VR-Forces 4.0.4 Class Documentation
makVrv::DtDiGuyMotionModel Member List
This is the complete list of members for makVrv::DtDiGuyMotionModel, including all inherited members.
acceleration(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
algorithm() constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
approxEuler(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
approxLocation(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
approxUnsmoothedVelocity(DtTime curTime) const makVrv::DtFixedSmoother [protected, virtual]
approxVelocity(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
calculateDirectionFB(const DtTaitBryan &ori, const DtVector &vel)makVrv::DtDiGuyMotionModel [protected]
calculateDirectionFBLR(const DtTaitBryan &ori, const DtVector &vel)makVrv::DtDiGuyMotionModel [protected]
clone(double simTime)makVrv::DtDiGuyMotionModel [virtual]
DtDiGuyMotionModel(DtDe &igs, DtSceneObject *owner)makVrv::DtDiGuyMotionModel
DtDiGuyMotionModel(const DtDiGuyMotionModel &orig, double time)makVrv::DtDiGuyMotionModel
DtFixedSmoother()makVrv::DtFixedSmoother [protected]
DtFixedSmoother(const DtFixedSmoother &orig)makVrv::DtFixedSmoother [protected]
DtMotionModel()makVrv::DtMotionModel
DtVRLDeadReckonerMotionModel()makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline]
DtVRLDeadReckonerMotionModel(const DtVRLDeadReckonerMotionModel &orig, double time)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline]
modelAdded(DtModel *)makVrv::DtDiGuyMotionModel [virtual]
modelRemoved(DtModel *)makVrv::DtDiGuyMotionModel [virtual]
motionModelHandlesUpdate() const makVrv::DtDiGuyMotionModel [virtual]
myAccelerationmakVrv::DtDiGuyMotionModel [protected]
myCharactermakVrv::DtDiGuyMotionModel [protected]
myDemakVrv::DtDiGuyMotionModel [protected]
myLastActionmakVrv::DtDiGuyMotionModel [protected]
myLastActionTimemakVrv::DtDiGuyMotionModel [protected]
myLastDirectionmakVrv::DtDiGuyMotionModel [protected]
myLastPosturemakVrv::DtDiGuyMotionModel [protected]
myLastSpeedmakVrv::DtDiGuyMotionModel [protected]
myLastWeaponDeployedmakVrv::DtDiGuyMotionModel [protected]
myObjectToMovemakVrv::DtDiGuyMotionModel [protected]
myOrientationReturnmakVrv::DtDiGuyMotionModel [mutable, protected]
myPositionReturnmakVrv::DtDiGuyMotionModel [mutable, protected]
operator=(const DtFixedSmoother &orig)makVrv::DtFixedSmoother [protected]
rotationalVelocity(DtTime curTime) constmakVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setAcceleration(const DtVector &acc, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setAlgorithm(DtDeadReckonTypes alg)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setCharacter(DtDiGuyCharacterModel *character)makVrv::DtDiGuyMotionModel [protected]
setLocation(const DtVector &loc, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setOrientation(const DtTaitBryan &ori, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setRotationalVelocity(const DtVector &vel, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setSmoothingEnabled(bool enabled)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setSmoothPeriod(float period)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
setVelocity(const DtVector &vel, DtTime curTime)makVrv::DtVRLDeadReckonerMotionModel< DtFixedSmoother > [inline, virtual]
updateMotion(double simulationTime)makVrv::DtDiGuyMotionModel [virtual]
~DtDiGuyMotionModel()makVrv::DtDiGuyMotionModel [virtual]
~DtFixedSmoother()makVrv::DtFixedSmoother [protected, virtual]
~DtMotionModel()makVrv::DtMotionModel [virtual]

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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