VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Attributes
DtCollisionWorld Class Reference

This class contains a Bullet btCollisionWorld, and also maintains ownership of the collision objects that are added to this world. More...

List of all members.

Public Member Functions

 DtCollisionWorld ()
virtual ~DtCollisionWorld ()
virtual void initialize ()
virtual btCollisionWorld * bulletCollisionWorld ()
virtual const
DtMeshToCollObjMMap *const 
meshToCollObjMMap () const
virtual void addCollisionObjectToWorld (btCollisionObject *collisionObject, DtTriangleMeshWithSoil *triangleMesh)
virtual void addCollisionObjectsToWorld (DtCollObjMeshPairList *collObjMeshPairs)
virtual unsigned int removeCollisionObjectFromWorld (btCollisionObject *collisionObject)
virtual bool chordIntersect (const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual bool allIntersectsAlongChord (const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual bool sphereIntersect (const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA) const
virtual void setDebugDrawer (btIDebugDraw *drawer)
virtual void drawDebugInfo () const

Protected Attributes

std::set
< DtTriangleMeshWithSoil * > 
myMeshList
 For now, I have removed the instancing capability.
DtMeshToCollObjMMap myMeshToCollObjMMap
btCollisionWorld * myCollisionWorld
btCollisionConfiguration * myCollisionConfiguration
btBroadphaseInterface * myBroadphaseInterface
btCollisionDispatcher * myCollisionDispatcher
tbb::spin_rw_mutex myMutex

Private Member Functions

 DtCollisionWorld (const DtCollisionWorld &)
 Not implemented.
DtCollisionWorldoperator= (const DtCollisionWorld &)
 Not implemented.

Detailed Description

This class contains a Bullet btCollisionWorld, and also maintains ownership of the collision objects that are added to this world.

This is the central class that can answer intersection queries with the currently loaded data.


Constructor & Destructor Documentation

Not implemented.

virtual DtCollisionWorld::~DtCollisionWorld ( ) [virtual]

Member Function Documentation

DtCollisionWorld& DtCollisionWorld::operator= ( const DtCollisionWorld ) [private]

Not implemented.

virtual void DtCollisionWorld::initialize ( ) [virtual]
virtual btCollisionWorld* DtCollisionWorld::bulletCollisionWorld ( ) [virtual]
virtual const DtMeshToCollObjMMap* const DtCollisionWorld::meshToCollObjMMap ( ) const [virtual]
virtual void DtCollisionWorld::addCollisionObjectToWorld ( btCollisionObject *  collisionObject,
DtTriangleMeshWithSoil triangleMesh 
) [virtual]
virtual void DtCollisionWorld::addCollisionObjectsToWorld ( DtCollObjMeshPairList collObjMeshPairs) [virtual]
virtual unsigned int DtCollisionWorld::removeCollisionObjectFromWorld ( btCollisionObject *  collisionObject) [virtual]
virtual void DtCollisionWorld::setDebugDrawer ( btIDebugDraw drawer) [virtual]
virtual void DtCollisionWorld::drawDebugInfo ( ) const [virtual]

Member Data Documentation

For now, I have removed the instancing capability.

This needs to be re-added, but in a different way. --NDK DtTriangleMeshWithSoil* mesh);

btCollisionWorld* DtCollisionWorld::myCollisionWorld [protected]
btCollisionConfiguration* DtCollisionWorld::myCollisionConfiguration [protected]
btBroadphaseInterface* DtCollisionWorld::myBroadphaseInterface [protected]
btCollisionDispatcher* DtCollisionWorld::myCollisionDispatcher [protected]
tbb::spin_rw_mutex DtCollisionWorld::myMutex [mutable, protected]

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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