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VR-Forces 4.0.4 Class Documentation
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The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneGraph The component responsible for drawing 3D images onto a screen is the DtRenderer. More...

Classes | |
| class | SceneRoot |
| Abstract index into the scene graph. More... | |
Public Types | |
| enum | RootDomain { RenderSystem, Environment, Terrain, Prop, ModelSetSpecific, VisualizerTypeSpecific } |
| Enumerations to indicate the part of the scene graph to interact with. More... | |
| typedef std::vector< SceneRoot > | RootList |
| A list of DtOsgRenderer::SceneRoots. | |
Public Member Functions | |
| virtual | ~DtOsgRenderer () |
| DTOR. | |
| virtual void | update () |
| Add functionality to update, update dynamic objects. | |
| virtual void | render () |
| Render. | |
| virtual void | resetSceneGraph () |
| Removes all nodes from the scene graph. | |
| virtual void | addNodeToRoot (osg::Node *node, SceneRoot sr, bool createOnAccess=true) |
| Add a node to the specified SceneRoot. | |
| virtual void | removeNodeFromRoot (osg::Node *node, SceneRoot sr) |
| Remove a node from the specified SceneRoot. | |
| virtual void | traverseRoot (osg::NodeVisitor &nv, SceneRoot sr) |
| Traverse from the specified SceneRoot with the given visitor. | |
| virtual void | setSceneRootNodeMask (SceneRoot sr, osg::Node::NodeMask nodemask) |
| Set the nodemask of a SceneRoot. | |
| virtual osg::Node::NodeMask | sceneRootNodeMask (SceneRoot sr) |
| Get the nodemask of a SceneRoot. | |
| virtual osg::BoundingSphere | sceneRootBound (SceneRoot sr) |
| Get the bounding sphere of sceneRoot. | |
| virtual osg::BoundingSphere | sceneRootListBound (const RootList &srList) |
| Get the bounding sphere of list of sceneRoots. | |
| virtual void | addChannelToModelSetRoot (int modelSetId, DtChannel *channel) |
| Set the specified channel to render a modelSet root. | |
| virtual void | removeChannelFromModelSetRoot (int modelSetId, DtChannel *channel) |
| Stop the specified channel from rendering a modelSet root. | |
| virtual void | addChannelToVisualizerRoot (int modelSetId, int visualizerType, DtChannel *channel) |
| Set the specified channel to render a visualizer type root. | |
| virtual void | removeChannelFromVisualizerRoot (int modelSetId, int visualizerType, DtChannel *channel) |
| Stop the specified channel from rendering a visualizer type root. | |
| virtual void | setViewToScene (osgViewer::View &view) |
| Set the sceneData of a view to the top of the scene graph. | |
| virtual osg::Group * | findSceneRootChildByName (SceneRoot parent, const std::string &rootName) |
| Look up a root by name in the parent specified by SceneRoot. | |
| virtual void | releaseResources () |
| Release all openGL objects in the scene graph. | |
| virtual void | releaseResources (osg::State *state) |
| Release all openGL objects in the scene graph. | |
| void | setRootNode (osg::Group *, bool copyChildrenFromOldRoot) |
| Set the new scene root node, and optionally copy the old root children. | |
| void | resetRoot () |
| Reset the scene root node back to the original node. | |
| void | registerPagedLODs (osg::Node *node) |
| Register any paged LOD's with all of the existing database pagers. | |
| void | clearPagedLODs () |
| Register any paged LOD's with all of the existing database pagers. | |
| virtual void | setPerformanceStatsOverlayEnabled (bool show) |
| Set whether IG performance stats overlay is enabled. | |
| virtual bool | performanceStatsOverlayEnabled () const |
| Get whether IG performance stats overlay is enabled. | |
| virtual void | setWireframeRendering (bool enabled) |
| Turn on/off wireframe mode rendering. | |
| virtual void | setDdsFlip (bool flip) |
| Turn on/off dds flip. | |
| virtual bool | wireframeRendering () const |
| Check wireframe status. | |
| virtual void | setShadowState (bool enabled, int quality, bool entity, bool prop, bool terrain) |
| Set the shadow mode and settings. | |
Static Public Member Functions | |
| static DtOsgRenderer * | findInstance (DtDe &de) |
| Attempt to get the Osg renderer for the de. | |
Static Public Attributes | |
| static const int | SKY_RENDERBIN = -10 |
| static const int | CLOUDS_RENDERBIN = 9 |
| static const int | COCKPIT_RENDERBIN = 25 |
Friends | |
| class | DtOsgRendererCreator |
| class | DtSceneGraphTreeLogic |
Get shadow mode and settings | |
| boost::signal< void(int modelSet, int visualType) > | signal_visualizerRootAdded |
| Set whether terrain scaling is on. | |
| virtual bool | shadowsEnabled () const |
| Set whether terrain scaling is on. | |
| virtual int | shadowQuality () const |
| Set whether terrain scaling is on. | |
| virtual bool | entityShadowsEnabled () const |
| Set whether terrain scaling is on. | |
| virtual bool | propShadowsEnabled () const |
| Set whether terrain scaling is on. | |
| virtual bool | terrainShadowsEnabled () const |
| Set whether terrain scaling is on. | |
