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VR-Forces 4.0.4 Class Documentation
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An instance of DtCgf is an object representing a CGF (Computer Generated Forces). More...
Public Member Functions | |
| DtCgf (const DtSimulationAddress &addr, DtU32 sessionId=1) | |
| Constructor. | |
| virtual void | init (DtExerciseConn *conn, DtVrfCreator *creator=0, int entityAdvisory=100) |
| Init function - creates and initializes all the factories, members, and other objects used by the cgf to perform the simulation. | |
| virtual | ~DtCgf () |
| Destructor. | |
| virtual void | tick () |
| Tick the simulation engine, allowing our internal clock to determine the current time. | |
| virtual void | sendFinalStatus () |
| Sends a final status which is to indicate this cgf is being deleted and ticks the exercise connection to send out. | |
| virtual bool | loadScenario (const DtFilename &name) |
| I. Scenario management. | |
| virtual bool | loadScenario (const DtScenario &scenario) |
| Load the specified scenario, making it the current scenario. | |
| virtual bool | newScenario (const DtFilename &dbname=DtFilename::nullFilename(), const DtFilename &simulationModelSet=DtFilename::nullFilename()) |
| Create a new scenario, making it the current scenario. | |
| virtual bool | saveScenario (const DtFilename &savename) |
| Save the current scenario. | |
| virtual void | closeScenario () |
| Close the current scenario Removes all objects, unloads terrain. | |
| virtual bool | loadAdditionalObjectParameters (const DtFilename ¶msFileName) |
| Loads an additional OPD file. | |
| virtual void | loadCoreSimulationModelSets () |
| Loads all "core" simulation model sets. | |
| virtual void | run () |
| Put the simulation engine into run mode. | |
| virtual void | pause () |
| Put the simulation engine into pause mode. | |
| virtual void | rewind () |
| Rewind the simulation engine. | |
| virtual DtSimulationModelSet * | defaultModelSet () |
| Returns default model set. | |
| virtual void | deleteObject (const DtString &name) const |
| II. VR-Forces Object management. | |
| virtual void | deleteObject (const DtEntityIdentifier &objectIdentifier) const |
| All VR-Force's objects can be deleted by their object identifier (site id : application id : object number). | |
| virtual DtVrfObject * | createWaypoint (const DtVector &localPosition, const DtString &uniqueName=DtString::nullString()) const |
| A. Control objects. | |
| virtual DtVrfObject * | createRoute (const DtList &vertices, const DtString &uniqueName=DtString::nullString()) const |
| Routes. | |
| virtual DtVrfObject * | createPhaseLine (const DtVector &dbPoint1, const DtVector &dbPoint2, const DtString &uniqueName=DtString::nullString()) const |
| Phase Lines. | |
| virtual DtVrfObject * | createControlArea (const DtList &vertices, const DtString &uniqueName=DtString::nullString()) const |
| Control Areas. | |
| virtual DtVrfObject * | createObstacle (const DtList &vertices, const DtString &uniqueName=DtString::nullString()) const |
| Obstacles. | |
| virtual DtVrfObject * | createDisaggregationArea (const DtList &vertices, const DtString &uniqueName=DtString::nullString()) const |
| Disaggregation Area. | |
| virtual DtVrfObject * | createEntity (const DtEntityType &entityType, DtForceType force, const DtVector &dbPosition, DtReal heading, const DtString &entityName=DtString::nullString(), bool allowBlocking=true, std::list< DtAdminContent * > *initialAdminContent=0) const |
| B. Entity and Aggregate management. | |
| virtual DtVrfObject * | createAggregate (const DtEntityType &aggregateType, DtForceType force, const DtVector &localPosition, DtReal heading, DtList *subordinateNames=0, const DtString &aggregateName=DtString::nullString()) const |
| Aggregates. | |
| virtual DtVrfObject * | createAggregate (const DtEntityType &aggregateType, DtForceType force, const DtVector &localPosition, DtReal heading, bool createSubordinates, const DtString &aggregateName=DtString::nullString(), bool allowBlocking=true) const |
| Similar to previous function, but this version takes a bool createSubordinates argument instead of subordinateNames. | |
| virtual bool | addSubordinate (DtVrfObject *subordinate, DtVrfObject *aggregate) |
| Add a subordinate to a given aggregate. | |
| virtual bool | removeSubordinate (DtVrfObject *subordinate, DtVrfObject *aggregate) |
| Remove a subordinate from given aggregate. | |
| virtual void | assignTask (DtVrfObject *entity, const DtSimTask &task) |
| III. Plans and tasks. | |
| virtual void | sendSetDataRequest (DtVrfObject *entity, const DtSetDataRequest &request) |
| Sends a set data request an entity. | |
| virtual void | assignPlanByName (const DtString &name, const DtPlan &plan) |
| Assigns a plan to the named object. | |
| virtual void | abandonPlan (DtVrfObject *entity) |
| Command the entity/aggregate corresponding to abandon its plan. | |
| virtual void | restartPlan (DtVrfObject *entity) |
| Command the entity/aggregate corresponding to restart its plan. | |
| virtual void | logObjectConsoleToFile (DtVrfObject *object, DtFilename filename=DtFilename::nullFilename()) |
| Object Logging. | |
| virtual void | stopLoggingObjectConsoleToFile (DtVrfObject *object) |
| Stops logging the console output for the object to a file. | |
| virtual void | setObjectConsoleNotificationLevel (DtVrfObject *object, DtNotifyLevelType level) |
| Sets the notification level of a specific object console. | |
| virtual DtSimManager * | simManager () const |
| Accessors. | |
| virtual DtResourceMonitor * | resourceMonitor () const |
| DtResourceMonitor maintains the requests for updating resources to the network or to the console. | |
| virtual DtVrfObjectIdGenerator * | vrfObjectIdGenerator () const |
| DtVrfObjectIdGenerator creates new object ids for newly created publishers. | |
| virtual DtFactoryManager * | factoryManager () const |
| DtFactoryManager contains all of the class factories (e.g. | |
| virtual DtVrfObjectManager * | vrfObjectManager () const |
| DtVrfObjectManager maintains all of the simulated entities, aggregates, and control objects in the simulation. | |
| virtual DtAggregateSpatialModel * | aggregateSpatialModel () const |
| DtAggregateSpatialModel maintains the aggregate location state (position, orientation, and extent) of all aggregates in the simulation. | |
| virtual DtDetonationManager * | detonationManager () const |
| The detonation manager processes all the detonation interactions in the simulation and notifies the appropriate entities of relevant detonations. | |
| virtual DtFireManager * | fireManager () const |
| The fire manager processes all the fire interactions in the simulation and notifies the appropriate entities of relevant for under-fire determination. | |
| virtual DtScenarioExtrasMgr * | scenarioExtrasMgr () const |
| The Scenario Extras manager holds scenario data not tied to a particular entity: Force and hostility data Spawn templates. | |
| virtual DtVrfParameterDb * | parameterDatabase () const |
| Parameter database used in creation and initialization of DtVrfObjects. | |
| virtual DtGlobalPlanManager * | globalPlanManager () |
| DtGlobalPlanManager maintains the list of global (non-entity) plans. | |
| virtual void | setTerrainInterface (DtTerrainInterface *newTerrainDatabase) |
| Sets the terrain database. | |
| virtual void | setPhysicalWorld (DtPhysicalWorld *newPhysicalWorld) |
| Sets the physical world. | |
| virtual DtScenario * | scenario () const |
| Current scenario. May be 0, if there is no scenario currently loaded. | |
| virtual const DtSimulationAddress & | simulationAddress () const |
| DIS/RPR site Id/application Id simulation address. | |
| virtual int | sessionId () const |
| Session id, which is an integer identifier used to determine which back-ends have simulation access/control over one another. | |
| virtual DtVrfStatusPublisher * | statusPublisher () const |
| Status publisher. | |
| virtual DtExerciseConn * | exerciseConn () const |
| Returns a pointer to the VR-Link exercise connection, through which all network PDUs/interactions are sent/received. | |
| virtual DtStealthRemoteController * | stealthRemoteController () const |
| Returns a pointer to the stealth remote controller. | |
| virtual void | useMapDatum (const DtMapDatum &mapDatum) |
| Set the DtMapDatum to use for geocentric to geodetic conversion. | |
| virtual void | setParameterDbLoaded (bool flag) |
| Set to false to reload parameter database on next tick. | |
| virtual void | setMaxDrainInputTime (DtFloat64 maxTime) |
| virtual DtFloat64 | maxDrainInputTime () const |
| virtual void | setMinDrainInputTime (DtFloat64 minTime) |
| virtual DtFloat64 | minDrainInputTime () const |
| virtual bool | logFrameRateStatistics () const |
| virtual void | setLogFrameRateStatistics (bool yesOrNo) |
| virtual void | setLogFrameRateOutputDirectory (const DtFilename &) |
| virtual const DtFilename & | logFrameRateOutputDirectory () const |
| virtual void | setDefaultParameterDbDirectory (const DtFilename &filename) |
| Set the default parameter database directory in which to look for the parameter database files specified in scenario files, after trying to look for the file relative to the application path. | |
