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VR-Forces 4.0.4 Class Documentation
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Basic container class that holds the status of a session of VRF sim engines. More...
Public Member Functions | |
| DtSessionStatus () | |
| DtSessionStatus (const DtSessionStatus &orig) | |
| DtSessionStatus & | operator= (const DtSessionStatus &orig) |
| virtual | ~DtSessionStatus () |
| virtual DtString | terrainName () const |
| The terrain that is currently loaded by the sim engines in the session. | |
| virtual void | setTerrainName (const DtString &name) |
| The terrain that is currently loaded by the sim engines in the session. | |
| virtual DtString | guiTerrainName () const |
| The terrain that the GUI should load (according to the loaded scenario) in the session. | |
| virtual void | setGuiTerrainName (const DtString &name) |
| The terrain that the GUI should load (according to the loaded scenario) in the session. | |
| virtual DtString | scenarioName () const |
| The scenario name that is currently loaded by the sim engines in the session. | |
| virtual void | setScenarioName (const DtString &name) |
| The scenario name that is currently loaded by the sim engines in the session. | |
| virtual int | numberOfSimEngines () const |
| The number of simulation engines that are currently part of the session. | |
| virtual void | setNumberOfSimEngines (int n) |
| The number of simulation engines that are currently part of the session. | |
Protected Attributes | |
| DtString | myTerrainName |
| DtString | myGuiTerrainName |
| DtString | myScenarioName |
| int | myNumberOfSimEngines |
Basic container class that holds the status of a session of VRF sim engines.
| DtSessionStatus::DtSessionStatus | ( | const DtSessionStatus & | orig | ) |
| virtual DtSessionStatus::~DtSessionStatus | ( | ) | [virtual] |
| DtSessionStatus& DtSessionStatus::operator= | ( | const DtSessionStatus & | orig | ) |
| virtual DtString DtSessionStatus::terrainName | ( | ) | const [virtual] |
The terrain that is currently loaded by the sim engines in the session.
| virtual void DtSessionStatus::setTerrainName | ( | const DtString & | name | ) | [virtual] |
The terrain that is currently loaded by the sim engines in the session.
| virtual DtString DtSessionStatus::guiTerrainName | ( | ) | const [virtual] |
The terrain that the GUI should load (according to the loaded scenario) in the session.
| virtual void DtSessionStatus::setGuiTerrainName | ( | const DtString & | name | ) | [virtual] |
The terrain that the GUI should load (according to the loaded scenario) in the session.
| virtual DtString DtSessionStatus::scenarioName | ( | ) | const [virtual] |
The scenario name that is currently loaded by the sim engines in the session.
| virtual void DtSessionStatus::setScenarioName | ( | const DtString & | name | ) | [virtual] |
The scenario name that is currently loaded by the sim engines in the session.
| virtual int DtSessionStatus::numberOfSimEngines | ( | ) | const [virtual] |
The number of simulation engines that are currently part of the session.
| virtual void DtSessionStatus::setNumberOfSimEngines | ( | int | n | ) | [virtual] |
The number of simulation engines that are currently part of the session.
DtString DtSessionStatus::myTerrainName [protected] |
DtString DtSessionStatus::myGuiTerrainName [protected] |
DtString DtSessionStatus::myScenarioName [protected] |
int DtSessionStatus::myNumberOfSimEngines [protected] |