| void | setTerrainScalingEnabled (bool enabled) |
| Set whether terrain scaling is on. | |
| void | setTerrainScaleFactor (double scaleFactor) |
| Set the terrain scale factor (only used if scaling is on) | |
| virtual bool | makeContextCurrent () |
| Attempt to make a context current. | |
| DtFontManager & | fontManager () |
| Get the font manager. | |
| const DtFontManager & | fontManager () const |
| Set whether terrain scaling is on. | |
| DtEffectManager & | effectManager () |
| Get the font manager. | |
| const DtEffectManager & | effectManager () const |
| Set whether terrain scaling is on. | |
Utility functions for getting scene root index objects. | |
| typedef boost::unordered_map < int, osg::ref_ptr < osg::Group > > | RootMap |
| Under each model set group is another channel group for each visualizer type. | |
| typedef boost::unordered_map < int, osg::ref_ptr < makOsgShadowFX::DtShadowEffect > > | ShadowEffectMap |
| Under each model set group is another channel group for each visualizer type. | |
| typedef int | ModelSet |
| Under each model set group is another channel group for each visualizer type. | |
| typedef int | VisualizerType |
| Under each model set group is another channel group for each visualizer type. | |
| typedef boost::unordered_map < ModelSet, osg::ref_ptr < osg::Group > > | ModelSetRootMap |
| Under each model set group is another channel group for each visualizer type. | |
| typedef boost::unordered_map < VisualizerType, osg::ref_ptr < osg::Group > > | VisualizerTypeRootMap |
| Under each model set group is another channel group for each visualizer type. | |
| typedef boost::unordered_map < ModelSet, VisualizerTypeRootMap > | ModelSetVisualizerTypeRootMap |
| Under each model set group is another channel group for each visualizer type. | |
| DtFontManager * | myFontManager |
| Under each model set group is another channel group for each visualizer type. | |
| DtEffectManager * | myEffectManager |
| Under each model set group is another channel group for each visualizer type. | |
| DtOsgWindowManager * | myOsgWindowManager |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osgViewer::Viewer > | myDefaultViewer |
| This viewer exists so that when there are no displays, windows, or channels, the scene can be updated and kept current. | |
| osg::ref_ptr< osg::Group > | myRenderRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osg::Group > | myEnvironmentRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osg::Group > | myTerrainRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osg::Group > | myPropsRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr < DtFastMatrixTransform > | myScaledTerrainRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr < DtFastMatrixTransform > | myScaledPropsRoot |
| Under each model set group is another channel group for each visualizer type. | |
| osg::Matrix | myScaleMatrix |
| Under each model set group is another channel group for each visualizer type. | |
| ModelSetRootMap | myModelSetMap |
| Under each model set group is another channel group for each visualizer type. | |
| ModelSetVisualizerTypeRootMap | myVisualizerRootMap |
| Under each model set group is another channel group for each visualizer type. | |
| ShadowEffectMap | myShadowEffectMap |
| Under each model set group is another channel group for each visualizer type. | |
| RootMap | myShadowRootMap |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osgUtil::RenderBin > | myCloudBin |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osgUtil::RenderBin > | mySkyBin |
| Under each model set group is another channel group for each visualizer type. | |
| osg::ref_ptr< osgUtil::RenderBin > | myCockpitBin |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myWireframeOn |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myShadowsEnabled |
| Under each model set group is another channel group for each visualizer type. | |
| int | myShadowQuality |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myEntityShadowMode |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myPropShadowMode |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myTerrainShadowMode |
| Under each model set group is another channel group for each visualizer type. | |
| DtOsgPerformanceStatsOverlay * | myPerformanceStatsOverlay |
| Under each model set group is another channel group for each visualizer type. | |
| double | myTerrainScaleFactor |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myTerrainScaleFactorChanged |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myTerrainScalingEnabled |
| Under each model set group is another channel group for each visualizer type. | |