| virtual void | setRunInTimeManagementMode (bool yesOrNo) |
| Run in HLA time management mode. | |
| virtual bool | runInTimeManagementMode () const |
| virtual void | processStartTimeManagement () |
| Starts/stops HLA time management. | |
| virtual void | processStopTimeManagement () |
| virtual void | setFullyLoadTerrain (bool yesOrNo) |
| virtual bool | fullyLoadTerrain () const |
| virtual void | addPluginToLoad (const DtString &) |
| Plugin handling. | |
| virtual void | setLoadPluginsIfVersionMismatch (bool) |
| Set to true if want to load plugins even if version mismatch. | |
| virtual bool | loadPluginsIfVersionMismatch () const |
| virtual bool | executeSimCommand (const DtSimCommand &simCommand) |
| Executes the provided simulation command using the DtSimCommandExecutor from the factory. | |
| virtual void | setForceParameterDbReload (bool reload) |
| Forces loadScenario to reload the OPD when loadParameterDb() is called. | |
| virtual bool | forceParameterDbReload () const |
| Forces loadScenario to reload the OPD when loadParameterDb() is called. | |
| virtual void | setEnableResourceMonitor (bool b) |
| Enable/disable resource manager. | |
| virtual bool | isResourceMonitorEnabled () const |
| Enable/disable resource manager. | |
| virtual const DtFilename & | defaultTerrainDirectory () |
| Set application instance (windows-only) | |
| virtual void | setDefaultTerrainDirectory (const DtFilename &directory) |
| Set application instance (windows-only) | |
| virtual const DtFilename & | defaultSimulationModelSetFilename () |
| Set/get the name of the default simulation model set to load (what to load when no parameter database is specified). | |
| virtual void | setDefaultSimulationModelSetFilename (const DtFilename &filename) |
| Set/get the name of the default simulation model set to load (what to load when no parameter database is specified). | |
| virtual void | setUseDIGuy (bool diguy) |
| Turn on/off using DI-Guy Characters in Vr-forces. | |
| virtual bool | useDIGuy () const |
| Turn on/off using DI-Guy Characters in Vr-forces. | |
| virtual const DtFilename & | diGuyCharacterDataFilename () |
| Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file. | |
| virtual void | setDIGuyCharacterDataFilename (const DtFilename &filename) |
| Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file. | |
| virtual const DtFilename & | diGuyAnimationsFilename () |
| Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file. | |
| virtual void | setDIGuyAnimationsFilename (const DtFilename &filename) |
| Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file. | |
| virtual DtTerrainInterface * | terrainInterface () |
| virtual const DtTerrainInterface * | terrainInterface () const |
| virtual DtPhysicalWorld * | physicalWorld () |
| virtual const DtPhysicalWorld * | physicalWorld () const |
| virtual DtCommModelManager * | commModelManager () |
| virtual const DtCommModelManager * | commModelManager () const |
| virtual void | setAssertOnBlockingTerrainCalls (bool b) |
| If true, blocking terrain calls will cause an assert when a debug back-end is in run mode. | |
| virtual bool | assertOnBlockingTerrainCalls () const |
| If true, blocking terrain calls will cause an assert when a debug back-end is in run mode. | |
| DtVrfCreator * | vrfCreator () |
| Access the vrfCreator. | |
| const DtVrfCreator * | vrfCreator () const |
| Access the vrfCreator. | |
| virtual void | addPreLoadTerrainCallback (DtCallbackList< const DtFilename & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before a new terrain is loaded, with the filename of the terrain passed into the callback. | |
| virtual void | removePreLoadTerrainCallback (DtCallbackList< const DtFilename & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before a new terrain is loaded, with the filename of the terrain passed into the callback. | |
| virtual void | addPostLoadTerrainCallback (DtCallbackList< const DtFilename & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after a new terrain is loaded, with the filename of the terrain passed into the callback. | |
| virtual void | removePostLoadTerrainCallback (DtCallbackList< const DtFilename & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after a new terrain is loaded, with the filename of the terrain passed into the callback. | |
| virtual void | addPreLoadScenarioCallback (DtCallbackList< DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before a new scenario is loaded. | |
| virtual void | removePreLoadScenarioCallback (DtCallbackList< DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before a new scenario is loaded. | |
| virtual void | addPostLoadScenarioCallback (DtCallbackList< const DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked after a scenario is loaded. | |
| virtual void | removePostLoadScenarioCallback (DtCallbackList< const DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked after a scenario is loaded. | |
| virtual void | addPreSaveScenarioCallback (DtCallbackList< DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the current scenario is saved. | |
| virtual void | removePreSaveScenarioCallback (DtCallbackList< DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the current scenario is saved. | |
| virtual void | addPostSaveScenarioCallback (DtCallbackList< const DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the current scenario is saved. | |
| virtual void | removePostSaveScenarioCallback (DtCallbackList< const DtScenario & >::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the current scenario is saved. | |
| virtual void | addPreCloseScenarioCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the current scenario is closed. | |
| virtual void | removePreCloseScenarioCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the current scenario is closed. | |
| virtual void | addPostCloseScenarioCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the current scenario is closed. | |
| virtual void | removePostCloseScenarioCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the current scenario is closed. | |
| virtual void | addScenarioPauseCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is put into the pause state. | |
| virtual void | removeScenarioPauseCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is put into the pause state. | |
| virtual void | addScenarioRunCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is put into the run state. | |
| virtual void | removeScenarioRunCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is put into the run state. | |
| virtual void | addPreScenarioRewindCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is rewound. | |
| virtual void | removePreScenarioRewindCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just before the scenario is rewound. | |
| virtual void | addPostScenarioRewindCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the scenario is done rewinding. | |
| virtual void | removePostScenarioRewindCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked just after the scenario is done rewinding. | |
| virtual void | addPostTickCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked at the end of the tick function. | |
| virtual void | removePostTickCallback (DtNoArgumentCallbackList::DtCallbackFunctionType fcn, void *usrData) |
| Callbacks invoked at the end of the tick function. | |
| virtual void | setTimeToQuit (bool) |
| If true, time for the app to quit. | |
| virtual bool | timeToQuit () const |
| If true, time for the app to quit. | |
Static Public Member Functions | |
| static void | startTimeManagement (void *usr) |
| Callback functions to be executed as post-drain callbacks on the DtExerciseConnection. | |
| static void | stopTimeManagement (void *usr) |
| static void | objectParametersOpCallback (DtSimMessage *msg, void *usr) |
| Callback for parameter database load/save messages. | |
Protected Member Functions | |
| virtual void | processScenarioDescription (DtSimMessage *) |
| virtual void | loadAllPlugins () |
| Called from init, will load all plugins scheduled to load by calling loadPlugin for each. | |
| virtual bool | loadComponentAttachmentTable (const DtFilename &filename) |
| Clears out the current component attachment table and loads the specified file. | |
| virtual bool | loadTerrain (const DtFilename &filename) |
| Load the given terrain database file filename, returning a pointer to the terrain data in terrain. | |
| virtual DtFilename | findTerrainFile (const DtFilename &startFile, const std::vector< DtFilename > &searchPaths, const std::string &extension) const |
| Given the terrain filename, searchpaths, and extension to use (instead of the supplied extension) see if the terrain file can be found. | |
| virtual void | unloadTerrain () |
| Unload the terrain from memory. | |
| virtual bool | loadOrderOfBattle (const DtFilename &filename) |
| Load the given order of battle file. | |
| virtual bool | loadParameterDb (const DtFilename &filename) |
| Clears out the current parameter database and loads the given parameter database file. | |
| virtual bool | loadObjectParametersDBFile (const DtFilename &opdFile) |
