VR-Forces 4.0.4 Class Documentation
Public Member Functions | Static Public Member Functions | Private Attributes
DtIndirectArtilleryPSR Class Reference
Inheritance diagram for DtIndirectArtilleryPSR:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtIndirectArtilleryPSR (DtVrfObject *vrfObject, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 constructor
 DtIndirectArtilleryPSR (const DtIndirectArtilleryPSR &orig, const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0)
 copy constructor
virtual ~DtIndirectArtilleryPSR ()
 destructor
DtIndirectArtilleryPSRoperator= (const DtIndirectArtilleryPSR &orig)
 assignment operator
virtual
DtVrfProcessStateRepository
clone (const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const
 returns a newly created copy of this object
virtual DtString type () const
 Returns the string type of this process state repository.
virtual void setNumberOfSalvos (int numSalvos)
 Get / Set the number of salvos state variable.
virtual int numberOfSalvos () const
virtual void setRoundsPerSalvo (int roundsPerSalvo)
 Get / Set the number of rounds per salvo state variable.
virtual int roundsPerSalvo () const
virtual void setStartTime (int startTime)
 Get / Set the start time state variable.
virtual int startTime () const
virtual void setStartTimeImmediate (bool flag)
 Get / Set the start time state variable.
virtual bool startTimeImmediate () const
virtual void setTimeBetweenSalvos (int timeBetweenSalvos)
 Get / Set the time between salvos state variable.
virtual int timeBetweenSalvos () const
virtual void setScatterTime (double scatterTime)
 Get / Set the time between salvos state variable.
virtual double scatterTime () const
virtual void setAltitude (double altitude)
 Get / Set the altitude state variable.
virtual double altitude () const
virtual void setWindDirection (double windDirection)
 Get / Set the wind offset direction (degrees) state variable. 0 = Due north, 90 = Due east.
virtual double windDirection () const
virtual void setWindDistance (double windDistance)
 Get / Set the wind offset direction (degrees) state variable. 0 = Due north, 90 = Due east.
virtual double windDistance () const
virtual void setMunitionType (DtEntityType const &munitionType)
 Get / Set the munition type state variable.
virtual DtEntityType munitionType () const

Static Public Member Functions

static
DtVrfProcessStateRepository
creator (const DtString &rwName, DtVrfObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
 Returns a newly created instance of this class.

Private Attributes

DtRwInt myNumberOfSalvos
 Number of salvos.
DtRwInt myRoundsPerSalvo
 Number of rounds per salvo.
DtRwInt myStartTime
 Time in seconds, relative to simulation start, when rounds start arriving.
DtRwBoolean myStartTimeImmediate
 If true, then barrage will start on next tick, and startTime will be set to that tick.
DtRwInt myTimeBetweenSalvos
 Time in seconds between salvos.
DtRwReal myScatterTime
 A timer used to keep rounds from arriving at the same time.
DtRwReal myAltitude
 Altitude (meters AGL) where detonation will take place.
DtRwReal myWindDirection
 Direction of wind displacement.
DtRwReal myWindDistance
 Distance of wind displacement.
DtRwEntityType myMunitionType
 Distance of wind displacement.

Constructor & Destructor Documentation

DtIndirectArtilleryPSR::DtIndirectArtilleryPSR ( DtVrfObject vrfObject,
const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)

constructor

DtIndirectArtilleryPSR::DtIndirectArtilleryPSR ( const DtIndirectArtilleryPSR orig,
const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
)

copy constructor

destructor


Member Function Documentation

DtIndirectArtilleryPSR& DtIndirectArtilleryPSR::operator= ( const DtIndirectArtilleryPSR orig)

assignment operator

virtual DtVrfProcessStateRepository* DtIndirectArtilleryPSR::clone ( const DtString rwName = DtString::nullString(),
DtReaderWriterRegistry parentRegistry = 0 
) const [virtual]

returns a newly created copy of this object

Implements DtVrfProcessStateRepository.

virtual DtString DtIndirectArtilleryPSR::type ( ) const [virtual]

Returns the string type of this process state repository.

Implements DtVrfProcessStateRepository.

virtual void DtIndirectArtilleryPSR::setNumberOfSalvos ( int  numSalvos) [virtual]

Get / Set the number of salvos state variable.

virtual int DtIndirectArtilleryPSR::numberOfSalvos ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setRoundsPerSalvo ( int  roundsPerSalvo) [virtual]

Get / Set the number of rounds per salvo state variable.

virtual int DtIndirectArtilleryPSR::roundsPerSalvo ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setStartTime ( int  startTime) [virtual]

Get / Set the start time state variable.

virtual int DtIndirectArtilleryPSR::startTime ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setStartTimeImmediate ( bool  flag) [virtual]

Get / Set the start time state variable.

virtual bool DtIndirectArtilleryPSR::startTimeImmediate ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setTimeBetweenSalvos ( int  timeBetweenSalvos) [virtual]

Get / Set the time between salvos state variable.

virtual int DtIndirectArtilleryPSR::timeBetweenSalvos ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setScatterTime ( double  scatterTime) [virtual]

Get / Set the time between salvos state variable.

virtual double DtIndirectArtilleryPSR::scatterTime ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setAltitude ( double  altitude) [virtual]

Get / Set the altitude state variable.

virtual double DtIndirectArtilleryPSR::altitude ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setWindDirection ( double  windDirection) [virtual]

Get / Set the wind offset direction (degrees) state variable. 0 = Due north, 90 = Due east.

virtual double DtIndirectArtilleryPSR::windDirection ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setWindDistance ( double  windDistance) [virtual]

Get / Set the wind offset direction (degrees) state variable. 0 = Due north, 90 = Due east.

virtual double DtIndirectArtilleryPSR::windDistance ( ) const [virtual]
virtual void DtIndirectArtilleryPSR::setMunitionType ( DtEntityType const &  munitionType) [virtual]

Get / Set the munition type state variable.

virtual DtEntityType DtIndirectArtilleryPSR::munitionType ( ) const [virtual]
static DtVrfProcessStateRepository* DtIndirectArtilleryPSR::creator ( const DtString rwName,
DtVrfObject vrfObject,
DtReaderWriterRegistry parentRegistry 
) [static]

Returns a newly created instance of this class.


Member Data Documentation

Number of salvos.

Number of rounds per salvo.

Time in seconds, relative to simulation start, when rounds start arriving.

If true, then barrage will start on next tick, and startTime will be set to that tick.

Time in seconds between salvos.

A timer used to keep rounds from arriving at the same time.

The actual arrival time is is startTime + DtRand() * scatterTime.

Altitude (meters AGL) where detonation will take place.

Direction of wind displacement.

Distance of wind displacement.

Distance of wind displacement.


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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