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VR-Forces 4.0.4 Class Documentation
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The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity. More...
Public Member Functions | |
| DtDIGuyAnimation () | |
| DtDIGuyAnimation (const DtString &name) | |
| DtDIGuyAnimation (const DtDIGuyAnimation &orig) | |
| virtual | ~DtDIGuyAnimation () |
| DtDIGuyAnimation & | operator= (const DtDIGuyAnimation &orig) |
| virtual void | setPosture (const DtString &post) |
| The ending posture of the animation. | |
| virtual const DtString & | posture () const |
| virtual DtDIGuyAnimation * | clone () const |
| Returns a newly created clone of this class. | |
| virtual void | print () |
| Just prints out the contents to the console. | |
| virtual void | setAnimationName (const DtString &name) |
| The name of the Di-guy Animation. | |
| virtual const DtString & | animationName () const |
| The name of the Di-guy Animation. | |
| virtual void | setDisplayName (const DtString &name) |
| The name of the animation used for display--more user friendly and editable. | |
| virtual const DtString & | displayName () const |
| The name of the animation used for display--more user friendly and editable. | |
| virtual void | setDuration (const double time) |
| The duration of the animation. | |
| virtual const double | duration () const |
| The duration of the animation. | |
| virtual void | setSpeed (const double speed) |
| The speed of the animation if any. | |
| virtual const double | speed () const |
| The speed of the animation if any. | |
| virtual void | setDirectionChange (const DtString &direction) |
| The change in direction due to the animation if any. | |
| virtual const DtString & | directionChange () const |
| The change in direction due to the animation if any. | |
| virtual void | setVariant (const DtString &var) |
| The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal... | |
| virtual const DtString & | variant () const |
| The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal... | |
Protected Attributes | |
| DtString | myAnimationName |
| DtString | myDisplayName |
| DtReal | myAnimationDuration |
| DtReal | myAnimationSpeed |
| DtString | myAnimationPosture |
| DtString | myAnimationDirectionChange |
| DtString | myAnimationVariant |
The DtDIGuyAnimation class is a class that stores the DI-Guy animation information that is used to ensure the animation being displayed is insynch with the simulated entity.
| DtDIGuyAnimation::DtDIGuyAnimation | ( | const DtString & | name | ) |
| DtDIGuyAnimation::DtDIGuyAnimation | ( | const DtDIGuyAnimation & | orig | ) |
| virtual DtDIGuyAnimation::~DtDIGuyAnimation | ( | ) | [virtual] |
| DtDIGuyAnimation& DtDIGuyAnimation::operator= | ( | const DtDIGuyAnimation & | orig | ) |
| virtual void DtDIGuyAnimation::setAnimationName | ( | const DtString & | name | ) | [virtual] |
The name of the Di-guy Animation.
| virtual const DtString& DtDIGuyAnimation::animationName | ( | ) | const [virtual] |
The name of the Di-guy Animation.
| virtual void DtDIGuyAnimation::setDisplayName | ( | const DtString & | name | ) | [virtual] |
The name of the animation used for display--more user friendly and editable.
| virtual const DtString& DtDIGuyAnimation::displayName | ( | ) | const [virtual] |
The name of the animation used for display--more user friendly and editable.
| virtual void DtDIGuyAnimation::setDuration | ( | const double | time | ) | [virtual] |
The duration of the animation.
| virtual const double DtDIGuyAnimation::duration | ( | ) | const [virtual] |
The duration of the animation.
| virtual void DtDIGuyAnimation::setSpeed | ( | const double | speed | ) | [virtual] |
The speed of the animation if any.
| virtual const double DtDIGuyAnimation::speed | ( | ) | const [virtual] |
The speed of the animation if any.
| virtual void DtDIGuyAnimation::setPosture | ( | const DtString & | post | ) | [virtual] |
The ending posture of the animation.
| virtual const DtString& DtDIGuyAnimation::posture | ( | ) | const [virtual] |
| virtual void DtDIGuyAnimation::setDirectionChange | ( | const DtString & | direction | ) | [virtual] |
The change in direction due to the animation if any.
| virtual const DtString& DtDIGuyAnimation::directionChange | ( | ) | const [virtual] |
The change in direction due to the animation if any.
| virtual void DtDIGuyAnimation::setVariant | ( | const DtString & | var | ) | [virtual] |
The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...
| virtual const DtString& DtDIGuyAnimation::variant | ( | ) | const [virtual] |
The demeanor of the animation--refered to as variant in the character digest--sick, angry, confused, normal...
| virtual DtDIGuyAnimation* DtDIGuyAnimation::clone | ( | ) | const [virtual] |
Returns a newly created clone of this class.
| virtual void DtDIGuyAnimation::print | ( | ) | [virtual] |
Just prints out the contents to the console.
DtString DtDIGuyAnimation::myAnimationName [protected] |
DtString DtDIGuyAnimation::myDisplayName [protected] |
DtReal DtDIGuyAnimation::myAnimationDuration [protected] |
DtReal DtDIGuyAnimation::myAnimationSpeed [protected] |
DtString DtDIGuyAnimation::myAnimationPosture [protected] |
DtString DtDIGuyAnimation::myAnimationDirectionChange [protected] |
DtString DtDIGuyAnimation::myAnimationVariant [protected] |