VR-Forces 4.0.4 Class Documentation
makVrv::DtDeadReckonGroundClampUpdater Member List
This is the complete list of members for makVrv::DtDeadReckonGroundClampUpdater, including all inherited members.
deadReckonAndGroundClamp()makVrv::DtDeadReckonGroundClampUpdater [virtual]
DtDeadReckonGroundClampUpdater(DtDe &de, DtUniqueID id)makVrv::DtDeadReckonGroundClampUpdater
DtUpdater(DtDe &de, DtUniqueID id, bool doNotAddToMgr=false)makVrv::DtUpdater
DtUpdaterManager classmakVrv::DtUpdater [friend]
findSceneObject()makVrv::DtUpdater
inManager() const makVrv::DtUpdater
lastUpdateTime() const makVrv::DtUpdater [inline]
motionModel()makVrv::DtDeadReckonGroundClampUpdater [virtual]
myDemakVrv::DtUpdater [protected]
myDeadReckonUpdatermakVrv::DtDeadReckonGroundClampUpdater [protected]
myDeSharedStatemakVrv::DtUpdater [protected]
myGroundClampingUpdatermakVrv::DtDeadReckonGroundClampUpdater [protected]
myInManagermakVrv::DtUpdater [protected]
myLastUpdateTimemakVrv::DtUpdater [protected]
mySceneObjectmakVrv::DtUpdater [protected]
myTransformsmakVrv::DtUpdater [protected]
myUniqueIdmakVrv::DtUpdater [protected]
setAcceleration(const DtVector &acceleration)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setAngularVelocity(const DtVector &angularVelocity)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setCheckForCulling(bool)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setDeadReckoningSettings(bool deadReckonPosition, bool deadReckonVelocity, bool deadReckonOrientation)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setGroundClamping(bool enabled)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setGroundClampingAlways(bool enabled)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setGroundClampingMode(DtGroundClampingUpdater::GroundClampingMode mode)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setGroundClampingRadiusScale(float scale)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setMotionModel(const std::string &modelName)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setOrientation(const DtTaitBryan &ori)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setPosition(const DtVector &position)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setSceneObject(DtSceneObject *sceneObject)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setSmoothingEnabled(bool enabled)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setSmoothingPeriod(float period)makVrv::DtDeadReckonGroundClampUpdater [virtual]
setUpdaterOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtUpdater [virtual]
setUpdaterPosition(int vtx, const DtVector &position)makVrv::DtUpdater [virtual]
setVelocity(const DtVector &velocity)makVrv::DtDeadReckonGroundClampUpdater [virtual]
signal_updaterToBeDeletedmakVrv::DtUpdater
terrainScaleTransformsIfNeeded()makVrv::DtUpdater [virtual]
uniqueId() const makVrv::DtUpdater [inline]
update(double simTime)makVrv::DtDeadReckonGroundClampUpdater [virtual]
updateIfNecessary(double simTime)makVrv::DtUpdater [inline]
updaterOrientation(int vtx) const makVrv::DtUpdater [virtual]
updaterPosition(int vtx) const makVrv::DtUpdater [virtual]
updateSceneObject()makVrv::DtUpdater
updateSpacial(double simulationTime)makVrv::DtDeadReckonGroundClampUpdater [virtual]
~DtDeadReckonGroundClampUpdater()makVrv::DtDeadReckonGroundClampUpdater [virtual]
~DtUpdater()makVrv::DtUpdater [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)