| Load the given opd file; Returns true upon success, false otherwise. | |
| virtual bool | loadPhysicalWorldFile (const DtFilename &file, bool force=false) |
| Loads the file into the physical world object (if it exists). | |
| virtual bool | loadPlans (const DtFilename &filename) |
| Load the given plan file. | |
| virtual bool | loadGlobalPlans (const DtFilename &filename) |
| Load the specified global plan file. | |
| virtual void | loadHostilityAndExtras (const DtScenarioExplorer &se) |
| A utility function that loads the following two sets of data. | |
| virtual bool | loadForceHostility (const DtFilename &filename) |
| virtual bool | loadScenarioExtras (const DtFilename &filename) |
| virtual void | processObjectParametersOp (DtSimMessage *msg) |
| Process load/save parameter database messages. | |
| virtual void | emptyParametersDB () |
| Empties contents of parameter database and clears myDefaultParameterDatabase. | |
| virtual void | setFrameRateMode (const DtString &mode, DtReal deltaTime) |
| Set the frame rate mode. | |
| virtual void | setAutoReorganization (bool onOff) |
| Enable/disable auto-reorganization. | |
| virtual void | drainInput () |
| Calls drainInput() on exercise connection with the network specific variables. | |
| virtual DtVrfPlugin * | loadPlugin (const DtString &) |
| Given the name of a plugin, load it from disk and initialize it with this cgf. | |
| DtHlaExerciseClock * | exerciseClock () const |
| Accessor for exercise clock (myExerciseClockPtr). | |
| virtual bool | setupCommModelsForScenario (const DtScenarioExplorer &e) |
| Given the names of the SMS and scenario comm model file names, sets up all comm models. | |
| virtual void | updateReadyStatus () |
| Updates the readiness status of the back end by: 1) Is there a scenario present (myScenario pointer is not 0) 2) Can the simulation be simulated (all pending operations are complete. | |
| virtual void | processOrganizationManagerReady (const DtOrganizationManagerReadyCallbackInfo &) |
| Callbacks invoked when the organization manager transitions states from ready to not ready. | |
| void | setVrfCreator (DtVrfCreator *creator) |
| Sets the vrfCreator to use. | |
| bool | ownVrfCreator () const |
| Set/get whether or not the vrfCreator is owned by the Cgf or not. | |
| void | setOwnVrfCreator (bool yesOrNo) |
| Set/get whether or not the vrfCreator is owned by the Cgf or not. | |
Static Protected Member Functions | |
| static void | scenarioDescriptionCallback (DtSimMessage *, void *usr) |
| Callback for scenario description requests. | |
| static void | organizationManagerReadyCallback (const DtOrganizationManagerReadyCallbackInfo &, void *usr) |
| static DtOutputLogger & | getGlobalFrameRateStatsLogger () |
| Static Logging Functions. | |
| static std::string | createStatsLogFilename (const std::string &originalFilename, const DtSimManager &simManager, const DtScenario *scenario, const DtFilename &logFrameRateDir) |
| static void | logScenarioLoad (const DtSimManager &simManager, const DtScenario *scenario, const DtFilename &logFrameOutDir) |
| static void | logScenarioRewind () |
| static void | logScenarioClose () |
| static void | logFrameRateStatsToFile (DtSimManager *simManager) |
Protected Attributes | |
| DtSimulationAddress | mySimulationAddress |
| Address for routing interface messages. | |
| DtU32 | mySessionId |
| Session Id. | |
| bool | myOK |
| Flag indicating whether we have been successfully initialized. | |
| bool | myTimeToQuit |
| Flag indicating whether or not the app should quit. | |
| DtVrfPluginManager * | myPluginManager |
| The current plugin manager. | |
| std::vector< DtString > | myPluginsToLoad |
| bool | myLoadPluginsIfVersionMismatch |
| DtTerrainInterface * | myTerrainInterface |
| The current terrain database. | |
| DtPhysicalWorld * | myPhysicalWorld |
| The current physical world. | |
| DtCommModelManager * | myCommModelManager |
| DtExerciseConn * | myExerciseConn |
| The current exercise connection. | |
| DtSimManager * | mySimManager |
| Pointer to the DtSimManager. | |
| DtScenario * | myScenario |
| The current scenario. | |
| DtVrfStatusPublisher * | myStatusPublisher |
| Pointer to the DtStatusPublisher. | |
| DtVrfObjectManager * | myVrfObjectManager |
| Pointer to the DtVrfObjectManager. | |
| DtAggregateSpatialModel * | myAggregateSpatialModel |
| DtDetonationManager * | myDetonationManager |
| DtFireManager * | myFireManager |
| DtResourceMonitor * | myResourceMonitor |
| Pointer to the DtResourceMonitor. | |
| DtVrfObjectIdGenerator * | myVrfObjectIdGenerator |
| Pointer to the DtVrfObjectIdGenerator. | |
| DtVrfParameterDb * | myParameterDatabase |
| Pointer to the DtVrfParameterDb. | |
| bool | myForceParameterDbReload |
| Forces loadScenario to re-load the parameter database. | |
| DtGlobalPlanManager * | myGlobalPlanManager |
| DtJoyDeviceManager * | myJoyDeviceManager |
| Pointer to the DtJoyDeviceManager. | |
| DtHostilityManager * | myHostilityManager |
| DtScenarioExtrasMgr * | myScenarioExtrasManager |
| DtStealthRemoteController * | myStealthRemoteController |
| Pointer to the DtStealthRemoteController. | |
| DtFactoryManager * | myFactoryManager |
| Pointer to the DtFactoryManager. | |
| DtFilename | myVrfTerrainPathDirectory |
| Terrain data directory from environment variable VRF_TERRAIN_PATH. | |
| DtFilename | myDefaultTerrainDirectory |
| Terrain database directory, initialized from VRF_defaultTerrainDatabasePath variable. | |
| DtFilename | myDefaultSimulationModelSetFilename |
| Default simulation model set file to load. | |
| bool | myUseDIGuy |
| Set true to use DI-Guy Characters in Vr-forces. | |
| DtFilename | myDIGuyCharacterDataFilename |
| DI-Guy Character Data file. | |
| DtFilename | myDIGuyAnimationsFilename |
| DI_Guy animation configuration file to load. | |
| bool | myParameterDbLoaded |
| Set to true if parameter database has been loaded via loadParameterDatabase call. | |
| DtFilename | myCurrentParameterDatabaseFilename |
| Filename of currently loaded parameter database. | |
| DtFilename | myDefaultParameterDbDirectory |
| Default parameter database directory to search in when parameter database being specified is not an absolute path. | |
| DtCallbackList< const DtFilename & > | myPreLoadTerrainCallbacks |
| DtCallbackList< const DtFilename & > | myPostLoadTerrainCallbacks |
| DtCallbackList< DtScenario & > | myPreLoadScenarioCallbacks |
| DtCallbackList< const DtScenario & > | myPostLoadScenarioCallbacks |
| DtCallbackList< DtScenario & > | myPreSaveScenarioCallbacks |
| DtCallbackList< const DtScenario & > | myPostSaveScenarioCallbacks |
| DtNoArgumentCallbackList | myPreCloseScenarioCallbacks |
| DtNoArgumentCallbackList | myPostCloseScenarioCallbacks |
| DtNoArgumentCallbackList | myScenarioRunCallbacks |
| DtNoArgumentCallbackList | myScenarioPauseCallbacks |
| DtNoArgumentCallbackList | myPreScenarioRewindCallbacks |
| DtNoArgumentCallbackList | myPostScenarioRewindCallbacks |
| DtNoArgumentCallbackList | myPostTickCallbacks |
| DtFloat64 | myMaxDrainInputTime |
| DtFloat64 | myMinDrainInputTime |
| bool | myLogFrameRateStatistics |
| When set to true, the cgf will log frame rate statistics to disk. | |
| DtFilename | myLogFrameRateOutputDirectory |
| Directory to place log file output. | |
| bool | myOwnVrfCreatorFlag |
| These are essentially cached from the init call. | |
| DtVrfCreator * | myVrfCreator |
| bool | myRunInTimeManagementMode |
| bool | myFullyLoadTerrain |
| Flag indicating whether to fully load terrain subpages for paged terrain. | |
| bool | myAssertOnBlockingTerrainCalls |
| If true, blocking terrain calls will cause an assert when a debug back-end is in run mode. | |
| DtHlaExerciseClock * | myExerciseClockPtr |
| Cache a pointer to the exercise clock (created by the DtSimManager) for convenience. | |
| DtSimulationModelSet * | myDefaultModelSet |
| Default simulation model set. | |
| DtScenario | myScenarioToLoad |
| Used to contain the scenario we want to during loadScenario operation. | |
| bool | myWasPaused |
| Used to hold the paused state during a rewindScenario operaiton. | |
Private Member Functions | |
| DtCgf (const DtCgf &original) | |
| not implemented. Copying this class is not supported. | |
| DtCgf & | operator= (const DtCgf &original) |
| not implemented. Copying this class is not supported. | |
| static void | simCommandCallback (DtSimMessage *msg, void *usr) |
| Callback for receiving sim commands coming over the network. | |
| virtual void | processSimCommand (DtSimMessage *msg) |
| Callback for receiving sim commands coming over the network. | |
| static void | deferredLoadScenarioCallback (void *data) |
| Callback that performs the second-half of the work needed to load a scenario. | |
| virtual void | processDeferredLoadScenario () |
| Callback that performs the second-half of the work needed to load a scenario. | |
| static void | deferredRewindCallback (void *data) |
| Callback that performs the second-half of the work needed to rewind a scenario. | |
| virtual void | processDeferredRewind () |
| Callback that performs the second-half of the work needed to rewind a scenario. | |
An instance of DtCgf is an object representing a CGF (Computer Generated Forces).