| bool | myTerrainScalingEnabledChanged |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | theRenderRoot |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | theEnvironmentRoot |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | theTerrainRoot |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | thePropRoot |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | renderRoot () |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | environmentRoot () |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | terrainRoot () |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | propRoot () |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | modelSetRoot (int modelSet) |
| Under each model set group is another channel group for each visualizer type. | |
| static SceneRoot | visualizerTypeRoot (int modelSet, int visualizerType) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual void | onActiveStatsOverlayChanged (DtStatsSet *activeStats) |
| Start displaying the active stats overlay. | |
| DtOsgRenderer (DtDe &de) | |
| CTOR This is protected, use the creator instead. | |
| osg::Group * | sgRenderRoot () |
| Get the scene graph render root. | |
| osg::Group * | sgEnvironmentRoot () |
| Get the environment root which controls the scene's lighting and other global state. | |
| osg::Group * | sgPropsRoot () |
| Get the props root node. | |
| osg::Group * | sgTerrainRoot () |
| Get the terrains root node. | |
| osg::Group * | sgScaledTerrainRoot () |
| Get the active terrain root when terrain scaling is on. | |
| osg::Group * | sgScaledPropsRoot () |
| Get the active props root when terrain scaling is on. | |
| osg::Group * | sgModelSetRoot (int modelSet) |
| Get the root for a given modelSet. | |
| osg::Group * | sgVisualizerRoot (int modelSet, int visualizerType, bool createOnAccess=true) |
| Get the root for visual models of a specific type in a specific model set If the root does not exist and createOnAccess is true, it will be created and returned; otherwise, returns 0. | |
| void | slot_onViewCreated () |
| When a window is created, the fill out its myOsgWindowManager pointer. | |
| void | slot_onViewToBeDestroyed () |
| When a window is about to be destroyed, check if its the last window and if so, null out the myOsgWindowManager pointer. | |
| void | slot_onWireframeModeChanged (bool mode) |
| recieve signals from the shared state about wireframe mode | |
| void | slot_onDdsFlipChanged (bool flip) |
| recieve signals from the shared state about dds flip mode | |
| virtual void | slot_onPerformanceOverlayOnChanged (bool mode) |
| receive signals from the shared state about performance overlays | |
| void | slot_onShadowStateChanged (bool shadowMode, int shadowQual, bool entityMode, bool propMode, bool terrainMode) |
| recieve signals from the shared state abotu the shadow state | |
| void | slot_onTerrainScalingEnabledChanged (bool enabled) |
| receive signals from the shared state about the terrain scaling state | |
| void | slot_onTerrainScaleFactorChanged (double scaleFactor) |
| receive signals from the shared state about the terrain scale factor | |
| void | slot_onCoordinateSystemChanged (const std::string &coordinateSystemType) |
| receive signals from the shared state about coordinate system changes | |
| void | advanceTime () |
| Advance time, necessary when running as a slave. | |
| void | updateSceneGraph () |
| Under each model set group is another channel group for each visualizer type. | |
| void | clearEmptyWindows () |
| This method checks for windows that exist but have no channels. | |
| virtual void | removeShadows () |
| removes the shadows from the tree and restores any children to the scene root | |
| virtual void | createShadowRoots () |
| creates a shadowed scene and adds it to the scene root | |
| virtual bool | exportTerrainAndProps (const std::string &) |
| Saves terrain geometry and props to specified file. | |
| virtual osg::Group * | createModelSetRoot (int modelSet) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual osg::Group * | createVisualizerRoot (int modelSet, int visualizer) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual makOsgShadowFX::DtShadowEffect * | createModelSetSpecificShadowRootAndEffect (int modelSet) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual osg::Group * | modelSetSpecificShadowRoot (int modelSet) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual makOsgShadowFX::DtShadowEffect * | modelSetSpecificShadowEffect (int modelSet) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual void | updateTerrainScaling () |
| Under each model set group is another channel group for each visualizer type. | |
| virtual osg::Group * | getContainerRoot (SceneRoot root, bool createOnAccess) |
| Under each model set group is another channel group for each visualizer type. | |
| virtual osg::Group * | getActiveRoot (SceneRoot root) |
| Under each model set group is another channel group for each visualizer type. | |
| void | swapChildren (osg::Node *currentChild, osg::Node *newChild) |
| Under each model set group is another channel group for each visualizer type. | |
The DtOsgRenderer is the component responsible for rendering 3D images onto the screen via OpenSceneGraph The component responsible for drawing 3D images onto a screen is the DtRenderer.
