VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions
DtSdcText3DObject Class Reference

A 3D Text Stealth Draw Control Object. More...

Inheritance diagram for DtSdcText3DObject:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtSdcText3DObject (DtExerciseConn *exConn, unsigned id, const DtString &text, const DtSdc3DAttachPoint &attachment, const DtVector &enuOffset=DtVector::zero(), DtSdcColor color=DtSdcColor::DtSdcWhite, bool flashing=false)
 Construct the text Draw Control Object.
virtual ~DtSdcText3DObject ()
virtual const DtStringtext () const
 text accessor
virtual void setText (const DtString &text)
 text mutator
virtual const DtSdc3DAttachPointattachment () const
 attachment accessor
virtual void setAttachment (const DtSdc3DAttachPoint &attachment)
 attachment mutator
virtual const DtVectoroffset () const
 offset accessor
virtual void setOffset (const DtVector &off)
 offset mutator
virtual const DtSdcColorcolor () const
 color accessor
virtual void setColor (const DtSdcColor &color)
 color mutator
virtual bool flashing () const
 flashing accessor
virtual void setFlashing (bool flashing)
 flashing mutator
virtual void setRemoteGraphicSet (const std::string &setName)
virtual void update ()
 update the internal pdu

Protected Member Functions

void initRecords ()

Protected Attributes

DtSdc3DAttachPoint myAttachment
DtVector myOffset
DtSdcColor myColor
bool myFlashing
DtString myText
DtEnvironmentalPointRecord myPointRecord
Dt3DGraphicalObjectStateRecord myStateRecord

Private Member Functions

 DtSdcText3DObject ()
 Default constructor.
 DtSdcText3DObject (const DtSdcText3DObject &orig)
 Copy constructor.
DtSdcText3DObjectoperator= (const DtSdcText3DObject &rhs)
 Assignment operator.

Detailed Description

A 3D Text Stealth Draw Control Object.

DtSdcText3DObject represents text that can be positioned and displayed in the 3D scene. A color can be specified; and the text can flash, if desired.


Constructor & Destructor Documentation

DtSdcText3DObject::DtSdcText3DObject ( DtExerciseConn *  exConn,
unsigned  id,
const DtString text,
const DtSdc3DAttachPoint attachment,
const DtVector enuOffset = DtVector::zero(),
DtSdcColor  color = DtSdcColor::DtSdcWhite,
bool  flashing = false 
)

Construct the text Draw Control Object.

Parameters:
idPassed to DtSdcObject base (see)
textThe text to draw
attachmentDtSdc3DAttachPoint indicating how the text object is positioned in 3D
enuOffseta 3D vector indicating an east/north/up offset (in meters) from the base attachment
colorThe color of the text
flashingA boolean parameter indicating whether or not the text should be flashing

Default constructor.

Private and not implemented - you must supply an id and basic geometric parameters to construct the ellipse or rectangle

Copy constructor.

Private and unimplemented - not copyable.


Member Function Documentation

DtSdcText3DObject& DtSdcText3DObject::operator= ( const DtSdcText3DObject rhs) [private]

Assignment operator.

Private and unimplemented - not copyable.

virtual const DtString& DtSdcText3DObject::text ( ) const [virtual]

text accessor

Get the actual text to draw

Returns:
Text
virtual void DtSdcText3DObject::setText ( const DtString text) [virtual]

text mutator

Set the text to be drawn

Parameters:
textThe actual text to draw
virtual const DtSdc3DAttachPoint& DtSdcText3DObject::attachment ( ) const [virtual]

attachment accessor

Get the text's attachment information

Returns:
DtSdc3DAttachPoint, which contains the attachment type and associated data

Implements DtSdc3DPositionedObject.

virtual void DtSdcText3DObject::setAttachment ( const DtSdc3DAttachPoint attachment) [virtual]

attachment mutator

Set the text's attachment information

Parameters:
attachment

Implements DtSdc3DPositionedObject.

virtual const DtVector& DtSdcText3DObject::offset ( ) const [virtual]

offset accessor

Get the object's offset from the attach point, in entity coordinates if attached, geocentric otherwise

Returns:
[X, Y, Z] enuOffset
virtual void DtSdcText3DObject::setOffset ( const DtVector off) [virtual]

offset mutator

Set the object's offset from the attach point, in entity coordinates if attached, geocentric otherwise

Parameters:
enuOffset[X, Y, Z]
virtual const DtSdcColor& DtSdcText3DObject::color ( ) const [virtual]

color accessor

Get the color assigned to the text

Returns:
Instance of DtSdcColor

Reimplemented from DtSdcObject.

virtual void DtSdcText3DObject::setColor ( const DtSdcColor color) [virtual]

color mutator

Set the color to use when drawing the text

Parameters:
colorThe DtSdcColor to use

Reimplemented from DtSdcObject.

virtual bool DtSdcText3DObject::flashing ( ) const [virtual]

flashing accessor

Get the boolean that indicates whether or not the text should flash

Returns:
true or false

Reimplemented from DtSdcObject.

virtual void DtSdcText3DObject::setFlashing ( bool  flashing) [virtual]

flashing mutator

Set the boolean that indicates whether or not the text should flash

Parameters:
flashingtrue or false

Reimplemented from DtSdcObject.

virtual void DtSdcText3DObject::setRemoteGraphicSet ( const std::string &  setName) [virtual]

Reimplemented from DtSdcObject.

virtual void DtSdcText3DObject::update ( ) [virtual]

update the internal pdu

Make sure the internal pdu reflects the actual state of the draw control object's members. This is necessary because some members can be modified directly (which make the interface easier to use). DtStealthRemoteDrawer::update() calls this, so the user doesn't need to; but if the user is accessing the pdu directly (via the pdu() accessor) this should be called before using the pdu.

Implements DtSdcObject.

void DtSdcText3DObject::initRecords ( ) [protected]

Member Data Documentation

DtEnvironmentalPointRecord DtSdcText3DObject::myPointRecord [protected]

The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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