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VR-Forces 4.0.4 Class Documentation
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The DtRwDIGuyIntrinsicAnimation a helper class that is a readable/writable class that can store itself and read itself from a file. More...

Public Member Functions | |
| DtRwDIGuyAnimationEntry () | |
| DtRwDIGuyAnimationEntry (const DtString &name, DtReaderWriterRegistry *const parentRegistry=NULL) | |
| DtRwDIGuyAnimationEntry (const DtSymbolString &name, DtReaderWriterRegistry *const parentRegistry=NULL) | |
| DtRwDIGuyAnimationEntry (const DtRwDIGuyAnimationEntry &orig, DtReaderWriterRegistry *const parentRegistry=NULL) | |
| virtual | ~DtRwDIGuyAnimationEntry () |
| DtRwDIGuyAnimationEntry & | operator= (const DtRwDIGuyAnimationEntry &orig) |
| virtual DtRwDIGuyAnimationEntry * | clone () const |
| Returns a newly created clone of this class. | |
| virtual void | setDIGuyName (const DtString &animation) |
| animation name- The string name DI-Guy ques off of | |
| virtual const DtString & | diGuyName () const |
| animation name- The string name DI-Guy ques off of | |
| virtual void | setDisplayName (const DtString &animation) |
| User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be. | |
| virtual const DtString & | displayName () const |
| User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be. | |
| virtual void | setVariant (const DtString &var) |
| The variant of this intrinsic animation--injured, sick, angy... | |
| virtual const DtString & | variant () const |
| The variant of this intrinsic animation--injured, sick, angy... | |
| virtual void | setTaskable (bool canTask) |
| Is this a taskable animation or one that should be handled intrinsically. | |
| virtual bool | taskable () const |
| Is this a taskable animation or one that should be handled intrinsically. | |
Protected Attributes | |
| DtRwString | myDIGuyName |
| DtRwString | myDisplayName |
| DtRwBoolean | myTaskable |
| DtRwString | myAnimationVariant |
| Default is false. | |
The DtRwDIGuyIntrinsicAnimation a helper class that is a readable/writable class that can store itself and read itself from a file.
This allows us to augment the animations of DI-guy and control which animations should be automatically handled like say walking and which should be tasked by the user--Begin fueling animation is a good example!
| DtRwDIGuyAnimationEntry::DtRwDIGuyAnimationEntry | ( | const DtString & | name, |
| DtReaderWriterRegistry *const | parentRegistry = NULL |
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| ) |
| DtRwDIGuyAnimationEntry::DtRwDIGuyAnimationEntry | ( | const DtSymbolString & | name, |
| DtReaderWriterRegistry *const | parentRegistry = NULL |
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| ) |
| DtRwDIGuyAnimationEntry::DtRwDIGuyAnimationEntry | ( | const DtRwDIGuyAnimationEntry & | orig, |
| DtReaderWriterRegistry *const | parentRegistry = NULL |
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| ) |
| virtual DtRwDIGuyAnimationEntry::~DtRwDIGuyAnimationEntry | ( | ) | [virtual] |
| DtRwDIGuyAnimationEntry& DtRwDIGuyAnimationEntry::operator= | ( | const DtRwDIGuyAnimationEntry & | orig | ) |
| virtual void DtRwDIGuyAnimationEntry::setDIGuyName | ( | const DtString & | animation | ) | [virtual] |
animation name- The string name DI-Guy ques off of
| virtual const DtString& DtRwDIGuyAnimationEntry::diGuyName | ( | ) | const [virtual] |
animation name- The string name DI-Guy ques off of
| virtual void DtRwDIGuyAnimationEntry::setDisplayName | ( | const DtString & | animation | ) | [virtual] |
User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be.
| virtual const DtString& DtRwDIGuyAnimationEntry::displayName | ( | ) | const [virtual] |
User friendly version of the animation name- for example the DI-Guy animation name might be walk_inj_head and the display name might be walk_with_head_injury or what ever the user configures it to be.
| virtual void DtRwDIGuyAnimationEntry::setVariant | ( | const DtString & | var | ) | [virtual] |
The variant of this intrinsic animation--injured, sick, angy...
| virtual const DtString& DtRwDIGuyAnimationEntry::variant | ( | ) | const [virtual] |
The variant of this intrinsic animation--injured, sick, angy...
| virtual void DtRwDIGuyAnimationEntry::setTaskable | ( | bool | canTask | ) | [virtual] |
Is this a taskable animation or one that should be handled intrinsically.
| virtual bool DtRwDIGuyAnimationEntry::taskable | ( | ) | const [virtual] |
Is this a taskable animation or one that should be handled intrinsically.
| virtual DtRwDIGuyAnimationEntry* DtRwDIGuyAnimationEntry::clone | ( | ) | const [virtual] |
Returns a newly created clone of this class.
DtRwString DtRwDIGuyAnimationEntry::myDIGuyName [protected] |
DtRwString DtRwDIGuyAnimationEntry::myDisplayName [protected] |
DtRwBoolean DtRwDIGuyAnimationEntry::myTaskable [protected] |
Default is false.