Each display engine owns one. The DtRenderer provides an interface for updating the scene graph and rendering the scene. Its update() and render() functions are called each display engine tick.
The core VR-Vantage Toolkit framework abstracts away from the underlying rendering implementation. This separation ensures that the rendering-independent code remains independent of OSG, while the rendering code exists in the libraries that depend on OSG. (VR-Vantage can support alternate rendering solutions.) The DtOsgRenderer is the OSG implementation of the DtRenderer and draws 3D images via OpenSceneGraph.
| typedef std::vector<SceneRoot> makVrv::DtOsgRenderer::RootList |
A list of DtOsgRenderer::SceneRoots.
typedef boost::unordered_map<int, osg::ref_ptr<osg::Group> > makVrv::DtOsgRenderer::RootMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef boost::unordered_map<int, osg::ref_ptr<makOsgShadowFX::DtShadowEffect> > makVrv::DtOsgRenderer::ShadowEffectMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef int makVrv::DtOsgRenderer::ModelSet [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef int makVrv::DtOsgRenderer::VisualizerType [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef boost::unordered_map<ModelSet, osg::ref_ptr<osg::Group> > makVrv::DtOsgRenderer::ModelSetRootMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef boost::unordered_map<VisualizerType, osg::ref_ptr<osg::Group> > makVrv::DtOsgRenderer::VisualizerTypeRootMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
typedef boost::unordered_map<ModelSet, VisualizerTypeRootMap> makVrv::DtOsgRenderer::ModelSetVisualizerTypeRootMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual makVrv::DtOsgRenderer::~DtOsgRenderer | ( | ) | [virtual] |
DTOR.
| makVrv::DtOsgRenderer::DtOsgRenderer | ( | DtDe & | de | ) | [protected] |
CTOR This is protected, use the creator instead.
| static DtOsgRenderer* makVrv::DtOsgRenderer::findInstance | ( | DtDe & | de | ) | [static] |
Attempt to get the Osg renderer for the de.
If the de is not initialized or the Renderer is of a different type the returned pointer will be null.
| 0 | If the de does not have an OSG renderer. |
| virtual void makVrv::DtOsgRenderer::update | ( | ) | [virtual] |
Add functionality to update, update dynamic objects.
Reimplemented from makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::render | ( | ) | [virtual] |
Render.
Implements makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::resetSceneGraph | ( | ) | [virtual] |
Removes all nodes from the scene graph.
Implements makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::addNodeToRoot | ( | osg::Node * | node, |
| SceneRoot | sr, | ||
| bool | createOnAccess = true |
||
| ) | [virtual] |
Add a node to the specified SceneRoot.
| virtual void makVrv::DtOsgRenderer::removeNodeFromRoot | ( | osg::Node * | node, |
| SceneRoot | sr | ||
| ) | [virtual] |
Remove a node from the specified SceneRoot.
| virtual void makVrv::DtOsgRenderer::traverseRoot | ( | osg::NodeVisitor & | nv, |
| SceneRoot | sr | ||
| ) | [virtual] |
Traverse from the specified SceneRoot with the given visitor.
| virtual void makVrv::DtOsgRenderer::setSceneRootNodeMask | ( | SceneRoot | sr, |
| osg::Node::NodeMask | nodemask | ||
| ) | [virtual] |
Set the nodemask of a SceneRoot.
| virtual osg::Node::NodeMask makVrv::DtOsgRenderer::sceneRootNodeMask | ( | SceneRoot | sr | ) | [virtual] |
Get the nodemask of a SceneRoot.