Through this class you can control the high-level functions of a CGF, including the following:
| DtCgf::DtCgf | ( | const DtSimulationAddress & | addr, |
| DtU32 | sessionId = 1 |
||
| ) |
Constructor.
Object is not usable until init is called. addr is the DIS/RPR site Id/application Id address of the simulation. sessionId indicates the session in which this CGF is participating. VR-Forces apps with the same session Id are capable of exchanging interface messages (and therefore capable of controlling one another, i.e. creating and destroying entities and objects, tasking, etc.).
| virtual DtCgf::~DtCgf | ( | ) | [virtual] |
Destructor.
| DtCgf::DtCgf | ( | const DtCgf & | original | ) | [private] |
not implemented. Copying this class is not supported.
| virtual void DtCgf::init | ( | DtExerciseConn * | conn, |
| DtVrfCreator * | creator = 0, |
||
| int | entityAdvisory = 100 |
||
| ) | [virtual] |
Init function - creates and initializes all the factories, members, and other objects used by the cgf to perform the simulation.
Note that the order in which components are created is the order in which they are ticked.
| conn | A preexisting exercise connection. The cgf does not take ownership of the connect - the user is responsible for deleting it. |
| creator | An optional parameter which defaults to 0. If not specified, the cgf will create its own DtVrfCreator, and maintain ownership over it. If the creator is user specified, then the cgf will maintain knowledge of it, but will not be responsible for ownership - the user must delete it. |
| entityAdvisory | An estimate of the expected number of vrfobjects to be simulated. Defaults to 100. |
| virtual void DtCgf::tick | ( | ) | [virtual] |
Tick the simulation engine, allowing our internal clock to determine the current time.
| virtual void DtCgf::sendFinalStatus | ( | ) | [virtual] |
Sends a final status which is to indicate this cgf is being deleted and ticks the exercise connection to send out.
| virtual bool DtCgf::loadScenario | ( | const DtFilename & | name | ) | [virtual] |
I. Scenario management.
Load the specified scenario file, making it the current scenario. All objects in the scenario will be loaded, and the object map will not be processed. Calls loadScenario(const DtScenario& scenario).
| virtual bool DtCgf::loadScenario | ( | const DtScenario & | scenario | ) | [virtual] |
Load the specified scenario, making it the current scenario.
All objects in the scenario will be loaded, and the object map will not be processed. Note that this initiates the load scenario process, closing the current scenario, and then registering the post-tick callback deferredLoadScenario to complete the load operation. Calling tick() will complete the load.
| virtual bool DtCgf::newScenario | ( | const DtFilename & | dbname = DtFilename::nullFilename(), |
| const DtFilename & | simulationModelSet = DtFilename::nullFilename() |
||
| ) | [virtual] |
Create a new scenario, making it the current scenario.
If a terrain filename is specified, loads the terrain database after the first call to tick(). Loads the parameter database file. If no parameter database filename is given, loads the default parameter database.
| virtual bool DtCgf::saveScenario | ( | const DtFilename & | savename | ) | [virtual] |
Save the current scenario.
Only local objects will be saved into the scenario -- objects from other back-ends will not be saved and an object map will not be created.
| virtual void DtCgf::closeScenario | ( | ) | [virtual] |
Close the current scenario Removes all objects, unloads terrain.
| virtual bool DtCgf::loadAdditionalObjectParameters | ( | const DtFilename & | paramsFileName | ) | [virtual] |
Loads an additional OPD file.
Any types specified in the additional parameter database that already exist are replaced with the new entries. All others are added to the current set of parameters.
| virtual void DtCgf::loadCoreSimulationModelSets | ( | ) | [virtual] |
Loads all "core" simulation model sets.
These are the SMSs that are in the simulationModelSets/core directory.
| virtual void DtCgf::run | ( | ) | [virtual] |
Put the simulation engine into run mode.
By default, the CGF starts out in run mode.
| virtual void DtCgf::pause | ( | ) | [virtual] |
Put the simulation engine into pause mode.
| virtual void DtCgf::rewind | ( | ) | [virtual] |
Rewind the simulation engine.
Removes all objects, and loads last saved scenario files, if they exist. Does not unload terrain. Note that this initiates the rewind scenario process. It registers the post-tick callback deferredRewindScenario to complete the rewind operation.
| virtual void DtCgf::setForceParameterDbReload | ( | bool | reload | ) | [virtual] |
Forces loadScenario to reload the OPD when loadParameterDb() is called.
Normally, the parameter database is only reloaded if it has a different name than the one currently loaded.
| virtual bool DtCgf::forceParameterDbReload | ( | ) | const [virtual] |
Forces loadScenario to reload the OPD when loadParameterDb() is called.
Normally, the parameter database is only reloaded if it has a different name than the one currently loaded.
| virtual void DtCgf::setEnableResourceMonitor | ( | bool | b | ) | [virtual] |
Enable/disable resource manager.
When the resource manager is enabled, the sim will respond to network requests for resource status of various entities.
| virtual bool DtCgf::isResourceMonitorEnabled | ( | ) | const [virtual] |
Enable/disable resource manager.
When the resource manager is enabled, the sim will respond to network requests for resource status of various entities.
| virtual const DtFilename& DtCgf::defaultTerrainDirectory | ( | ) | [virtual] |
Set application instance (windows-only)
Set/Get the default directory where terrain databases are searched for. Initialized from the VRF_defaultTerrainDatabasePath variable in the vrfSim.mtl config file. When searching for a given terrain database to load, it searches in the following order: 1 - Searches for terrain file using the filename in the scenario file (absolute path if one is specified, otherwise relative to the application path) 2 - Searches in the default terrain directory, given by the VRF_defaultTerrainDatabasePath 3 - Searches in in the VRF_TERRAIN_PATH environment variable, if the the variable is specified.
| virtual void DtCgf::setDefaultTerrainDirectory | ( | const DtFilename & | directory | ) | [virtual] |
Set application instance (windows-only)
Set/Get the default directory where terrain databases are searched for. Initialized from the VRF_defaultTerrainDatabasePath variable in the vrfSim.mtl config file. When searching for a given terrain database to load, it searches in the following order: 1 - Searches for terrain file using the filename in the scenario file (absolute path if one is specified, otherwise relative to the application path) 2 - Searches in the default terrain directory, given by the VRF_defaultTerrainDatabasePath 3 - Searches in in the VRF_TERRAIN_PATH environment variable, if the the variable is specified.
| virtual const DtFilename& DtCgf::defaultSimulationModelSetFilename | ( | ) | [virtual] |
Set/get the name of the default simulation model set to load (what to load when no parameter database is specified).
By default, this file is ...sms. This simulation model set will be loaded on startup.
| virtual void DtCgf::setDefaultSimulationModelSetFilename | ( | const DtFilename & | filename | ) | [virtual] |
Set/get the name of the default simulation model set to load (what to load when no parameter database is specified).
By default, this file is ...sms. This simulation model set will be loaded on startup.
| virtual void DtCgf::setUseDIGuy | ( | bool | diguy | ) | [virtual] |
Turn on/off using DI-Guy Characters in Vr-forces.
| virtual bool DtCgf::useDIGuy | ( | ) | const [virtual] |
Turn on/off using DI-Guy Characters in Vr-forces.
| virtual const DtFilename& DtCgf::diGuyCharacterDataFilename | ( | ) | [virtual] |
Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file.
| virtual void DtCgf::setDIGuyCharacterDataFilename | ( | const DtFilename & | filename | ) | [virtual] |
Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file.
| virtual const DtFilename& DtCgf::diGuyAnimationsFilename | ( | ) | [virtual] |
Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file.
| virtual void DtCgf::setDIGuyAnimationsFilename | ( | const DtFilename & | filename | ) | [virtual] |
Set/get the name of the DI-Guy configuration files to load The Character Data file is generated from DI-Guy The Animations file is an mtl file used to extend and more fully define the animations from the character data file.
| virtual DtSimulationModelSet* DtCgf::defaultModelSet | ( | ) | [virtual] |
Returns default model set.
If one does not exist, will create and load one from the current default model set filename
| virtual void DtCgf::deleteObject | ( | const DtString & | name | ) | const [virtual] |
II. VR-Forces Object management.
All VR-Force's objects can be deleted by their unique name regardless of their type.
| virtual void DtCgf::deleteObject | ( | const DtEntityIdentifier & | objectIdentifier | ) | const [virtual] |
All VR-Force's objects can be deleted by their object identifier (site id : application id : object number).
| virtual DtVrfObject* DtCgf::createWaypoint | ( | const DtVector & | localPosition, |
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
A. Control objects.
Waypoints Create a new waypoint. Returns a pointer to a newly created DtVrfObject representing the waypoint.
| virtual DtVrfObject* DtCgf::createRoute | ( | const DtList & | vertices, |
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
Routes.
