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VR-Forces 4.0.4 Class Documentation
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Base library for data that is used to control how spawn points generate entities. More...

Public Member Functions | |
| DtRwSpawnData (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| constructor | |
| DtRwSpawnData (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) | |
| DtRwSpawnData (const DtRwSpawnData &orig, const DtString &name="temp-spawn-data", DtReaderWriterRegistry *parentRegistry=NULL) | |
| copy constructor | |
| const DtRwSpawnData & | operator= (const DtRwSpawnData &orig) |
| assignment operator | |
| virtual | ~DtRwSpawnData () |
| Destructor. | |
| virtual const char * | readerWriterType () const |
| Used to supply a string type that this reader writer type is. | |
| virtual DtString | stringRep () const |
| Produces a print representation of the template data in str. | |
| virtual const DtString & | templateDescription () const |
| Description of the template. | |
| virtual void | setTemplateDescription (const DtString &desc) |
| virtual const DtString & | templateName () const |
| Accessors and mutators for the spawn parameter data. | |
| virtual void | setTemplateName (const DtString &name) |
| Accessors and mutators for the spawn parameter data. | |
| virtual bool | isTimeBased () const |
| Indicates whether spawning activity is restricted to certain times. | |
| virtual void | setIsTimeBased (bool isTimeBased) |
| Indicates whether spawning activity is restricted to certain times. | |
| virtual bool | usesClockTime () const |
| Indicates whether the start and stop times should be interpreted as clock time (vs. | |
| virtual void | setUsesClockTime (bool isClockTime) |
| Indicates whether the start and stop times should be interpreted as clock time (vs. | |
| virtual void | setSpawnStartTime (DtReal t) |
| The simulation time when spawning starts; in seconds since start time of simulation. | |
| virtual DtReal | spawnStartTime () const |
| The simulation time when spawning starts; in seconds since start time of simulation. | |
| virtual void | setSpawnEndTime (DtReal t) |
| The simulation time when spawning ends; in seconds since start time of simulation. | |
| virtual DtReal | spawnEndTime () const |
| The simulation time when spawning ends; in seconds since start time of simulation. | |
| virtual void | setSpawnPeriod (DtReal t) |
| The spawn period, in seconds; how much time between spawn events. | |
| virtual DtReal | spawnPeriod () const |
| The spawn period, in seconds; how much time between spawn events. | |
| virtual void | setSpawnVariance (DtReal t) |
| The random variation in spawn time, as a percentage of the spawn period. | |
| virtual DtReal | spawnVariance () const |
| The random variation in spawn time, as a percentage of the spawn period. | |
| virtual bool | isCyclical () const |
| The flag indicates whether the spawning activity is cyclical, i.e. | |
| virtual void | setIsCyclical (bool isCyclical) |
| The flag indicates whether the spawning activity is cyclical, i.e. | |
| virtual DtReal | cyclePeriod () const |
| The period of the cyclical spawning, in seconds. | |
| virtual void | setCyclePeriod (DtReal t) |
| The period of the cyclical spawning, in seconds. | |
| virtual DtReal | burstPeriodVariance () const |
| The variance of the burst cycle period, in percent of the period. | |
| virtual void | setBurstPeriodVariance (DtReal t) |
| The variance of the burst cycle period, in percent of the period. | |
| virtual DtReal | dutyCycle () const |
| The duty cycle of the spawning cycle, as %. | |
| virtual void | setDutyCycle (DtReal pct) |
| The duty cycle of the spawning cycle, as %. | |
| virtual DtReal | startOffset () const |
| The offset from the start of the cycle to the first active time, in seconds. | |
| virtual void | setStartOffset (DtReal t) |
| The offset from the start of the cycle to the first active time, in seconds. | |
| virtual void | setSpawnMaxCount (unsigned t) |
| Stop spawning if we have this many entities already. | |
| virtual unsigned | spawnMaxCount () const |
| Stop spawning if we have this many entities already. | |
| virtual void | setSpecifySpeed (bool) |
| Sets whether or not to use the default speed, or the specified min/max speed If default speed is used all entities will be spawned at their default minimum speed. | |
