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VR-Forces 4.0.4 Class Documentation
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A 2D Text Stealth Draw Control Object. More...

Public Member Functions | |
| DtSdcText2DObject (DtExerciseConn *exConn, unsigned id, const DtString &text, const DtSdcVector2D &position, DtSdcColor color=DtSdcColor::DtSdcWhite, bool flashing=false) | |
| Construct the text Draw Control Object. | |
| virtual | ~DtSdcText2DObject () |
| virtual DtString | text () const |
| text accessor | |
| virtual void | setText (const DtString &text) |
| text mutator | |
| virtual DtSdcVector2D | position () const |
| position accessor | |
| virtual void | setPosition (const DtSdcVector2D &position) |
| position mutator | |
| virtual const DtSdcColor & | color () const |
| color accessor | |
| virtual void | setColor (const DtSdcColor &color) |
| color mutator | |
| virtual bool | flashing () const |
| flashing accessor | |
| virtual void | setFlashing (bool flashing) |
| flashing mutator | |
| virtual void | setFont (const char *fontFile, float size) |
| font mutator | |
| virtual void | setRemoteGraphicSet (const std::string &setName) |
| virtual void | update () |
| update the internal pdu | |
Protected Attributes | |
| DtSdcVector2D | myPosition |
| DtSdcColor | myColor |
| bool | myFlashing |
| DtString | myText |
| Dt2DGraphicalObjectTextStateRecord * | myStateRecord |
Private Member Functions | |
| DtSdcText2DObject () | |
| Default constructor. | |
A 2D Text Stealth Draw Control Object.
DtSdcText2DObject represents text that can be positioned and displayed on the screen. A color can be specified; and the text can flash, if desired.
| DtSdcText2DObject::DtSdcText2DObject | ( | DtExerciseConn * | exConn, |
| unsigned | id, | ||
| const DtString & | text, | ||
| const DtSdcVector2D & | position, | ||
| DtSdcColor | color = DtSdcColor::DtSdcWhite, |
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| bool | flashing = false |
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| ) |
Construct the text Draw Control Object.
| id | Passed to DtSdcObject base (see) |
| text | The text to draw |
| position | X,Y position of bottom-left corner of text on the screen - values go from [0.,0.] (left,bottom) to [1.,1.] (right, top) |
| color | The color of the text |
| flashing | A boolean parameter indicating whether or not the text should be flashing |
| virtual DtSdcText2DObject::~DtSdcText2DObject | ( | ) | [virtual] |
| DtSdcText2DObject::DtSdcText2DObject | ( | ) | [private] |
Default constructor.
Private and not implemented - you must supply an id and basic geometric parameters to construct the ellipse or rectangle
| virtual DtString DtSdcText2DObject::text | ( | ) | const [virtual] |
text accessor
Get the actual text to draw
| virtual void DtSdcText2DObject::setText | ( | const DtString & | text | ) | [virtual] |
text mutator
Set the text to be drawn
| text | The actual text to draw |
| virtual DtSdcVector2D DtSdcText2DObject::position | ( | ) | const [virtual] |
position accessor
Get the text's bottom-left corner position
| virtual void DtSdcText2DObject::setPosition | ( | const DtSdcVector2D & | position | ) | [virtual] |
position mutator
Set the text's bottom-left corner position
| position | [0.,0] (left, bottom) to [1.,1.] (right, top) |
| virtual const DtSdcColor& DtSdcText2DObject::color | ( | ) | const [virtual] |
color accessor
Get the color assigned to the text
Reimplemented from DtSdcObject.
| virtual void DtSdcText2DObject::setColor | ( | const DtSdcColor & | color | ) | [virtual] |
color mutator
Set the color to use when drawing the text
| color | The DtSdcColor to use |
Reimplemented from DtSdcObject.
| virtual bool DtSdcText2DObject::flashing | ( | ) | const [virtual] |
flashing accessor
Get the boolean that indicates whether or not the text should flash
Reimplemented from DtSdcObject.
| virtual void DtSdcText2DObject::setFlashing | ( | bool | flashing | ) | [virtual] |
flashing mutator
Set the boolean that indicates whether or not the text should flash
| flashing | true or false |
Reimplemented from DtSdcObject.
| virtual void DtSdcText2DObject::setFont | ( | const char * | fontFile, |
| float | size | ||
| ) | [virtual] |
font mutator
Set the font
| virtual void DtSdcText2DObject::setRemoteGraphicSet | ( | const std::string & | setName | ) | [virtual] |
Reimplemented from DtSdcObject.
| virtual void DtSdcText2DObject::update | ( | ) | [virtual] |
update the internal pdu
Make sure the internal pdu reflects the actual state of the draw control object's members. This is necessary because some members can be modified directly (which make the interface easier to use). DtStealthRemoteDrawer::update() calls this, so the user doesn't need to; but if the user is accessing the pdu directly (via the pdu() accessor) this should be called before using the pdu.
Implements DtSdcObject.
DtSdcVector2D DtSdcText2DObject::myPosition [protected] |
DtSdcColor DtSdcText2DObject::myColor [protected] |
bool DtSdcText2DObject::myFlashing [protected] |
DtString DtSdcText2DObject::myText [protected] |