VR-Forces 4.0.4 Class Documentation
Public Types | Public Member Functions | Protected Attributes
DtTerrainImplementation Class Reference

This is the abstract base class for all terrain implementations. More...

Inheritance diagram for DtTerrainImplementation:
Inheritance graph
[legend]

List of all members.

Public Types

typedef std::map< std::string,
std::string > 
TerrainSettings

Public Member Functions

 DtTerrainImplementation (DtConsoleCommandManager *cmdManager)
virtual ~DtTerrainImplementation ()
virtual bool loadTerrain (const makArchives::DtGenericTerrainRecord &rec, const TerrainSettings &settings=TerrainSettings())=0
 Loads a terrain given the terrain record and a key/value pair of settings.
virtual const Coordinate_SystemcoordinateSystem () const =0
virtual bool chordIntersect (const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns topmost intersection of chord with terrain in record.
virtual bool allIntersectsAlongChord (const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns all intersections of chord with terrain.
virtual bool sphereIntersect (const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns intersection of a sphere with the terrain.
virtual bool intersectVectorNetwork (const DtChord &chord, DtVectorNetworkRecord *vectorRecord, DtVectorNetworkIntersectionRecord *vectorIntersectionRecord) const =0
 User passes in the chord to intersect the vector network and the vectorRecord defining the desired search parameters like the kind of features to be searched.
virtual const DtVectorNetworkvectorNetwork () const =0
virtual void preloadTerrainAreas (const DtTerrainPagingGeometryList &preloadGeometry)
 Specifies a list of terrain areas that should be preloaded by the terrain implementation, in the case of a paging or streaming terrain source.
virtual const
DtTerrainCapabilities
terrainCapabilities () const =0
virtual void setIntersectDataLoadExpireTime (const double &expireTime)
 No-op.
virtual void expireDataLoadRequestsBeforeTime (const double &currentTime)
 No-op.
virtual void processTrianglesInArea (DtTriangleCallbackFcn func, DtTriangleCallbackFinalizeFcn finalize, DtTerrainProcessPolygonsBox &box, void *usr) const
virtual void setAssertOnBlockingTerrainCalls (bool assertBlock)
 Determines if an exception should be thrown if a blocking terrain call is made.
virtual bool assertOnBlockingTerrainCalls () const
 Determines if an exception should be thrown if a blocking terrain call is made.

Protected Attributes

bool myAssertOnBlockingTerrainCalls
 Determines if an exception should be thrown if a blocking terrain call is made.
TerrainSettings mySettings
 Settings used for this implementation.

Private Member Functions

 DtTerrainImplementation ()
 Not implemented.
 DtTerrainImplementation (const DtTerrainImplementation &orig)
 Not implemented.
DtTerrainImplementationoperator= (const DtTerrainImplementation &orig)
 Not implemented.

Detailed Description

This is the abstract base class for all terrain implementations.

A terrain implementation is used by the DtTerrainInterface to interact with a terrain representation.


Member Typedef Documentation

typedef std::map<std::string, std::string> DtTerrainImplementation::TerrainSettings

Constructor & Destructor Documentation

Not implemented.

Not implemented.


Member Function Documentation

DtTerrainImplementation& DtTerrainImplementation::operator= ( const DtTerrainImplementation orig) [private]

Not implemented.

virtual bool DtTerrainImplementation::loadTerrain ( const makArchives::DtGenericTerrainRecord rec,
const TerrainSettings settings = TerrainSettings() 
) [pure virtual]

Loads a terrain given the terrain record and a key/value pair of settings.

These settings are interpreted (or not) by the implementation

Implemented in DtOsgEarthTerrainImplementation, DtVantageTerrainImplementation, DtGdbTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual const Coordinate_System* DtTerrainImplementation::coordinateSystem ( ) const [pure virtual]
virtual bool DtTerrainImplementation::chordIntersect ( const DtChord chord,
DtChordIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const [pure virtual]

Returns topmost intersection of chord with terrain in record.