| virtual bool | specifySpeed () const |
| Sets whether or not to use the default speed, or the specified min/max speed If default speed is used all entities will be spawned at their default minimum speed. | |
| virtual void | setSpawnMinSpeed (DtReal t) |
| Minimum Speed of Spawn Entity In meters/sec. | |
| virtual DtReal | spawnMinSpeed () const |
| Minimum Speed of Spawn Entity In meters/sec. | |
| virtual void | setSpawnMaxSpeed (DtReal t) |
| Maximum Speed of Spawn Entity In meters/sec. | |
| virtual DtReal | spawnMaxSpeed () const |
| Maximum Speed of Spawn Entity In meters/sec. | |
| virtual void | setSpawnObjectTypes (const DtRwObjectTypeInfoList &t) |
| Types of objects to spawn. | |
| virtual const DtRwObjectTypeInfoList & | spawnObjectTypes () const |
| Types of objects to spawn. | |
| virtual DtRwObjectTypeInfoList & | spawnObjectTypes () |
| Types of objects to spawn. | |
| virtual void | addSpawnObjectType (const DtRwObjectTypeInfo &newType) |
| Types of objects to spawn. | |
| virtual void | removeSpawnObjectType (const DtRwObjectType &remType) |
| Types of objects to spawn. | |
| virtual void | removeSpawnObjectType (const DtString &name) |
| Types of objects to spawn. | |
| virtual void | setCreateOnVectorNetwork (bool t) |
| Use Roads? | |
| virtual bool | createOnVectorNetwork () const |
| Use Roads? | |
| virtual void | setSinkNodeNames (const DtRwStringList &t) |
| The points (names) to use as sinks (move destinations). | |
| virtual const DtRwStringList & | sinkNodeNames () const |
| The points (names) to use as sinks (move destinations). | |
| virtual DtRwStringList & | sinkNodeNames () |
| The points (names) to use as sinks (move destinations). | |
| virtual bool | isInList (const DtString &testName) const |
| Indicates whether this name is in the list. | |
| virtual void | addSinkNode (const DtString &name) |
| Adds the sink node to the list. | |
| virtual void | removeSinkNode (const DtString &name) |
| Removes the sink node identified by name. | |
| virtual const DtPlan & | entityPlan () const |
| The plan that the entity will follow. | |
| virtual void | setEntityPlan (const DtPlan &plan) |
| The plan that the entity will follow. | |
Protected Member Functions | |
| DtRwSpawnData () | |
| Constructors etc. | |
Protected Attributes | |
| DtRwString | mySpawnTemplateName |
| These members are saved and loaded in scenario files. | |
| DtRwString | myDescription |
| These members are saved and loaded in scenario files. | |
| DtRwBoolean | myIsTimeBased |
| These members are saved and loaded in scenario files. | |
| DtRwBoolean | myUsesClockTime |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnStartTime |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnEndTime |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnPeriod |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnVariance |
| These members are saved and loaded in scenario files. | |
| DtRwBoolean | myIsCyclical |
| These members are saved and loaded in scenario files. | |
| DtRwReal | myCyclePeriod |
| These members are saved and loaded in scenario files. | |
| DtRwReal | myCyclePeriodVariance |
| These members are saved and loaded in scenario files. | |
| DtRwReal | myDutyCycle |
| These members are saved and loaded in scenario files. | |
| DtRwReal | myStartOffset |
| These members are saved and loaded in scenario files. | |
| DtRwUnsigned | mySpawnMaxCount |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnMinSpeed |
| These members are saved and loaded in scenario files. | |
| DtRwReal | mySpawnMaxSpeed |
| These members are saved and loaded in scenario files. | |
| DtRwObjectTypeInfoList | mySpawnObjectTypes |
| These members are saved and loaded in scenario files. | |
| DtRwBoolean | myCreateOnVectorNetwork |
| These members are saved and loaded in scenario files. | |
| DtRwStringList | mySinkNodeNames |
| These members are saved and loaded in scenario files. | |
| DtPlan | myPlan |
| These members are saved and loaded in scenario files. | |
| DtRwBoolean | mySpecifySpeed |
| These members are saved and loaded in scenario files. | |
Base library for data that is used to control how spawn points generate entities.
This data structure has three uses:
| DtRwSpawnData::DtRwSpawnData | ( | ) | [protected] |
Constructors etc.