| virtual osg::BoundingSphere makVrv::DtOsgRenderer::sceneRootBound | ( | SceneRoot | sr | ) | [virtual] |
Get the bounding sphere of sceneRoot.
| virtual osg::BoundingSphere makVrv::DtOsgRenderer::sceneRootListBound | ( | const RootList & | srList | ) | [virtual] |
Get the bounding sphere of list of sceneRoots.
| virtual void makVrv::DtOsgRenderer::addChannelToModelSetRoot | ( | int | modelSetId, |
| DtChannel * | channel | ||
| ) | [virtual] |
Set the specified channel to render a modelSet root.
| virtual void makVrv::DtOsgRenderer::removeChannelFromModelSetRoot | ( | int | modelSetId, |
| DtChannel * | channel | ||
| ) | [virtual] |
Stop the specified channel from rendering a modelSet root.
| virtual void makVrv::DtOsgRenderer::addChannelToVisualizerRoot | ( | int | modelSetId, |
| int | visualizerType, | ||
| DtChannel * | channel | ||
| ) | [virtual] |
Set the specified channel to render a visualizer type root.
| virtual void makVrv::DtOsgRenderer::removeChannelFromVisualizerRoot | ( | int | modelSetId, |
| int | visualizerType, | ||
| DtChannel * | channel | ||
| ) | [virtual] |
Stop the specified channel from rendering a visualizer type root.
| virtual void makVrv::DtOsgRenderer::setViewToScene | ( | osgViewer::View & | view | ) | [virtual] |
Set the sceneData of a view to the top of the scene graph.
| virtual osg::Group* makVrv::DtOsgRenderer::findSceneRootChildByName | ( | SceneRoot | parent, |
| const std::string & | rootName | ||
| ) | [virtual] |
Look up a root by name in the parent specified by SceneRoot.
This should not be used to access roots that are created by Vantage. It Is provided for plugins to find the roots possibly created by other plugins (such as multiple GlStudio plugins, for example)
| virtual void makVrv::DtOsgRenderer::releaseResources | ( | ) | [inline, virtual] |
Release all openGL objects in the scene graph.
Implements makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::releaseResources | ( | osg::State * | state | ) | [virtual] |
Release all openGL objects in the scene graph.
| void makVrv::DtOsgRenderer::setRootNode | ( | osg::Group * | , |
| bool | copyChildrenFromOldRoot | ||
| ) |
Set the new scene root node, and optionally copy the old root children.
| void makVrv::DtOsgRenderer::resetRoot | ( | ) |
Reset the scene root node back to the original node.
| void makVrv::DtOsgRenderer::registerPagedLODs | ( | osg::Node * | node | ) |
Register any paged LOD's with all of the existing database pagers.
Register any paged LOD's with all of the existing database pagers.
| virtual void makVrv::DtOsgRenderer::setPerformanceStatsOverlayEnabled | ( | bool | show | ) | [virtual] |
Set whether IG performance stats overlay is enabled.
| virtual bool makVrv::DtOsgRenderer::performanceStatsOverlayEnabled | ( | ) | const [virtual] |
Get whether IG performance stats overlay is enabled.
| virtual void makVrv::DtOsgRenderer::setWireframeRendering | ( | bool | enabled | ) | [virtual] |
Turn on/off wireframe mode rendering.
Implements makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::setDdsFlip | ( | bool | flip | ) | [virtual] |
Turn on/off dds flip.
| virtual bool makVrv::DtOsgRenderer::wireframeRendering | ( | ) | const [virtual] |
Check wireframe status.
Implements makVrv::DtRenderer.
| virtual void makVrv::DtOsgRenderer::setShadowState | ( | bool | enabled, |
| int | quality, | ||
| bool | entity, | ||
| bool | prop, | ||
| bool | terrain | ||
| ) | [virtual] |
Set the shadow mode and settings.
Implements makVrv::DtRenderer.
| virtual bool makVrv::DtOsgRenderer::shadowsEnabled | ( | ) | const [virtual] |
Set whether terrain scaling is on.
Implements makVrv::DtRenderer.
| virtual int makVrv::DtOsgRenderer::shadowQuality | ( | ) | const [virtual] |
Set whether terrain scaling is on.
