![]() |
VR-Forces 4.0.4 Class Documentation
|
The OSG Drawable that contains a GL Studio HUD. More...

Public Member Functions | |
| DtGlStudioDrawable () | |
| constructor | |
| DtGlStudioDrawable (disti::ComponentBase *component) | |
| CTOR which takes a disti component. | |
| DtGlStudioDrawable (const DtGlStudioDrawable &other, const osg::CopyOp ©op=osg::CopyOp::SHALLOW_COPY) | |
| Copy constructor using CopyOp to manage deep vs shallow copy. | |
| virtual | ~DtGlStudioDrawable () |
| DTOR. | |
| virtual osg::Object * | cloneType () const |
| Required osg::Object class methods. | |
| virtual osg::Object * | clone (const osg::CopyOp ©op) const |
| virtual bool | isSameKindAs (const osg::Object *obj) const |
| virtual const char * | libraryName () const |
| virtual const char * | className () const |
| virtual bool | loadLiveComponent (const std::string &fileName, const std::string &className) |
| Loads a live component from a GL Studio shared library. | |
| virtual void | destroyComponent () |
| Frees the memory for the component. | |
| virtual void | setComponent (disti::ComponentBase *comp) |
| Replace the currently loaded component with the given component instance. | |
| virtual disti::ComponentBase * | component () |
| Get access to the component pointer to allow for calling component-specific methods. | |
| virtual bool | handleMouseInput (const DtMouseEvent &ea) |
| handle mouse events | |
| virtual osg::BoundingBox | computeBound () const |
| Computes the bounding box if needed. | |
| virtual bool | supports (osg::PrimitiveFunctor &) const |
| OSG required function. | |
| virtual void | accept (osg::PrimitiveFunctor &functor) const |
| The PrimitiveFunctor is used for OpenSceneGraph picking The Drawable object should tell the PrimitiveFunctor about it's geometry. | |
| virtual void | update (osg::NodeVisitor *visitor, osg::Drawable *drawable) |
| The update function is called each frame. | |
| virtual bool | cull (osg::NodeVisitor *visitor, osg::Drawable *drawable, osg::State *state=NULL) const |
| virtual void | drawImplementation (osg::RenderInfo &state) const |
| virtual void | setProperty (const std::string &prop, const std::string &val) |
| virtual void | setDe (DtDe *de) |
| virtual void | setCockpitObject (DtOsgGlStudioCockpit *cockpitObject) |
Protected Attributes | |
| DtOsgGlStudioCockpit * | myCockpitObject |
| disti::ComponentBase * | myComponent |
| DtDe * | myDe |
The OSG Drawable that contains a GL Studio HUD.
constructor
| makVrv::DtGlStudioDrawable::DtGlStudioDrawable | ( | disti::ComponentBase * | component | ) |
CTOR which takes a disti component.
For loading user-instantiated (statically linked) component object
| makVrv::DtGlStudioDrawable::DtGlStudioDrawable | ( | const DtGlStudioDrawable & | other, |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
For loading from a live component DLL
| virtual makVrv::DtGlStudioDrawable::~DtGlStudioDrawable | ( | ) | [virtual] |
DTOR.
| virtual osg::Object* makVrv::DtGlStudioDrawable::cloneType | ( | ) | const [virtual] |
Required osg::Object class methods.
| virtual osg::Object* makVrv::DtGlStudioDrawable::clone | ( | const osg::CopyOp & | copyop | ) | const [virtual] |
| virtual bool makVrv::DtGlStudioDrawable::isSameKindAs | ( | const osg::Object * | obj | ) | const [virtual] |
| virtual const char* makVrv::DtGlStudioDrawable::libraryName | ( | ) | const [virtual] |
| virtual const char* makVrv::DtGlStudioDrawable::className | ( | ) | const [virtual] |
| virtual bool makVrv::DtGlStudioDrawable::loadLiveComponent | ( | const std::string & | fileName, |
| const std::string & | className | ||
| ) | [virtual] |
Loads a live component from a GL Studio shared library.
| virtual void makVrv::DtGlStudioDrawable::destroyComponent | ( | ) | [virtual] |
Frees the memory for the component.
| virtual void makVrv::DtGlStudioDrawable::setComponent | ( | disti::ComponentBase * | comp | ) | [virtual] |
Replace the currently loaded component with the given component instance.
The node takes ownership of the object.
| virtual disti::ComponentBase* makVrv::DtGlStudioDrawable::component | ( | ) | [virtual] |
Get access to the component pointer to allow for calling component-specific methods.
| virtual bool makVrv::DtGlStudioDrawable::handleMouseInput | ( | const DtMouseEvent & | ea | ) | [virtual] |
handle mouse events
| virtual osg::BoundingBox makVrv::DtGlStudioDrawable::computeBound | ( | ) | const [virtual] |
Computes the bounding box if needed.
| virtual bool makVrv::DtGlStudioDrawable::supports | ( | osg::PrimitiveFunctor & | ) | const [virtual] |
OSG required function.
| virtual void makVrv::DtGlStudioDrawable::accept | ( | osg::PrimitiveFunctor & | functor | ) | const [virtual] |
The PrimitiveFunctor is used for OpenSceneGraph picking The Drawable object should tell the PrimitiveFunctor about it's geometry.
Since we are unable to get the detailed geometry here we use the bounding box geometry for osg picking. Detailed picking of component geometry is done within HandleInput.
| virtual void makVrv::DtGlStudioDrawable::update | ( | osg::NodeVisitor * | visitor, |
| osg::Drawable * | drawable | ||
| ) | [virtual] |
The update function is called each frame.
This is where we call Calculate() on the component.
| virtual bool makVrv::DtGlStudioDrawable::cull | ( | osg::NodeVisitor * | visitor, |
| osg::Drawable * | drawable, | ||
| osg::State * | state = NULL |
||
| ) | const [virtual] |
| virtual void makVrv::DtGlStudioDrawable::drawImplementation | ( | osg::RenderInfo & | state | ) | const [virtual] |
| virtual void makVrv::DtGlStudioDrawable::setProperty | ( | const std::string & | prop, |
| const std::string & | val | ||
| ) | [virtual] |
| virtual void makVrv::DtGlStudioDrawable::setDe | ( | DtDe * | de | ) | [virtual] |
| virtual void makVrv::DtGlStudioDrawable::setCockpitObject | ( | DtOsgGlStudioCockpit * | cockpitObject | ) | [virtual] |
disti::ComponentBase* makVrv::DtGlStudioDrawable::myComponent [protected] |
DtDe* makVrv::DtGlStudioDrawable::myDe [protected] |