Create a new route. Returns a pointer to a newly created DtVrfObject representing the route.
| virtual DtVrfObject* DtCgf::createPhaseLine | ( | const DtVector & | dbPoint1, |
| const DtVector & | dbPoint2, | ||
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
Phase Lines.
Create a new phase line. Returns a pointer to a newly created DtVrfObject representing the phase line. Phase lines are a 2-D line segment formed by 2 vertices.
| virtual DtVrfObject* DtCgf::createControlArea | ( | const DtList & | vertices, |
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
Control Areas.
Create a new control area. Returns a pointer to a newly created DtVrfObject representing the control area.
| virtual DtVrfObject* DtCgf::createObstacle | ( | const DtList & | vertices, |
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
Obstacles.
Create a new obstacle. Returns a pointer to a newly created DtVrfObject representing the obstacle.
| virtual DtVrfObject* DtCgf::createDisaggregationArea | ( | const DtList & | vertices, |
| const DtString & | uniqueName = DtString::nullString() |
||
| ) | const [virtual] |
Disaggregation Area.
Create a new disaggregation area (triggers automatic disaggregation of aggregates that enter the area). Returns a pointer to a newly created DtVrfObject representing the disaggregation area.
| virtual DtVrfObject* DtCgf::createEntity | ( | const DtEntityType & | entityType, |
| DtForceType | force, | ||
| const DtVector & | dbPosition, | ||
| DtReal | heading, | ||
| const DtString & | entityName = DtString::nullString(), |
||
| bool | allowBlocking = true, |
||
| std::list< DtAdminContent * > * | initialAdminContent = 0 |
||
| ) | const [virtual] |
B. Entity and Aggregate management.
Individual Entities Create a new entity of the given force type and object type, at the given position and heading.
| Input | |
| entityType | the DIS/RPR 7-byte enumeration. See EntityTypes.h for enumerations. |
| force | the DIS/RPR enumeration for force types, extended to allow up to 255 different types. See disEnums.h for the standard enumerations. |
| dbPosition | the coordinate system of the loaded terrain database. |
| heading | heading in radians, measured clockwise from North. |
| entityName | the object name of the entity. By default, it is set to a null string, indicating that VR-Forces should generate a new name for the entity. |
| allowBlocking | Determines if the call should block to allow terrain to page in. If the simulation is running when createEntity is called this should be set to false. |
| initialAdminContent | If included, the adminContent messages are passed to the entity immediately upon creation, as if you had sent adminMessages on the creation instant. |
| virtual DtVrfObject* DtCgf::createAggregate | ( | const DtEntityType & | aggregateType, |
| DtForceType | force, | ||
| const DtVector & | localPosition, | ||
| DtReal | heading, | ||
| DtList * | subordinateNames = 0, |
||
| const DtString & | aggregateName = DtString::nullString() |
||
| ) | const [virtual] |
Aggregates.
Create a new aggregate of the given force type and object type, at the given position and heading. Aggregate Returns a pointer to a newly created entity.
| Input | |
| aggregateType | The extended entity type (super type + DIS/RPR entity type). See EntityTypes.h for the standard enumerations and objTypeEnums.h for VR-Forces extended enumerations. |
| force | The DIS/RPR enumeration for force types, extended to allow up to 255 different types. See disEnums.h for the standard enumerations. |
| localPosition | is in the coordinate system of the loaded terrain database. |
| heading | heading in radians, measured clockwise from North. |
| subordinateNames | is an optional list of subordinate names of entities and/or aggregates to be aggregated under this new aggregate. The listis an ordered DtList of DtString*s, with the order of most significant subordinate (the 'leader') to the least. Only those subordinates that exist at the time of creation will be added to the aggregate (subordinates can always be added later by calling addSubordinate()). |
| aggregateName | The object name of the entity. By default, it is set to a null string, indicating that VR-Forces should generate a new name for the entity. |
| virtual DtVrfObject* DtCgf::createAggregate | ( | const DtEntityType & | aggregateType, |
| DtForceType | force, | ||
| const DtVector & | localPosition, | ||
| DtReal | heading, | ||
| bool | createSubordinates, | ||
| const DtString & | aggregateName = DtString::nullString(), |
||
| bool | allowBlocking = true |
||
| ) | const [virtual] |
Similar to previous function, but this version takes a bool createSubordinates argument instead of subordinateNames.
If createSubordinates is true, will create any subordinates listed in its "subordinate-objects" parameter database entry. If false, it just creates the aggregate.
| allowBlocking | Determines if the call should block to allow terrain to page in. If the simulation is running when createEntity is called this should be set to false. |
| virtual bool DtCgf::addSubordinate | ( | DtVrfObject * | subordinate, |
| DtVrfObject * | aggregate | ||
| ) | [virtual] |
Add a subordinate to a given aggregate.
| virtual bool DtCgf::removeSubordinate | ( | DtVrfObject * | subordinate, |
| DtVrfObject * | aggregate | ||
| ) | [virtual] |
Remove a subordinate from given aggregate.
| virtual void DtCgf::assignTask | ( | DtVrfObject * | entity, |
| const DtSimTask & | task | ||
| ) | [virtual] |
III. Plans and tasks.
Assigns a task to an entity. If the entity is currently executing a plan, the task will be a 'retask', that is, this task will replace whatever it was currently working on.
| virtual void DtCgf::sendSetDataRequest | ( | DtVrfObject * | entity, |
| const DtSetDataRequest & | request | ||
| ) | [virtual] |
Sends a set data request an entity.
Set data requests are used to request immediate changes in an entity, e.g. set heading (entity instantly changes orientation), and set restore (entity is immediately restored to full resources and health).
| virtual void DtCgf::assignPlanByName | ( | const DtString & | name, |
| const DtPlan & | plan | ||
| ) | [virtual] |
Assigns a plan to the named object.
| virtual void DtCgf::abandonPlan | ( | DtVrfObject * | entity | ) | [virtual] |
Command the entity/aggregate corresponding to abandon its plan.
| virtual void DtCgf::restartPlan | ( | DtVrfObject * | entity | ) | [virtual] |
Command the entity/aggregate corresponding to restart its plan.
| virtual void DtCgf::logObjectConsoleToFile | ( | DtVrfObject * | object, |
| DtFilename | filename = DtFilename::nullFilename() |
||
| ) | [virtual] |
Object Logging.
Directs the output of the object console of the specified object to the specified file. If the filename is not specified, the log file will be named using the name of the object.
| virtual void DtCgf::stopLoggingObjectConsoleToFile | ( | DtVrfObject * | object | ) | [virtual] |
Stops logging the console output for the object to a file.
| virtual void DtCgf::setObjectConsoleNotificationLevel | ( | DtVrfObject * | object, |
| DtNotifyLevelType | level | ||
| ) | [virtual] |
Sets the notification level of a specific object console.
This will affect what messages are sent the a log file, the GUI object console, and the sim engine console window.
| virtual DtSimManager* DtCgf::simManager | ( | ) | const [virtual] |
Accessors.
DtSimManager maintains the simulation clock, the scheduler, and the message interface.
| virtual DtResourceMonitor* DtCgf::resourceMonitor | ( | ) | const [virtual] |
DtResourceMonitor maintains the requests for updating resources to the network or to the console.
| virtual DtVrfObjectIdGenerator* DtCgf::vrfObjectIdGenerator | ( | ) | const [virtual] |
DtVrfObjectIdGenerator creates new object ids for newly created publishers.
| virtual DtFactoryManager* DtCgf::factoryManager | ( | ) | const [virtual] |
DtFactoryManager contains all of the class factories (e.g.
component factory, state repository factory, etc.).
| virtual DtVrfObjectManager* DtCgf::vrfObjectManager | ( | ) | const [virtual] |
DtVrfObjectManager maintains all of the simulated entities, aggregates, and control objects in the simulation.
| virtual DtAggregateSpatialModel* DtCgf::aggregateSpatialModel | ( | ) | const [virtual] |
DtAggregateSpatialModel maintains the aggregate location state (position, orientation, and extent) of all aggregates in the simulation.
| virtual DtDetonationManager* DtCgf::detonationManager | ( | ) | const [virtual] |
The detonation manager processes all the detonation interactions in the simulation and notifies the appropriate entities of relevant detonations.
| virtual DtFireManager* DtCgf::fireManager | ( | ) | const [virtual] |
The fire manager processes all the fire interactions in the simulation and notifies the appropriate entities of relevant for under-fire determination.
| virtual DtScenarioExtrasMgr* DtCgf::scenarioExtrasMgr | ( | ) | const [virtual] |
The Scenario Extras manager holds scenario data not tied to a particular entity: Force and hostility data Spawn templates.
| virtual DtVrfParameterDb* DtCgf::parameterDatabase | ( | ) | const [virtual] |
Parameter database used in creation and initialization of DtVrfObjects.
| virtual DtGlobalPlanManager* DtCgf::globalPlanManager | ( | ) | [virtual] |
DtGlobalPlanManager maintains the list of global (non-entity) plans.
| virtual DtTerrainInterface* DtCgf::terrainInterface | ( | ) | [virtual] |
| virtual const DtTerrainInterface* DtCgf::terrainInterface | ( | ) | const [virtual] |
| virtual void DtCgf::setTerrainInterface | ( | DtTerrainInterface * | newTerrainDatabase | ) | [virtual] |
Sets the terrain database.
| virtual DtPhysicalWorld* DtCgf::physicalWorld | ( | ) | [virtual] |
| virtual const DtPhysicalWorld* DtCgf::physicalWorld | ( | ) | const [virtual] |
| virtual void DtCgf::setPhysicalWorld | ( | DtPhysicalWorld * | newPhysicalWorld | ) | [virtual] |
Sets the physical world.
| virtual DtCommModelManager* DtCgf::commModelManager | ( | ) | [virtual] |
| virtual const DtCommModelManager* DtCgf::commModelManager | ( | ) | const [virtual] |
| virtual DtScenario* DtCgf::scenario | ( | ) | const [virtual] |
Current scenario. May be 0, if there is no scenario currently loaded.
| virtual const DtSimulationAddress& DtCgf::simulationAddress | ( | ) | const [virtual] |
DIS/RPR site Id/application Id simulation address.
Uniquely identifies our simulator in an exercise.
| virtual int DtCgf::sessionId | ( | ) | const [virtual] |
Session id, which is an integer identifier used to determine which back-ends have simulation access/control over one another.
Only simulation back-ends with common session Ids can send/recieve radio messages, tasks, entity/object creation messages etc. (in addition to the normal DIS/RPR messages).
| virtual DtVrfStatusPublisher* DtCgf::statusPublisher | ( | ) | const [virtual] |
Status publisher.
Publishes our presence as a VR-Forces simulator on the network.
| virtual DtExerciseConn* DtCgf::exerciseConn | ( | ) | const [virtual] |
Returns a pointer to the VR-Link exercise connection, through which all network PDUs/interactions are sent/received.
| virtual DtStealthRemoteController* DtCgf::stealthRemoteController | ( | ) | const [virtual] |
Returns a pointer to the stealth remote controller.
| virtual void DtCgf::useMapDatum | ( | const DtMapDatum & | mapDatum | ) | [virtual] |
Set the DtMapDatum to use for geocentric to geodetic conversion.
For more information see "Choosing a Reference Ellipsoid" in the VR-Link Developer's Guide.
| virtual void DtCgf::setParameterDbLoaded | ( | bool | flag | ) | [virtual] |
Set to false to reload parameter database on next tick.
| virtual void DtCgf::setMaxDrainInputTime | ( | DtFloat64 | maxTime | ) | [virtual] |
| virtual DtFloat64 DtCgf::maxDrainInputTime | ( | ) | const [virtual] |
| virtual void DtCgf::setMinDrainInputTime | ( | DtFloat64 | minTime | ) | [virtual] |
| virtual DtFloat64 DtCgf::minDrainInputTime | ( | ) | const [virtual] |
| virtual bool DtCgf::logFrameRateStatistics | ( | ) | const [virtual] |
| virtual void DtCgf::setLogFrameRateStatistics | ( | bool | yesOrNo | ) | [virtual] |
| virtual void DtCgf::setLogFrameRateOutputDirectory | ( | const DtFilename & | ) | [virtual] |
| virtual const DtFilename& DtCgf::logFrameRateOutputDirectory | ( | ) | const [virtual] |
| virtual void DtCgf::setDefaultParameterDbDirectory | ( | const DtFilename & | filename | ) | [virtual] |
Set the default parameter database directory in which to look for the parameter database files specified in scenario files, after trying to look for the file relative to the application path.
Initialized from the VRF_defaultParameterDatabasePath variable in vrfSim.mtl, by the DtVrfApp class.
| virtual void DtCgf::setRunInTimeManagementMode | ( | bool | yesOrNo | ) | [virtual] |
Run in HLA time management mode.
If true, back-end will act as both a time regulating and time constrained federate.
| virtual bool DtCgf::runInTimeManagementMode | ( | ) | const [virtual] |
| static void DtCgf::startTimeManagement | ( | void * | usr | ) | [static] |
Callback functions to be executed as post-drain callbacks on the DtExerciseConnection.
Calls corresponding virtual process{Start,Stop}TimeManagement() functions.
| static void DtCgf::stopTimeManagement | ( | void * | usr | ) | [static] |
| virtual void DtCgf::processStartTimeManagement | ( | ) | [virtual] |
Starts/stops HLA time management.
Enables/disables back-end as a time regulating and constrained federate.
| virtual void DtCgf::processStopTimeManagement | ( | ) | [virtual] |
| virtual void DtCgf::setFullyLoadTerrain | ( | bool | yesOrNo | ) | [virtual] |
| virtual bool DtCgf::fullyLoadTerrain | ( | ) | const [virtual] |
| virtual void DtCgf::setAssertOnBlockingTerrainCalls | ( | bool | b | ) | [virtual] |
If true, blocking terrain calls will cause an assert when a debug back-end is in run mode.
When the DtCgf is initialized by DtVrfApp, this will be set by the vrfSim.mtl option read in by DtVrfSimOptions.
| virtual bool DtCgf::assertOnBlockingTerrainCalls | ( | ) | const [virtual] |
If true, blocking terrain calls will cause an assert when a debug back-end is in run mode.
When the DtCgf is initialized by DtVrfApp, this will be set by the vrfSim.mtl option read in by DtVrfSimOptions.
| virtual void DtCgf::addPluginToLoad | ( | const DtString & | ) | [virtual] |
Plugin handling.
Adds a plugin to load durin the init process. Make sure to add plugins here if your plugin wants to create a higher level class (DtVrfObjectManager, DtVrfSimManager, etc)
| virtual void DtCgf::setLoadPluginsIfVersionMismatch | ( | bool | ) | [virtual] |
Set to true if want to load plugins even if version mismatch.
By default false. Passes to plugin manager
| virtual bool DtCgf::loadPluginsIfVersionMismatch | ( | ) | const [virtual] |
Access the vrfCreator.
| const DtVrfCreator* DtCgf::vrfCreator | ( | ) | const |
Access the vrfCreator.
| virtual void DtCgf::addPreLoadTerrainCallback | ( | DtCallbackList< const DtFilename & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before a new terrain is loaded, with the filename of the terrain passed into the callback.
The callback function signature is callback(const DtFilename&, void* usr)
| virtual void DtCgf::removePreLoadTerrainCallback | ( | DtCallbackList< const DtFilename & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before a new terrain is loaded, with the filename of the terrain passed into the callback.
The callback function signature is callback(const DtFilename&, void* usr)
| virtual void DtCgf::addPostLoadTerrainCallback | ( | DtCallbackList< const DtFilename & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after a new terrain is loaded, with the filename of the terrain passed into the callback.
The callback function signature is callback(const DtFilename&, void* usr)
| virtual void DtCgf::removePostLoadTerrainCallback | ( | DtCallbackList< const DtFilename & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after a new terrain is loaded, with the filename of the terrain passed into the callback.
The callback function signature is callback(const DtFilename&, void* usr)
| virtual void DtCgf::addPreLoadScenarioCallback | ( | DtCallbackList< DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before a new scenario is loaded.
This also is called when a new scenario is created, and not loaded from a file. The callback function signature is callback(DtScenario&, void* usr)
| virtual void DtCgf::removePreLoadScenarioCallback | ( | DtCallbackList< DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before a new scenario is loaded.
This also is called when a new scenario is created, and not loaded from a file. The callback function signature is callback(DtScenario&, void* usr)
| virtual void DtCgf::addPostLoadScenarioCallback | ( | DtCallbackList< const DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked after a scenario is loaded.
This also is called when a new scenario is created, and not loaded from a file. The callback function signature is callback(const DtScenario&, void* usr)
| virtual void DtCgf::removePostLoadScenarioCallback | ( | DtCallbackList< const DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked after a scenario is loaded.
This also is called when a new scenario is created, and not loaded from a file. The callback function signature is callback(const DtScenario&, void* usr)
| virtual void DtCgf::addPreSaveScenarioCallback | ( | DtCallbackList< DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the current scenario is saved.
