtBallisticGunDescriptor::setRoundsPerMagazine | ( | int | roundsPerMagazine | ) | [virtual] |
Accessor/mutator for myRoundsPerMagazine.
| virtual int DtBallisticGunDescriptor::roundsPerMinute | ( | ) | const [virtual] |
Accessor/mutator for myRoundsPerMinute.
| virtual void DtBallisticGunDescriptor::setRoundsPerMinute | ( | const int | roundsPerMinute | ) | [virtual] |
Accessor/mutator for myRoundsPerMinute.
| virtual DtReal DtBallisticGunDescriptor::extraTimeBetweenBursts | ( | ) | const [virtual] |
Accessor/mutator for myExtraTimeBetweenBursts.
| virtual void DtBallisticGunDescriptor::setExtraTimeBetweenBursts | ( | const DtReal | extraTimeBetweenBursts | ) | [virtual] |
Accessor/mutator for myExtraTimeBetweenBursts.
| virtual const DtString& DtBallisticGunDescriptor::rangeName | ( | ) | const [virtual] |
Accessor/mutator for myRangeName.
| virtual void DtBallisticGunDescriptor::setRangeName | ( | const DtString & | rangeName | ) | [virtual] |
Accessor/mutator for myRangeName.
| virtual DtReal DtBallisticGunDescriptor::elevationRate | ( | ) | const [virtual] |
Accessor/mutator for myElevationRate.
| virtual void DtBallisticGunDescriptor::setElevationRate | ( | DtReal | pElevationRate | ) | [virtual] |
Accessor/mutator for myElevationRate.
| virtual DtReal DtBallisticGunDescriptor::maxElevationRange | ( | ) | const [virtual] |
Accessor/mutator for myMaxElevationRange.
| virtual void DtBallisticGunDescriptor::setMaxElevationRange | ( | DtReal | pElevationRange | ) | [virtual] |
Accessor/mutator for myMaxElevationRange.
| virtual DtReal DtBallisticGunDescriptor::minElevationRange | ( | ) | const [virtual] |
Accessor/mutator for myMinElevationRange.
| virtual void DtBallisticGunDescriptor::setMinElevationRange | ( | DtReal | pElevationRange | ) | [virtual] |
Accessor/mutator for myMinElevationRange.
| virtual DtReal DtBallisticGunDescriptor::neutralElevation | ( | ) | const [virtual] |
Accessor/mutator for myNeutralElevation.
| virtual void DtBallisticGunDescriptor::setNeutralElevation | ( | DtReal | elevation | ) | [virtual] |
Accessor/mutator for myNeutralElevation.
| virtual const DtVector& DtBallisticGunDescriptor::muzzleOffset | ( | ) | const [virtual] |
Accessor/mutator for myMuzzleOffset.
| virtual void DtBallisticGunDescriptor::setMuzzleOffset | ( | const DtVector & | muzzleOffset | ) | [virtual] |
Accessor/mutator for myMuzzleOffset.
| virtual bool DtBallisticGunDescriptor::velocityCheck | ( | ) | const [virtual] |
Accessor/mutator for myVelocityCheck.
| virtual void DtBallisticGunDescriptor::setVelocityCheck | ( | bool | check | ) | [virtual] |
Accessor/mutator for myVelocityCheck.
| virtual const DtString& DtBallisticGunDescriptor::hitProbabilityFilename | ( | ) | [virtual] |
Accessor/mutator for myHitProbabilityFile.
| virtual void DtBallisticGunDescriptor::setHitProbabilityFilename | ( | const DtString & | filename | ) | [virtual] |
Accessor/mutator for myHitProbabilityFile.
| virtual const DtRangeProbabilityTable& DtBallisticGunDescriptor::hitProbabilityTable | ( | ) | const [virtual] |
Accessor/mutator for myHitProbabilityTable.
| virtual void DtBallisticGunDescriptor::setHitProbabilityTable | ( | const DtRangeProbabilityTable & | table | ) | [virtual] |
Accessor/mutator for myHitProbabilityTable.
| static DtComponentDescriptor* DtBallisticGunDescriptor::creator | ( | ) | [static] |
Reimplemented from DtActuatorComponentDescriptor.
DtRwReal DtBallisticGunDescriptor::myElevationRate [protected] |
Parameter Name: max-elevation-rate
Parameter Description: The elevation rate for the gun.
Parameter Default Value: 0.0
Parameter Units: radians/second
Parameter Name: max-elevation-range
Parameter Description: The maximum elevation angle for the gun.
Assumed to be between 0.0 and +pi/2.
Parameter Default Value: 0.0
Parameter Units: radians
Parameter Name: min-elevation-range
Parameter Description: The minimum elevation angle for the gun.
Assumed to be between 0.0 and -pi/2.
Parameter Default Value: 0.0
Parameter Units: radians
DtRwReal DtBallisticGunDescriptor::myNeutralElevation [protected] |
Parameter Name: neutral-elevation
Parameter Description: The elevation that the gun starts at, and returns to when there are no targets.
Parameter Default Value: 0.0
Parameter Units: radians
DtRwReal DtBallisticGunDescriptor::myMuzzleSpeed [protected] |
Parameter Name: muzzle-speed
Parameter Description: This is used to find the muzzle velocity vector for the fire pdu and determine flyout time.
In body coordinates of the gun (may be an articulated part, or the entity itself).
Parameter Default Value: 0.0
Parameter Units: meters/second
DtRwInt DtBallisticGunDescriptor::myRoundsPerMagazine [protected] |
Parameter Name: rounds-per-magazine
Parameter Description: This parameter allows modeling magazines that permit multiple shots/bursts before becoming unloaded.
The gun system only pays the reloading time cost when the magazine is empty.
Parameter default value: 1
Parameter unit: Rounds per magazine
DtRwInt DtBallisticGunDescriptor::myRoundsPerMinute [protected] |
Parameter Name: rounds-per-minute
Parameter Description: This parameter determines the gun cyclic rate when firing a burst.
It is used to determine the length (time) of a burst.
Parameter default value: 500
Parameter unit: Rounds per minute.
Parameter Name: extra-time-between-bursts
Parameter Description: This parameter defines the extra time required between bursts before the gun is ready to fire again.
This can be used, for example, to define a cooling off period to prevent the gun from overheating. Most semi-auto and single-shot weapons should leave this 0.
Parameter default value: 0
Parameter unit: seconds
DtRwVector DtBallisticGunDescriptor::myMuzzleOffset [protected] |
Parameter Name: muzzle-offset
Parameter Description: This vector is an offset used to set the position of a fire PDU/interaction when the gun is fired.
If an articulated part has been specified to represent the gun, then this offset is in the body coordinate system of the gun articulated part. If no articulated part is specified to represent the gun, then this offset is in the body coordinate system of the entity. In a body coordinate system, the axes are specified as follows:
DtRwBoolean DtBallisticGunDescriptor::myVelocityCheck [protected] |
Parameter Name: velocity-affects-hit-chance
Parameter Description: This parameter determines whether or not the relative velocity between the shooter and the target will affect the chance of hitting the target.
Parameter Default Value: false
Parameter Name: hit-probability-file
Parameter Description: The file name of the hit probability table used to determine if a target was hit.
Parameter Default Value: ""
Parameter Name: hit-probability-table
Parameter Description: Table containing entries for probability of a hit versus target entity type and range.
Parameter Default Value:
DtRwString DtBallisticGunDescriptor::myRangeName [protected] |
Name given to any range item associated with this descriptor.
Parameter Default Value: