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VR-Forces 4.0.4 Class Documentation
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A 2D triangular Stealth Draw Control Object. More...

Public Member Functions | |
| DtSdcTriangle2DObject (DtExerciseConn *exConn, unsigned id, const DtSdcVector2D &vertex1, const DtSdcVector2D &vertex2, const DtSdcVector2D &vertex3, const DtSdcVector2D &offset=DtSdcVector2D::zero(), const DtSdcVector2D &scale=DtSdcVector2D::ones(), double rotation=0.0, DtSdcColor color=DtSdcColor::DtSdcWhite, bool fill=false, unsigned pattern=0xffffffff, bool flashing=false) | |
| Construct the Triangle Draw Control Object. | |
| DtSdcTriangle2DObject (const DtSdcTriangle2DObject &orig) | |
| Copy constructor. | |
| DtSdcTriangle2DObject & | operator= (const DtSdcTriangle2DObject &rhs) |
| Assignment operator. | |
| virtual | ~DtSdcTriangle2DObject () |
| virtual DtSdcVector2D | vertex1 () const |
| vertex1 accessor | |
| virtual void | setVertex1 (const DtSdcVector2D &vertex) |
| vertex1 mutator | |
| virtual DtSdcVector2D | vertex2 () const |
| vertex2 accessor | |
| virtual void | setVertex2 (const DtSdcVector2D &vertex) |
| vertex2 mutator | |
| virtual DtSdcVector2D | vertex3 () const |
| vertex3 accessor | |
| virtual void | setVertex3 (const DtSdcVector2D &vertex) |
| vertex3 mutator | |
| virtual DtSdcVector2D | offset () const |
| offset accessor | |
| virtual void | setOffset (const DtSdcVector2D &offset) |
| offset mutator | |
| virtual DtSdcVector2D | scale () const |
| scale accessor | |
| virtual void | setScale (const DtSdcVector2D &scale) |
| scale mutator | |
| virtual double | rotation () const |
| rotation accessor | |
| virtual void | setRotation (double rotation) |
| rotation mutator | |
| virtual const DtSdcColor & | color () const |
| color accessor | |
| virtual void | setColor (const DtSdcColor &color) |
| color mutator | |
| virtual bool | fill () const |
| fill accessor | |
| virtual void | setFill (bool fill) |
| fill mutator | |
| virtual unsigned | pattern () const |
| pattern accessor | |
| virtual void | setPattern (unsigned pattern) |
| pattern mutator | |
| virtual bool | flashing () const |
| flashing accessor | |
| virtual void | setFlashing (bool flashing) |
| flashing mutator | |
| virtual void | setRemoteGraphicSet (const std::string &setName) |
| virtual void | update () |
| update the internal pdu | |
Protected Member Functions | |
| virtual DtSdcVector2D | transformVertex (const DtSdcVector2D &v, const DtSdcVector2D ¢er) const |
| virtual void | transformVertices () |
Protected Attributes | |
| DtSdcVector2D | myVertex1 |
| DtSdcVector2D | myVertex2 |
| DtSdcVector2D | myVertex3 |
| DtSdcVector2D | myOffset |
| DtSdcVector2D | myScale |
| DtSdcColor | myColor |
| unsigned | myPattern |
| bool | myFill |
| double | myRotation |
| bool | myFlashing |
| Dt2DGraphicalObjectStateRecord * | myStateRecord |
Private Member Functions | |
| DtSdcTriangle2DObject () | |
| Default constructor. | |
A 2D triangular Stealth Draw Control Object.
DtSdcTriangle2DObject represents an Triangular Draw Control Object that can be sent to a MAK Stealth to be drawn on it's main view. The class inherits DtSdcObject
| DtSdcTriangle2DObject::DtSdcTriangle2DObject | ( | DtExerciseConn * | exConn, |
| unsigned | id, | ||
| const DtSdcVector2D & | vertex1, | ||
| const DtSdcVector2D & | vertex2, | ||
| const DtSdcVector2D & | vertex3, | ||
| const DtSdcVector2D & | offset = DtSdcVector2D::zero(), |
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| const DtSdcVector2D & | scale = DtSdcVector2D::ones(), |
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| double | rotation = 0.0, |
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| DtSdcColor | color = DtSdcColor::DtSdcWhite, |
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| bool | fill = false, |
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| unsigned | pattern = 0xffffffff, |
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| bool | flashing = false |
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| ) |
Construct the Triangle Draw Control Object.
| id | Passed to DtSdcObject base (see) |
| vertex1 | Coordinates of the 1st vertex of the triangle. Values go from [0.,0.] to [1.,1.] |
| vertex2 | Coordinates of the 2nd vertex of the triangle. Values go from [0.,0.] to [1.,1.] |
| vertex3 | Coordinates of the 3rd vertex of the triangle. Values go from [0.,0.] to [1.,1.] |
| offset | These coordinate values are added to the coordinates of each vertex specified. Values go from [0.,0.] to [1.,1.] |
| scale | Scaling factor for an object Values go from [0.,0.] to [1.,1.] (the size of the screen along the X, y axes) |
| rotation | A counter-clockwise rotation to apply to the object - values go from 0 to 2 PI |
| color | The color of the object outline (and fill, if filled) |
| fill | A boolean parameter indicating whether or not the object should be filled |
| pattern | A pattern used when filling the object - values go from 0x00000000 (no fill) to 0xFFFFFF (solid) |
| flashing | A boolean parameter indicating whether or not the object should be flashing |
| DtSdcTriangle2DObject::DtSdcTriangle2DObject | ( | const DtSdcTriangle2DObject & | orig | ) |
Copy constructor.
If you're really cloning a Draw Control Object, be sure to give it a unique id after cloning using the setId() method.
| virtual DtSdcTriangle2DObject::~DtSdcTriangle2DObject | ( | ) | [virtual] |
| DtSdcTriangle2DObject::DtSdcTriangle2DObject | ( | ) | [private] |
Default constructor.
Private and not implemented - you must supply an id and basic geometric parameters to construct the ellipse or rectangle
| DtSdcTriangle2DObject& DtSdcTriangle2DObject::operator= | ( | const DtSdcTriangle2DObject & | rhs | ) |
Assignment operator.
| virtual DtSdcVector2D DtSdcTriangle2DObject::vertex1 | ( | ) | const [virtual] |
vertex1 accessor
Get the position of the triangle's first vertex.
| virtual void DtSdcTriangle2DObject::setVertex1 | ( | const DtSdcVector2D & | vertex | ) | [virtual] |
vertex1 mutator
Set the position of the triangle's first vertex.
| vertex | [0.,0.] to [1.,1.] |
| virtual DtSdcVector2D DtSdcTriangle2DObject::vertex2 | ( | ) | const [virtual] |
vertex2 accessor
Get the position of the triangle's second vertex.
| virtual void DtSdcTriangle2DObject::setVertex2 | ( | const DtSdcVector2D & | vertex | ) | [virtual] |
vertex2 mutator
Set the position of the triangle's second vertex.
| vertex | [0.,0.] to [1.,1.] |
| virtual DtSdcVector2D DtSdcTriangle2DObject::vertex3 | ( | ) | const [virtual] |
vertex3 accessor
Get the position of the triangle's third vertex.
| virtual void DtSdcTriangle2DObject::setVertex3 | ( | const DtSdcVector2D & | vertex | ) | [virtual] |
vertex3 mutator
Set the position of the triangle's third vertex.
| vertex | [0.,0.] to [1.,1.] |
| virtual DtSdcVector2D DtSdcTriangle2DObject::offset | ( | ) | const [virtual] |
offset accessor
Get the object's offset
| virtual void DtSdcTriangle2DObject::setOffset | ( | const DtSdcVector2D & | offset | ) | [virtual] |
offset mutator
Set the object's offset
| offset | [0.,0.] to [1.,1.] |
| virtual DtSdcVector2D DtSdcTriangle2DObject::scale | ( | ) | const [virtual] |
scale accessor
Get the object's scale factor in X and Y
| virtual void DtSdcTriangle2DObject::setScale | ( | const DtSdcVector2D & | scale | ) | [virtual] |
scale mutator
Set the object's scale factor in X and Y
| scale | [0.,0.] to [1.,1.] |
| virtual double DtSdcTriangle2DObject::rotation | ( | ) | const [virtual] |
rotation accessor
Get the counter-clockwise rotation of the object about its center
| virtual void DtSdcTriangle2DObject::setRotation | ( | double | rotation | ) | [virtual] |
rotation mutator
Set the counter-clockwise rotation of the object about center
| rotation | 0. to 2 PI radians |
| virtual const DtSdcColor& DtSdcTriangle2DObject::color | ( | ) | const [virtual] |
color accessor
Get the color assigned to this object
Reimplemented from DtSdcObject.
| virtual void DtSdcTriangle2DObject::setColor | ( | const DtSdcColor & | color | ) | [virtual] |
color mutator
Set the color to use when drawing (and filling) this object
| color | The DtSdcColor to use |
Reimplemented from DtSdcObject.
| virtual bool DtSdcTriangle2DObject::fill | ( | ) | const [virtual] |
fill accessor
Get the boolean that indicates whether or not the object should be filled when drawn.
| virtual void DtSdcTriangle2DObject::setFill | ( | bool | fill | ) | [virtual] |
fill mutator
Set the boolean that indicates whether or not the object should be filled when drawn.
| fill | true or false |
| virtual unsigned DtSdcTriangle2DObject::pattern | ( | ) | const [virtual] |
pattern accessor
Get the fill pattern to use if the object will be filled
| virtual void DtSdcTriangle2DObject::setPattern | ( | unsigned | pattern | ) | [virtual] |
pattern mutator
Set the fill pattern to use if the object will be filled
| pattern | The fill pattern, 0x00000000 to 0xFFFFFFFF. The object is filled by a series of vertical lines that conform to the pattern, where each on bit results in a vertical line of the object's color |
| virtual bool DtSdcTriangle2DObject::flashing | ( | ) | const [virtual] |
flashing accessor
Get the boolean that indicates whether or not the object should flash
Reimplemented from DtSdcObject.
| virtual void DtSdcTriangle2DObject::setFlashing | ( | bool | flashing | ) | [virtual] |
flashing mutator
Set the boolean that indicates whether or not the object should flash
| flashing | true or false |
Reimplemented from DtSdcObject.
| virtual void DtSdcTriangle2DObject::setRemoteGraphicSet | ( | const std::string & | setName | ) | [virtual] |
Reimplemented from DtSdcObject.
| virtual void DtSdcTriangle2DObject::update | ( | ) | [virtual] |
update the internal pdu
Make sure the internal pdu reflects the actual state of the draw control object's members. This is necessary because some members can be modified directly (which make the interface easier to use). DtStealthRemoteDrawer::update() calls this, so the user doesn't need to; but if the user is accessing the pdu directly (via the pdu() accessor) this should be called before using the pdu.
Implements DtSdcObject.
| virtual DtSdcVector2D DtSdcTriangle2DObject::transformVertex | ( | const DtSdcVector2D & | v, |
| const DtSdcVector2D & | center | ||
| ) | const [protected, virtual] |
| virtual void DtSdcTriangle2DObject::transformVertices | ( | ) | [protected, virtual] |
DtSdcVector2D DtSdcTriangle2DObject::myVertex1 [protected] |
DtSdcVector2D DtSdcTriangle2DObject::myVertex2 [protected] |
DtSdcVector2D DtSdcTriangle2DObject::myVertex3 [protected] |
DtSdcVector2D DtSdcTriangle2DObject::myOffset [protected] |
DtSdcVector2D DtSdcTriangle2DObject::myScale [protected] |
DtSdcColor DtSdcTriangle2DObject::myColor [protected] |
unsigned DtSdcTriangle2DObject::myPattern [protected] |
bool DtSdcTriangle2DObject::myFill [protected] |
double DtSdcTriangle2DObject::myRotation [protected] |
bool DtSdcTriangle2DObject::myFlashing [protected] |