Default constructor; not implemented.
| DtRwSpawnData::DtRwSpawnData | ( | const DtString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
||
| ) |
constructor
| DtRwSpawnData::DtRwSpawnData | ( | const DtSymbolString & | name, |
| DtReaderWriterRegistry * | parentRegistry = NULL |
||
| ) |
| DtRwSpawnData::DtRwSpawnData | ( | const DtRwSpawnData & | orig, |
| const DtString & | name = "temp-spawn-data", |
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| DtReaderWriterRegistry * | parentRegistry = NULL |
||
| ) |
copy constructor
| virtual DtRwSpawnData::~DtRwSpawnData | ( | ) | [virtual] |
Destructor.
| const DtRwSpawnData& DtRwSpawnData::operator= | ( | const DtRwSpawnData & | orig | ) |
assignment operator
| virtual const char* DtRwSpawnData::readerWriterType | ( | ) | const [virtual] |
Used to supply a string type that this reader writer type is.
This can be used in place of dynamic-casting. Also used by the opd editor to determine which type of control to create
Reimplemented from DtReaderWriter.
| virtual DtString DtRwSpawnData::stringRep | ( | ) | const [virtual] |
Produces a print representation of the template data in str.
| virtual const DtString& DtRwSpawnData::templateName | ( | ) | const [virtual] |
Accessors and mutators for the spawn parameter data.
The [short] name of the template. For a point, this is the template that this spawn object should take its parameter values from. If the template name is null, then the parameter values come from the remaining fields in the class.
| virtual void DtRwSpawnData::setTemplateName | ( | const DtString & | name | ) | [virtual] |
Accessors and mutators for the spawn parameter data.
The [short] name of the template. For a point, this is the template that this spawn object should take its parameter values from. If the template name is null, then the parameter values come from the remaining fields in the class.
| virtual const DtString& DtRwSpawnData::templateDescription | ( | ) | const [virtual] |
Description of the template.
A user can note something about the types of entities this templates spawns, or whatever.
| virtual void DtRwSpawnData::setTemplateDescription | ( | const DtString & | desc | ) | [virtual] |
| virtual bool DtRwSpawnData::isTimeBased | ( | ) | const [virtual] |
Indicates whether spawning activity is restricted to certain times.
| virtual void DtRwSpawnData::setIsTimeBased | ( | bool | isTimeBased | ) | [virtual] |
Indicates whether spawning activity is restricted to certain times.
| virtual bool DtRwSpawnData::usesClockTime | ( | ) | const [virtual] |
Indicates whether the start and stop times should be interpreted as clock time (vs.
sim time).
| virtual void DtRwSpawnData::setUsesClockTime | ( | bool | isClockTime | ) | [virtual] |
Indicates whether the start and stop times should be interpreted as clock time (vs.
sim time).
| virtual void DtRwSpawnData::setSpawnStartTime | ( | DtReal | t | ) | [virtual] |
The simulation time when spawning starts; in seconds since start time of simulation.
| virtual DtReal DtRwSpawnData::spawnStartTime | ( | ) | const [virtual] |
The simulation time when spawning starts; in seconds since start time of simulation.
| virtual void DtRwSpawnData::setSpawnEndTime | ( | DtReal | t | ) | [virtual] |
The simulation time when spawning ends; in seconds since start time of simulation.
| virtual DtReal DtRwSpawnData::spawnEndTime | ( | ) | const [virtual] |
The simulation time when spawning ends; in seconds since start time of simulation.
| virtual void DtRwSpawnData::setSpawnPeriod | ( | DtReal | t | ) | [virtual] |
The spawn period, in seconds; how much time between spawn events.
| virtual DtReal DtRwSpawnData::spawnPeriod | ( | ) | const [virtual] |
The spawn period, in seconds; how much time between spawn events.
| virtual void DtRwSpawnData::setSpawnVariance | ( | DtReal | t | ) | [virtual] |
The random variation in spawn time, as a percentage of the spawn period.
I.e., for a spawn period of 6 seconds: a variance of 100 means that the time between spawns varies uniformly between 0 and 12 seconds; a variance of 50 means that the time between spawns varies uniformly between 3 and 9 seconds.
| virtual DtReal DtRwSpawnData::spawnVariance | ( | ) | const [virtual] |
The random variation in spawn time, as a percentage of the spawn period.
I.e., for a spawn period of 6 seconds: a variance of 100 means that the time between spawns varies uniformly between 0 and 12 seconds; a variance of 50 means that the time between spawns varies uniformly between 3 and 9 seconds.
| virtual bool DtRwSpawnData::isCyclical | ( | ) | const [virtual] |
The flag indicates whether the spawning activity is cyclical, i.e.
has bursts with periods of inactivity between bursts. If not, activity is continuous. Indicates that spawn activity is cyclical.
| virtual void DtRwSpawnData::setIsCyclical | ( | bool | isCyclical | ) | [virtual] |
The flag indicates whether the spawning activity is cyclical, i.e.
has bursts with periods of inactivity between bursts. If not, activity is continuous. Indicates that spawn activity is cyclical.
| virtual DtReal DtRwSpawnData::cyclePeriod | ( | ) | const [virtual] |
The period of the cyclical spawning, in seconds.
| virtual void DtRwSpawnData::setCyclePeriod | ( | DtReal | t | ) | [virtual] |
The period of the cyclical spawning, in seconds.
| virtual DtReal DtRwSpawnData::burstPeriodVariance | ( | ) | const [virtual] |
The variance of the burst cycle period, in percent of the period.
I.e., for a cycle period of 6 minutes: a variance of 100 means that the time between bursts varies uniformly between 0 and 12 minutes; a variance of 50 means that the time between bursts varies uniformly between 3 and 9 minutes.
| virtual void DtRwSpawnData::setBurstPeriodVariance | ( | DtReal | t | ) | [virtual] |
The variance of the burst cycle period, in percent of the period.
I.e., for a cycle period of 6 minutes: a variance of 100 means that the time between bursts varies uniformly between 0 and 12 minutes; a variance of 50 means that the time between bursts varies uniformly between 3 and 9 minutes.
| virtual DtReal DtRwSpawnData::dutyCycle | ( | ) | const [virtual] |
The duty cycle of the spawning cycle, as %.
I.e. period of 60 seconds, duty cycle of 20 means that spawning happens for 12 seconds and then no spawning occurs for 48 seconds, and then the cycle is repeated.
| virtual void DtRwSpawnData::setDutyCycle | ( | DtReal | pct | ) | [virtual] |
The duty cycle of the spawning cycle, as %.
I.e. period of 60 seconds, duty cycle of 20 means that spawning happens for 12 seconds and then no spawning occurs for 48 seconds, and then the cycle is repeated.
| virtual DtReal DtRwSpawnData::startOffset | ( | ) | const [virtual] |
The offset from the start of the cycle to the first active time, in seconds.
In the example above, an offset of 15 means from the start time, there is no spawning for 15 seconds, then spawning occurs for 12 seconds, then none for 48 seconds, etc.
| virtual void DtRwSpawnData::setStartOffset | ( | DtReal | t | ) | [virtual] |
The offset from the start of the cycle to the first active time, in seconds.
In the example above, an offset of 15 means from the start time, there is no spawning for 15 seconds, then spawning occurs for 12 seconds, then none for 48 seconds, etc.
| virtual void DtRwSpawnData::setSpawnMaxCount | ( | unsigned | t | ) | [virtual] |
Stop spawning if we have this many entities already.
| virtual unsigned DtRwSpawnData::spawnMaxCount | ( | ) | const [virtual] |
Stop spawning if we have this many entities already.
| virtual void DtRwSpawnData::setSpecifySpeed | ( | bool | ) | [virtual] |
Sets whether or not to use the default speed, or the specified min/max speed If default speed is used all entities will be spawned at their default minimum speed.
Default is false
| virtual bool DtRwSpawnData::specifySpeed | ( | ) | const [virtual] |
Sets whether or not to use the default speed, or the specified min/max speed If default speed is used all entities will be spawned at their default minimum speed.
Default is false
| virtual void DtRwSpawnData::setSpawnMinSpeed | ( | DtReal | t | ) | [virtual] |
Minimum Speed of Spawn Entity In meters/sec.
| virtual DtReal DtRwSpawnData::spawnMinSpeed | ( | ) | const [virtual] |
Minimum Speed of Spawn Entity In meters/sec.
| virtual void DtRwSpawnData::setSpawnMaxSpeed | ( | DtReal | t | ) | [virtual] |
Maximum Speed of Spawn Entity In meters/sec.
| virtual DtReal DtRwSpawnData::spawnMaxSpeed | ( | ) | const [virtual] |
Maximum Speed of Spawn Entity In meters/sec.
| virtual void DtRwSpawnData::setSpawnObjectTypes | ( | const DtRwObjectTypeInfoList & | t | ) | [virtual] |
Types of objects to spawn.
| virtual const DtRwObjectTypeInfoList& DtRwSpawnData::spawnObjectTypes | ( | ) | const [virtual] |
Types of objects to spawn.
| virtual DtRwObjectTypeInfoList& DtRwSpawnData::spawnObjectTypes | ( | ) | [virtual] |
Types of objects to spawn.
| virtual void DtRwSpawnData::addSpawnObjectType | ( | const DtRwObjectTypeInfo & | newType | ) | [virtual] |
Types of objects to spawn.
| virtual void DtRwSpawnData::removeSpawnObjectType | ( | const DtRwObjectType & | remType | ) | [virtual] |
Types of objects to spawn.
| virtual void DtRwSpawnData::removeSpawnObjectType | ( | const DtString & | name | ) | [virtual] |
Types of objects to spawn.
| virtual void DtRwSpawnData::setCreateOnVectorNetwork | ( | bool | t | ) | [virtual] |
Use Roads?
| virtual bool DtRwSpawnData::createOnVectorNetwork | ( | ) | const [virtual] |
Use Roads?
| virtual void DtRwSpawnData::setSinkNodeNames | ( | const DtRwStringList & | t | ) | [virtual] |
The points (names) to use as sinks (move destinations).
| virtual const DtRwStringList& DtRwSpawnData::sinkNodeNames | ( | ) | const [virtual] |
The points (names) to use as sinks (move destinations).
| virtual DtRwStringList& DtRwSpawnData::sinkNodeNames | ( | ) | [virtual] |
The points (names) to use as sinks (move destinations).
| virtual bool DtRwSpawnData::isInList | ( | const DtString & | testName | ) | const [virtual] |
Indicates whether this name is in the list.
| virtual void DtRwSpawnData::addSinkNode | ( | const DtString & | name | ) | [virtual] |
Adds the sink node to the list.
Makes a copy of the argument before adding.
| virtual void DtRwSpawnData::removeSinkNode | ( | const DtString & | name | ) | [virtual] |
Removes the sink node identified by name.
| virtual const DtPlan& DtRwSpawnData::entityPlan | ( | ) | const [virtual] |
The plan that the entity will follow.
If this plan is empty, a hard-coded default plan will be used instead (which is to move to a sink point and delete self).
| virtual void DtRwSpawnData::setEntityPlan | ( | const DtPlan & | plan | ) | [virtual] |
The plan that the entity will follow.
If this plan is empty, a hard-coded default plan will be used instead (which is to move to a sink point and delete self).
DtRwString DtRwSpawnData::mySpawnTemplateName [protected] |
These members are saved and loaded in scenario files.
DtRwString DtRwSpawnData::myDescription [protected] |
These members are saved and loaded in scenario files.
DtRwBoolean DtRwSpawnData::myIsTimeBased [protected] |
These members are saved and loaded in scenario files.
DtRwBoolean DtRwSpawnData::myUsesClockTime [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnStartTime [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnEndTime [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnPeriod [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnVariance [protected] |
These members are saved and loaded in scenario files.
DtRwBoolean DtRwSpawnData::myIsCyclical [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::myCyclePeriod [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::myCyclePeriodVariance [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::myDutyCycle [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::myStartOffset [protected] |
These members are saved and loaded in scenario files.
DtRwUnsigned DtRwSpawnData::mySpawnMaxCount [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnMinSpeed [protected] |
These members are saved and loaded in scenario files.
DtRwReal DtRwSpawnData::mySpawnMaxSpeed [protected] |
These members are saved and loaded in scenario files.
These members are saved and loaded in scenario files.
DtRwBoolean DtRwSpawnData::myCreateOnVectorNetwork [protected] |
These members are saved and loaded in scenario files.
DtRwStringList DtRwSpawnData::mySinkNodeNames [protected] |
These members are saved and loaded in scenario files.
DtPlan DtRwSpawnData::myPlan [protected] |
These members are saved and loaded in scenario files.
DtRwBoolean DtRwSpawnData::mySpecifySpeed [protected] |
These members are saved and loaded in scenario files.