The callback function signature is callback(DtScenario&, void* usr)
| virtual void DtCgf::removePreSaveScenarioCallback | ( | DtCallbackList< DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the current scenario is saved.
The callback function signature is callback(DtScenario&, void* usr)
| virtual void DtCgf::addPostSaveScenarioCallback | ( | DtCallbackList< const DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the current scenario is saved.
The callback function signature is callback(const DtScenario&, void* usr)
| virtual void DtCgf::removePostSaveScenarioCallback | ( | DtCallbackList< const DtScenario & >::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the current scenario is saved.
The callback function signature is callback(const DtScenario&, void* usr)
| virtual void DtCgf::addPreCloseScenarioCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the current scenario is closed.
The callback function signature is callback(void* usr)
| virtual void DtCgf::removePreCloseScenarioCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the current scenario is closed.
The callback function signature is callback(void* usr)
| virtual void DtCgf::addPostCloseScenarioCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the current scenario is closed.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removePostCloseScenarioCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the current scenario is closed.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::addScenarioPauseCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is put into the pause state.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removeScenarioPauseCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is put into the pause state.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::addScenarioRunCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is put into the run state.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removeScenarioRunCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is put into the run state.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::addPreScenarioRewindCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is rewound.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removePreScenarioRewindCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just before the scenario is rewound.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::addPostScenarioRewindCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the scenario is done rewinding.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removePostScenarioRewindCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked just after the scenario is done rewinding.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::addPostTickCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked at the end of the tick function.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::removePostTickCallback | ( | DtNoArgumentCallbackList::DtCallbackFunctionType | fcn, |
| void * | usrData | ||
| ) | [virtual] |
Callbacks invoked at the end of the tick function.
The callback function signature is: void callback(void* usr)
| virtual void DtCgf::setTimeToQuit | ( | bool | ) | [virtual] |
If true, time for the app to quit.
| virtual bool DtCgf::timeToQuit | ( | ) | const [virtual] |
If true, time for the app to quit.
| virtual bool DtCgf::executeSimCommand | ( | const DtSimCommand & | simCommand | ) | [virtual] |
Executes the provided simulation command using the DtSimCommandExecutor from the factory.
| static void DtCgf::objectParametersOpCallback | ( | DtSimMessage * | msg, |
| void * | usr | ||
| ) | [static] |
Callback for parameter database load/save messages.
Expects messages of type DtObjectParametersOpMessageType. Calls processObjectParametersOp to handle the message.
| static void DtCgf::scenarioDescriptionCallback | ( | DtSimMessage * | , |
| void * | usr | ||
| ) | [static, protected] |
Callback for scenario description requests.
| virtual void DtCgf::processScenarioDescription | ( | DtSimMessage * | ) | [protected, virtual] |
not implemented. Copying this class is not supported.
| virtual void DtCgf::loadAllPlugins | ( | ) | [protected, virtual] |
Called from init, will load all plugins scheduled to load by calling loadPlugin for each.
| virtual bool DtCgf::loadComponentAttachmentTable | ( | const DtFilename & | filename | ) | [protected, virtual] |
Clears out the current component attachment table and loads the specified file.
| virtual bool DtCgf::loadTerrain | ( | const DtFilename & | filename | ) | [protected, virtual] |
Load the given terrain database file filename, returning a pointer to the terrain data in terrain.
Looks for the terrain in the following order:
| virtual DtFilename DtCgf::findTerrainFile | ( | const DtFilename & | startFile, |
| const std::vector< DtFilename > & | searchPaths, | ||
| const std::string & | extension | ||
| ) | const [protected, virtual] |
Given the terrain filename, searchpaths, and extension to use (instead of the supplied extension) see if the terrain file can be found.
If so, return the terrain filename, else return an empty string
| virtual void DtCgf::unloadTerrain | ( | ) | [protected, virtual] |
Unload the terrain from memory.
| virtual bool DtCgf::loadOrderOfBattle | ( | const DtFilename & | filename | ) | [protected, virtual] |
Load the given order of battle file.
| virtual bool DtCgf::loadParameterDb | ( | const DtFilename & | filename | ) | [protected, virtual] |
Clears out the current parameter database and loads the given parameter database file.
| virtual bool DtCgf::loadObjectParametersDBFile | ( | const DtFilename & | opdFile | ) | [protected, virtual] |
Load the given opd file; Returns true upon success, false otherwise.
| virtual bool DtCgf::loadPhysicalWorldFile | ( | const DtFilename & | file, |
| bool | force = false |
||
| ) | [protected, virtual] |
Loads the file into the physical world object (if it exists).
Returns true if file is loaded. Note that if the file to be loaded has already been loaded, the file will not be reloaded unless the force flag is true
| virtual bool DtCgf::loadPlans | ( | const DtFilename & | filename | ) | [protected, virtual] |
Load the given plan file.
| virtual bool DtCgf::loadGlobalPlans | ( | const DtFilename & | filename | ) | [protected, virtual] |
Load the specified global plan file.
| virtual void DtCgf::loadHostilityAndExtras | ( | const DtScenarioExplorer & | se | ) | [protected, virtual] |
A utility function that loads the following two sets of data.
| virtual bool DtCgf::loadForceHostility | ( | const DtFilename & | filename | ) | [protected, virtual] |
| virtual bool DtCgf::loadScenarioExtras | ( | const DtFilename & | filename | ) | [protected, virtual] |
| virtual void DtCgf::processObjectParametersOp | ( | DtSimMessage * | msg | ) | [protected, virtual] |
Process load/save parameter database messages.
Expects messages of type processObjectParametersOp.
| virtual void DtCgf::emptyParametersDB | ( | ) | [protected, virtual] |
Empties contents of parameter database and clears myDefaultParameterDatabase.
| virtual void DtCgf::setFrameRateMode | ( | const DtString & | mode, |
| DtReal | deltaTime | ||
| ) | [protected, virtual] |
Set the frame rate mode.
May be one of the following modes (defined in msgTypes.h):
"variable-frame" "fixed-frame" "fixed-frame-run-to-complete"
If the frame mode is of type "fixed-frame" or "fixed-frame-run-to-complete", then the deltaTime parameter is the duration of a single frame in seconds.
| virtual void DtCgf::setAutoReorganization | ( | bool | onOff | ) | [protected, virtual] |
Enable/disable auto-reorganization.
| virtual void DtCgf::drainInput | ( | ) | [protected, virtual] |
Calls drainInput() on exercise connection with the network specific variables.
| virtual DtVrfPlugin* DtCgf::loadPlugin | ( | const DtString & | ) | [protected, virtual] |
Given the name of a plugin, load it from disk and initialize it with this cgf.
Note that this can only be called during cgf initialization and should not be called after
| DtHlaExerciseClock* DtCgf::exerciseClock | ( | ) | const [protected] |
Accessor for exercise clock (myExerciseClockPtr).
Exercise clock is actually owned by DtSimManager. This function is provided for convenience in this class, because the DtCgf class is the one primarily responsible for manipulating the exercise clock.
| virtual bool DtCgf::setupCommModelsForScenario | ( | const DtScenarioExplorer & | e | ) | [protected, virtual] |
Given the names of the SMS and scenario comm model file names, sets up all comm models.
| virtual void DtCgf::updateReadyStatus | ( | ) | [protected, virtual] |
Updates the readiness status of the back end by: 1) Is there a scenario present (myScenario pointer is not 0) 2) Can the simulation be simulated (all pending operations are complete.
| virtual void DtCgf::processOrganizationManagerReady | ( | const DtOrganizationManagerReadyCallbackInfo & | ) | [protected, virtual] |
Callbacks invoked when the organization manager transitions states from ready to not ready.
| static void DtCgf::organizationManagerReadyCallback | ( | const DtOrganizationManagerReadyCallbackInfo & | , |
| void * | usr | ||
| ) | [static, protected] |
| static void DtCgf::simCommandCallback | ( | DtSimMessage * | msg, |
| void * | usr | ||
| ) | [static, protected] |
Callback for receiving sim commands coming over the network.
Calls executeSimCommand().
| virtual void DtCgf::processSimCommand | ( | DtSimMessage * | msg | ) | [protected, virtual] |
Callback for receiving sim commands coming over the network.
Calls executeSimCommand().
| static void DtCgf::deferredLoadScenarioCallback | ( | void * | data | ) | [static, protected] |
Callback that performs the second-half of the work needed to load a scenario.
Deferred to the end of DtCgf::tick to avoid messages from one scenario getting handled in a new scenario.
| virtual void DtCgf::processDeferredLoadScenario | ( | ) | [protected, virtual] |
Callback that performs the second-half of the work needed to load a scenario.
Deferred to the end of DtCgf::tick to avoid messages from one scenario getting handled in a new scenario.
| static void DtCgf::deferredRewindCallback | ( | void * | data | ) | [static, protected] |
Callback that performs the second-half of the work needed to rewind a scenario.
