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VR-Forces 4.0.4 Class Documentation
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| addCollisionObjectsToWorld(DtCollObjMeshPairList *collObjMeshPairs) | DtCollisionWorld | [virtual] |
| addCollisionObjectToWorld(btCollisionObject *collisionObject, DtTriangleMeshWithSoil *triangleMesh) | DtCollisionWorld | [virtual] |
| allIntersectsAlongChord(const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const | DtCollisionWorld | [virtual] |
| bulletCollisionWorld() | DtCollisionWorld | [virtual] |
| chordIntersect(const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const | DtCollisionWorld | [virtual] |
| drawDebugInfo() const | DtCollisionWorld | [virtual] |
| DtCollisionWorld(const DtCollisionWorld &) | DtCollisionWorld | [private] |
| DtCollisionWorld() | DtCollisionWorld | |
| initialize() | DtCollisionWorld | [virtual] |
| meshToCollObjMMap() const | DtCollisionWorld | [virtual] |
| myBroadphaseInterface | DtCollisionWorld | [protected] |
| myCollisionConfiguration | DtCollisionWorld | [protected] |
| myCollisionDispatcher | DtCollisionWorld | [protected] |
| myCollisionWorld | DtCollisionWorld | [protected] |
| myMeshList | DtCollisionWorld | [protected] |
| myMeshToCollObjMMap | DtCollisionWorld | [protected] |
| myMutex | DtCollisionWorld | [mutable, protected] |
| operator=(const DtCollisionWorld &) | DtCollisionWorld | [private] |
| removeCollisionObjectFromWorld(btCollisionObject *collisionObject) | DtCollisionWorld | [virtual] |
| setDebugDrawer(btIDebugDraw *drawer) | DtCollisionWorld | [virtual] |
| sphereIntersect(const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const | DtCollisionWorld | [virtual] |
| ~DtCollisionWorld() | DtCollisionWorld | [virtual] |