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VR-Forces 4.0.4 Class Documentation
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Public Member Functions | |
| DtPropFacade (makVrv::DtDe &de) | |
| virtual | ~DtPropFacade () |
| virtual void | setModelDefinition (const std::string &modelDef) |
| virtual void | setOrientation (const DtTaitBryan &orientation) |
| Sets the orientation of the object. | |
| virtual void | setOrigin (const DtVector &) |
| virtual void | setOrigin (const DtGeodeticCoord &) |
| Pure overrides that must be implemented. | |
| virtual void | setOriginAndSeaLevel (const DtVector &) |
| virtual void | setVisible (bool yesNo) |
| Sets a flag to indicate the object should be hidden. | |
| virtual void | realizeFacades () |
| Puts all items into the scene. | |
| virtual void | unrealizeFacades () |
| Removes all items from the scene. | |
| virtual makVrv::DtUniqueID | uniqueID () const |
| virtual void | setPickable (bool) |
| virtual void | setIndicatorVisible (bool) |
| virtual void | setWidgetEventsEnabled (bool) |
| virtual void | setHatLineVisible (bool) |
Protected Attributes | |
| makVrv::DtSceneObjectAgent * | mySceneObject |
| makVrv::DtModelAgent * | myObjectModel |
| virtual makVrf::DtPropFacade::~DtPropFacade | ( | ) | [virtual] |
| virtual void makVrf::DtPropFacade::setModelDefinition | ( | const std::string & | modelDef | ) | [virtual] |
| virtual void makVrf::DtPropFacade::setOrientation | ( | const DtTaitBryan & | ) | [virtual] |
Sets the orientation of the object.
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setOrigin | ( | const DtVector & | ) | [virtual] |
Reimplemented from makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setOrigin | ( | const DtGeodeticCoord & | ) | [virtual] |
Pure overrides that must be implemented.
Reimplemented from makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setOriginAndSeaLevel | ( | const DtVector & | ) | [virtual] |
| virtual void makVrf::DtPropFacade::setVisible | ( | bool | ) | [virtual] |
Sets a flag to indicate the object should be hidden.
Does not actually hide the object itself. Subclasses of this class should hide the actual object
Reimplemented from makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::realizeFacades | ( | ) | [virtual] |
Puts all items into the scene.
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::unrealizeFacades | ( | ) | [virtual] |
Removes all items from the scene.
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual makVrv::DtUniqueID makVrf::DtPropFacade::uniqueID | ( | ) | const [virtual] |
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setPickable | ( | bool | ) | [virtual] |
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setIndicatorVisible | ( | bool | ) | [virtual] |
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setWidgetEventsEnabled | ( | bool | ) | [virtual] |
Implements makVrf::DtVrfObjectFacadeInterface.
| virtual void makVrf::DtPropFacade::setHatLineVisible | ( | bool | ) | [virtual] |
Implements makVrf::DtVrfObjectFacadeInterface.
makVrv::DtSceneObjectAgent* makVrf::DtPropFacade::mySceneObject [protected] |
makVrv::DtModelAgent* makVrf::DtPropFacade::myObjectModel [protected] |