Deferred to the end of DtCgf::tick to avoid messages from one scenario getting handled in a new scenario.
| virtual void DtCgf::processDeferredRewind | ( | ) | [protected, virtual] |
Callback that performs the second-half of the work needed to rewind a scenario.
Deferred to the end of DtCgf::tick to avoid messages from one scenario getting handled in a new scenario.
| static DtOutputLogger& DtCgf::getGlobalFrameRateStatsLogger | ( | ) | [static, protected] |
Static Logging Functions.
| static std::string DtCgf::createStatsLogFilename | ( | const std::string & | originalFilename, |
| const DtSimManager & | simManager, | ||
| const DtScenario * | scenario, | ||
| const DtFilename & | logFrameRateDir | ||
| ) | [static, protected] |
| static void DtCgf::logScenarioLoad | ( | const DtSimManager & | simManager, |
| const DtScenario * | scenario, | ||
| const DtFilename & | logFrameOutDir | ||
| ) | [static, protected] |
| static void DtCgf::logScenarioRewind | ( | ) | [static, protected] |
| static void DtCgf::logScenarioClose | ( | ) | [static, protected] |
| static void DtCgf::logFrameRateStatsToFile | ( | DtSimManager * | simManager | ) | [static, protected] |
| void DtCgf::setVrfCreator | ( | DtVrfCreator * | creator | ) | [protected] |
Sets the vrfCreator to use.
If the cgf already owns a creator, then it is deleted before the new vrfCreator is set. Just setting the vrfCreator does not transfer ownership. A user allocated creator should be deleted by the user.
| bool DtCgf::ownVrfCreator | ( | ) | const [protected] |
Set/get whether or not the vrfCreator is owned by the Cgf or not.
| void DtCgf::setOwnVrfCreator | ( | bool | yesOrNo | ) | [protected] |
Set/get whether or not the vrfCreator is owned by the Cgf or not.
DtSimulationAddress DtCgf::mySimulationAddress [protected] |
Address for routing interface messages.
DtU32 DtCgf::mySessionId [protected] |
Session Id.
bool DtCgf::myOK [protected] |
Flag indicating whether we have been successfully initialized.
bool DtCgf::myTimeToQuit [protected] |
Flag indicating whether or not the app should quit.
DtVrfPluginManager* DtCgf::myPluginManager [protected] |
The current plugin manager.
std::vector<DtString> DtCgf::myPluginsToLoad [protected] |
bool DtCgf::myLoadPluginsIfVersionMismatch [protected] |
DtTerrainInterface* DtCgf::myTerrainInterface [protected] |
The current terrain database.
DtPhysicalWorld* DtCgf::myPhysicalWorld [protected] |
The current physical world.
DtCommModelManager* DtCgf::myCommModelManager [protected] |
DtExerciseConn* DtCgf::myExerciseConn [protected] |
The current exercise connection.
DtSimManager* DtCgf::mySimManager [protected] |
Pointer to the DtSimManager.
DtScenario* DtCgf::myScenario [protected] |
The current scenario.
DtVrfStatusPublisher* DtCgf::myStatusPublisher [protected] |
Pointer to the DtStatusPublisher.
DtVrfObjectManager* DtCgf::myVrfObjectManager [protected] |
Pointer to the DtVrfObjectManager.
DtAggregateSpatialModel* DtCgf::myAggregateSpatialModel [protected] |
DtDetonationManager* DtCgf::myDetonationManager [protected] |
DtFireManager* DtCgf::myFireManager [protected] |
DtResourceMonitor* DtCgf::myResourceMonitor [protected] |
Pointer to the DtResourceMonitor.
DtVrfObjectIdGenerator* DtCgf::myVrfObjectIdGenerator [protected] |
Pointer to the DtVrfObjectIdGenerator.
DtVrfParameterDb* DtCgf::myParameterDatabase [protected] |
Pointer to the DtVrfParameterDb.
bool DtCgf::myForceParameterDbReload [protected] |
Forces loadScenario to re-load the parameter database.
DtGlobalPlanManager* DtCgf::myGlobalPlanManager [protected] |
DtJoyDeviceManager* DtCgf::myJoyDeviceManager [protected] |
Pointer to the DtJoyDeviceManager.
DtHostilityManager* DtCgf::myHostilityManager [protected] |
DtScenarioExtrasMgr* DtCgf::myScenarioExtrasManager [protected] |
Pointer to the DtStealthRemoteController.
DtFactoryManager* DtCgf::myFactoryManager [protected] |
Pointer to the DtFactoryManager.
DtFilename DtCgf::myVrfTerrainPathDirectory [protected] |
Terrain data directory from environment variable VRF_TERRAIN_PATH.
If specified, this is the 3rd place to look for a terrain database file, after trying to locate it in its given path, and then relative to the path in the VRF_defaultTerrainDatabasePath vrfSim.mtl variable.
DtFilename DtCgf::myDefaultTerrainDirectory [protected] |
Terrain database directory, initialized from VRF_defaultTerrainDatabasePath variable.
This is the second place to look for a terrain database specified in a scenario file, if we can't locate it relative to the application path.
DtFilename DtCgf::myDefaultSimulationModelSetFilename [protected] |
Default simulation model set file to load.
bool DtCgf::myUseDIGuy [protected] |
Set true to use DI-Guy Characters in Vr-forces.
DtFilename DtCgf::myDIGuyCharacterDataFilename [protected] |
DI-Guy Character Data file.
DtFilename DtCgf::myDIGuyAnimationsFilename [protected] |
DI_Guy animation configuration file to load.
bool DtCgf::myParameterDbLoaded [protected] |
Set to true if parameter database has been loaded via loadParameterDatabase call.
If you load a parameter database by another call, set this flag to true
DtFilename DtCgf::myCurrentParameterDatabaseFilename [protected] |
Filename of currently loaded parameter database.
DtFilename DtCgf::myDefaultParameterDbDirectory [protected] |
Default parameter database directory to search in when parameter database being specified is not an absolute path.
By default, the directory is "../data/parameters".
DtCallbackList<const DtFilename&> DtCgf::myPreLoadTerrainCallbacks [protected] |
DtCallbackList<const DtFilename&> DtCgf::myPostLoadTerrainCallbacks [protected] |
DtCallbackList<DtScenario&> DtCgf::myPreLoadScenarioCallbacks [protected] |
DtCallbackList<const DtScenario&> DtCgf::myPostLoadScenarioCallbacks [protected] |
DtCallbackList<DtScenario&> DtCgf::myPreSaveScenarioCallbacks [protected] |
DtCallbackList<const DtScenario&> DtCgf::myPostSaveScenarioCallbacks [protected] |
DtNoArgumentCallbackList DtCgf::myPostTickCallbacks [protected] |
DtFloat64 DtCgf::myMaxDrainInputTime [protected] |
DtFloat64 DtCgf::myMinDrainInputTime [protected] |
bool DtCgf::myLogFrameRateStatistics [protected] |
When set to true, the cgf will log frame rate statistics to disk.
DtFilename DtCgf::myLogFrameRateOutputDirectory [protected] |
Directory to place log file output.
bool DtCgf::myOwnVrfCreatorFlag [protected] |
These are essentially cached from the init call.
This is necessary as the load terrain
DtVrfCreator* DtCgf::myVrfCreator [protected] |
bool DtCgf::myRunInTimeManagementMode [protected] |
bool DtCgf::myFullyLoadTerrain [protected] |
Flag indicating whether to fully load terrain subpages for paged terrain.
bool DtCgf::myAssertOnBlockingTerrainCalls [protected] |
If true, blocking terrain calls will cause an assert when a debug back-end is in run mode.
When the DtCgf is initialized by DtVrfApp, this will be set by the vrfSim.mtl option read in by DtVrfSimOptions.
DtHlaExerciseClock* DtCgf::myExerciseClockPtr [protected] |
Cache a pointer to the exercise clock (created by the DtSimManager) for convenience.
While the DtSimManager creates the exercise clock, this class is primarily responsible for manipulating the clock.
DtSimulationModelSet* DtCgf::myDefaultModelSet [protected] |
Default simulation model set.
This is created when the default simulation model set filename is set or on init() if one does not exist
DtScenario DtCgf::myScenarioToLoad [protected] |
Used to contain the scenario we want to during loadScenario operation.
The act of loading a scenario starts out in the loadScenario call, but much of the work occurs in deferredScenarioLoad (executed in a post-tick callback). Both functions need access to this data.
bool DtCgf::myWasPaused [protected] |
Used to hold the paused state during a rewindScenario operaiton.
The act of rewinding ascenario starts out in the loadScenario call, but much of the work occurs in deferredScenarioLoad (executed in a post-tick callback). Both functions need access to this data.