Parameters:
Input
chordthe chord to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
recordthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtOsgEarthTerrainImplementation, DtVantageTerrainImplementation, DtGdbTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, DtEllipsoidTerrainImplementation, and DtIntersectTimerPassThroughLayer.

virtual bool DtTerrainImplementation::allIntersectsAlongChord ( const DtChord chord,
DtChordIntersectRecordList intList,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const [pure virtual]

Returns all intersections of chord with terrain.

Parameters:
Input
chordthe chord to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
intListthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtOsgEarthTerrainImplementation, DtVantageTerrainImplementation, DtTerrainPassThroughLayer, DtGdbTerrainImplementation, DtExtentTerrainImplementation, DtEllipsoidTerrainImplementation, and DtIntersectTimerPassThroughLayer.

virtual bool DtTerrainImplementation::sphereIntersect ( const DtSphere sphere,
DtSphereIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const [pure virtual]

Returns intersection of a sphere with the terrain.

Parameters:
Input
spherethe sphere to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
recordthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtOsgEarthTerrainImplementation, DtVantageTerrainImplementation, DtTerrainPassThroughLayer, DtGdbTerrainImplementation, DtExtentTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual bool DtTerrainImplementation::intersectVectorNetwork ( const DtChord chord,
DtVectorNetworkRecord vectorRecord,
DtVectorNetworkIntersectionRecord vectorIntersectionRecord 
) const [pure virtual]

User passes in the chord to intersect the vector network and the vectorRecord defining the desired search parameters like the kind of features to be searched.

Returns the best feature intersection and associated data in the vectorIntersectionRecord if there is an intersection. Returns false if there is no intersection.

Implemented in DtOsgEarthTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, DtGdbTerrainImplementation, DtVantageTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual const DtVectorNetwork* DtTerrainImplementation::vectorNetwork ( ) const [pure virtual]
virtual void DtTerrainImplementation::preloadTerrainAreas ( const DtTerrainPagingGeometryList preloadGeometry) [inline, virtual]

Specifies a list of terrain areas that should be preloaded by the terrain implementation, in the case of a paging or streaming terrain source.

The typical use of this is to specify parts of the terrain that are expected to be needed in the near future.

The terrain may not be loaded immediately upon making this call, and there is no guarantee that the terrain areas will be available for intersection immediately after making this call.

Parameters:
preloadGeometryA list of the geometric areas that should be preloaded. They can be specified using any of the subclasses of DtTerrainPagingGeometry.
Note:
The geometry set with this call completely replaces any geometry previously set using this call.
The default implementation for this is a noop.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.

Returns:
A DtTerrainCapabilites structure that describes the capabilities of the currently loaded terrain.

Implemented in DtOsgEarthTerrainImplementation, DtTerrainPassThroughLayer, DtVantageTerrainImplementation, DtExtentTerrainImplementation, DtGdbTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual void DtTerrainImplementation::setAssertOnBlockingTerrainCalls ( bool  assertBlock) [virtual]

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation. Note that calling the blocking form of any terrain intersection function will cause an assertion; it is not necessary for the call to actually block and even non-paging implementations will assert. This is done to make it easier to find potential problems regardless of the particular terrain or location being used.

Returns:
myAssertOnBlockingTerrainCalls

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation. Note that calling the blocking form of any terrain intersection function will cause an assertion; it is not necessary for the call to actually block and even non-paging implementations will assert. This is done to make it easier to find potential problems regardless of the particular terrain or location being used.

Returns:
myAssertOnBlockingTerrainCalls
virtual void DtTerrainImplementation::setIntersectDataLoadExpireTime ( const double &  expireTime) [inline, virtual]

No-op.

Override to set the default expiration time for data load requests generated by intersect calls that require data that has not yet been loaded (paged-in).

Parameters:
expireTimeThe expiration time to be assigned to load data requests generated by intersect calls on the terrain implementation.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.

virtual void DtTerrainImplementation::expireDataLoadRequestsBeforeTime ( const double &  currentTime) [inline, virtual]

No-op.

Override to expire data load requests generated before the given time. See comment for #setIntersectLoadDataExpireTime.

Parameters:
currentTimeThe time to compare to data load requests to determine if they should be expired rather than executed.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.


Member Data Documentation

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation.

Settings used for this implementation.


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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