VR-Forces 4.0.4 Class Documentation
DtIntersectTimerPassThroughLayer Member List
This is the complete list of members for DtIntersectTimerPassThroughLayer, including all inherited members.
allIntersectsAlongChord(const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtIntersectTimerPassThroughLayer [virtual]
assertOnBlockingTerrainCalls() const DtTerrainImplementation [virtual]
chordIntersect(const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtIntersectTimerPassThroughLayer [virtual]
coordinateSystem() const DtTerrainPassThroughLayer [virtual]
create(DtCreatorParam createParam)DtIntersectTimerPassThroughLayer [static]
DtIntersectTimerPassThroughLayer(DtTerrainImplementation *implementation, DtConsoleCommandManager *cmdMgr)DtIntersectTimerPassThroughLayer
DtTerrainImplementation(DtConsoleCommandManager *cmdManager)DtTerrainImplementation
DtTerrainPassThroughLayer(DtTerrainImplementation *terrainImplementation, DtConsoleCommandManager *cmdMgr)DtTerrainPassThroughLayer
expireDataLoadRequestsBeforeTime(const double &currentTime)DtTerrainPassThroughLayer [virtual]
intersectVectorNetwork(const DtChord &chord, DtVectorNetworkRecord *vectorRecord, DtVectorNetworkIntersectionRecord *vectorIntersectionRecord) const DtTerrainPassThroughLayer [virtual]
loadTerrain(const makArchives::DtGenericTerrainRecord &rec, const std::map< std::string, std::string > &settings=(std::map< std::string, std::string >()))DtTerrainPassThroughLayer [virtual]
myAssertOnBlockingTerrainCallsDtTerrainImplementation [protected]
myCommandListDtIntersectTimerPassThroughLayer [protected]
myCommandMgrDtIntersectTimerPassThroughLayer [protected]
myDataAvailableIntersectCountDtIntersectTimerPassThroughLayer [mutable, protected]
myDataAvailableIntersectionStatsDtIntersectTimerPassThroughLayer [mutable, protected]
myDataUnavailableIntersectCountDtIntersectTimerPassThroughLayer [mutable, protected]
myDataUnavailableIntersectionStatsDtIntersectTimerPassThroughLayer [mutable, protected]
mySettingsDtTerrainImplementation [protected]
myTerrainImplementationDtTerrainPassThroughLayer [protected]
preloadTerrainAreas(const DtTerrainPagingGeometryList &preloadGeometry)DtTerrainPassThroughLayer [virtual]
printStatistic(int statId)DtIntersectTimerPassThroughLayer [protected, virtual]
printStatistics()DtIntersectTimerPassThroughLayer [virtual]
processTrianglesInArea(DtTriangleCallbackFcn func, DtTriangleCallbackFinalizeFcn finalize, DtTerrainProcessPolygonsBox &box, void *usr) const DtTerrainImplementation [virtual]
resetStatistics()DtIntersectTimerPassThroughLayer [virtual]
setAssertOnBlockingTerrainCalls(bool assertBlock)DtTerrainImplementation [virtual]
setIntersectDataLoadExpireTime(const double &expireTime)DtTerrainPassThroughLayer [virtual]
sphereIntersect(const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtTerrainPassThroughLayer [virtual]
terrainCapabilities() const DtTerrainPassThroughLayer [virtual]
TerrainSettings typedefDtTerrainImplementation
vectorNetwork() const DtTerrainPassThroughLayer [virtual]
~DtIntersectTimerPassThroughLayer()DtIntersectTimerPassThroughLayer [virtual]
~DtTerrainImplementation()DtTerrainImplementation [virtual]
~DtTerrainPassThroughLayer()DtTerrainPassThroughLayer [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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