VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Attributes
DtDIGuyAnimation Class Reference

The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity. More...

List of all members.

Public Member Functions

 DtDIGuyAnimation ()
 DtDIGuyAnimation (const DtString &name)
 DtDIGuyAnimation (const DtDIGuyAnimation &orig)
virtual ~DtDIGuyAnimation ()
DtDIGuyAnimationoperator= (const DtDIGuyAnimation &orig)
virtual void setPosture (const DtString &post)
 The ending posture of the animation.
virtual const DtStringposture () const
virtual DtDIGuyAnimationclone () const
 Returns a newly created clone of this class.
virtual void print ()
 Just prints out the contents to the console.
virtual void setAnimationName (const DtString &name)
 The name of the Di-guy Animation.
virtual const DtStringanimationName () const
 The name of the Di-guy Animation.
virtual void setDisplayName (const DtString &name)
 The name of the animation used for display--more user friendly and editable.
virtual const DtStringdisplayName () const
 The name of the animation used for display--more user friendly and editable.
virtual void setDuration (const double time)
 The duration of the animation.
virtual const double duration () const
 The duration of the animation.
virtual void setSpeed (const double speed)
 The speed of the animation if any.
virtual const double speed () const
 The speed of the animation if any.
virtual void setDirectionChange (const DtString &direction)
 The change in direction due to the animation if any.
virtual const DtStringdirectionChange () const
 The change in direction due to the animation if any.
virtual void setVariant (const DtString &var)
 The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...
virtual const DtStringvariant () const
 The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...

Protected Attributes

DtString myAnimationName
DtString myDisplayName
DtReal myAnimationDuration
DtReal myAnimationSpeed
DtString myAnimationPosture
DtString myAnimationDirectionChange
DtString myAnimationVariant

Detailed Description

The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity.


Constructor & Destructor Documentation

virtual DtDIGuyAnimation::~DtDIGuyAnimation ( ) [virtual]

Member Function Documentation

DtDIGuyAnimation& DtDIGuyAnimation::operator= ( const DtDIGuyAnimation orig)
virtual void DtDIGuyAnimation::setAnimationName ( const DtString name) [virtual]

The name of the Di-guy Animation.

virtual const DtString& DtDIGuyAnimation::animationName ( ) const [virtual]

The name of the Di-guy Animation.

virtual void DtDIGuyAnimation::setDisplayName ( const DtString name) [virtual]

The name of the animation used for display--more user friendly and editable.

virtual const DtString& DtDIGuyAnimation::displayName ( ) const [virtual]

The name of the animation used for display--more user friendly and editable.

virtual void DtDIGuyAnimation::setDuration ( const double  time) [virtual]

The duration of the animation.

virtual const double DtDIGuyAnimation::duration ( ) const [virtual]

The duration of the animation.

virtual void DtDIGuyAnimation::setSpeed ( const double  speed) [virtual]

The speed of the animation if any.

virtual const double DtDIGuyAnimation::speed ( ) const [virtual]

The speed of the animation if any.

virtual void DtDIGuyAnimation::setPosture ( const DtString post) [virtual]

The ending posture of the animation.

virtual const DtString& DtDIGuyAnimation::posture ( ) const [virtual]
virtual void DtDIGuyAnimation::setDirectionChange ( const DtString direction) [virtual]

The change in direction due to the animation if any.

virtual const DtString& DtDIGuyAnimation::directionChange ( ) const [virtual]

The change in direction due to the animation if any.

virtual void DtDIGuyAnimation::setVariant ( const DtString var) [virtual]

The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...

virtual const DtString& DtDIGuyAnimation::variant ( ) const [virtual]

The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...

virtual DtDIGuyAnimation* DtDIGuyAnimation::clone ( ) const [virtual]

Returns a newly created clone of this class.

virtual void DtDIGuyAnimation::print ( ) [virtual]

Just prints out the contents to the console.


Member Data Documentation


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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