Implements makVrv::DtRenderer.
| virtual bool makVrv::DtOsgRenderer::entityShadowsEnabled | ( | ) | const [virtual] |
Set whether terrain scaling is on.
Implements makVrv::DtRenderer.
| virtual bool makVrv::DtOsgRenderer::propShadowsEnabled | ( | ) | const [virtual] |
Set whether terrain scaling is on.
Implements makVrv::DtRenderer.
| virtual bool makVrv::DtOsgRenderer::terrainShadowsEnabled | ( | ) | const [virtual] |
Set whether terrain scaling is on.
Implements makVrv::DtRenderer.
| void makVrv::DtOsgRenderer::setTerrainScalingEnabled | ( | bool | enabled | ) |
Set whether terrain scaling is on.
| void makVrv::DtOsgRenderer::setTerrainScaleFactor | ( | double | scaleFactor | ) |
Set the terrain scale factor (only used if scaling is on)
| virtual bool makVrv::DtOsgRenderer::makeContextCurrent | ( | ) | [virtual] |
Attempt to make a context current.
Implements makVrv::DtRenderer.
Get the font manager.
| const DtFontManager& makVrv::DtOsgRenderer::fontManager | ( | ) | const |
Set whether terrain scaling is on.
Get the font manager.
| const DtEffectManager& makVrv::DtOsgRenderer::effectManager | ( | ) | const |
Set whether terrain scaling is on.
| static SceneRoot makVrv::DtOsgRenderer::renderRoot | ( | ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| static SceneRoot makVrv::DtOsgRenderer::environmentRoot | ( | ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| static SceneRoot makVrv::DtOsgRenderer::terrainRoot | ( | ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| static SceneRoot makVrv::DtOsgRenderer::propRoot | ( | ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| static SceneRoot makVrv::DtOsgRenderer::modelSetRoot | ( | int | modelSet | ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| static SceneRoot makVrv::DtOsgRenderer::visualizerTypeRoot | ( | int | modelSet, |
| int | visualizerType | ||
| ) | [inline, static] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual void makVrv::DtOsgRenderer::onActiveStatsOverlayChanged | ( | DtStatsSet * | activeStats | ) | [protected, virtual] |
Start displaying the active stats overlay.
| osg::Group* makVrv::DtOsgRenderer::sgRenderRoot | ( | ) | [protected] |
Get the scene graph render root.
This node will not change and should only be accessed when connecting a window to it.
| osg::Group* makVrv::DtOsgRenderer::sgEnvironmentRoot | ( | ) | [protected] |
Get the environment root which controls the scene's lighting and other global state.
| osg::Group* makVrv::DtOsgRenderer::sgPropsRoot | ( | ) | [protected] |
Get the props root node.
| osg::Group* makVrv::DtOsgRenderer::sgTerrainRoot | ( | ) | [protected] |
Get the terrains root node.
| osg::Group* makVrv::DtOsgRenderer::sgScaledTerrainRoot | ( | ) | [protected] |
Get the active terrain root when terrain scaling is on.
| osg::Group* makVrv::DtOsgRenderer::sgScaledPropsRoot | ( | ) | [protected] |
Get the active props root when terrain scaling is on.
| osg::Group* makVrv::DtOsgRenderer::sgModelSetRoot | ( | int | modelSet | ) | [protected] |
Get the root for a given modelSet.
Nodes aren't put directly under here (except the model set-specific visualizer type nodes) but channels subscribe and unsubscribe to these
Returns a DtChannelSpecificGroup or an osg::Group
| osg::Group* makVrv::DtOsgRenderer::sgVisualizerRoot | ( | int | modelSet, |
| int | visualizerType, | ||
| bool | createOnAccess = true |
||
| ) | [protected] |
Get the root for visual models of a specific type in a specific model set If the root does not exist and createOnAccess is true, it will be created and returned; otherwise, returns 0.
Returns a DtChannelSpecificGroup or an osg::Group
| void makVrv::DtOsgRenderer::slot_onViewCreated | ( | ) | [protected] |
When a window is created, the fill out its myOsgWindowManager pointer.
| void makVrv::DtOsgRenderer::slot_onViewToBeDestroyed | ( | ) | [protected] |
When a window is about to be destroyed, check if its the last window and if so, null out the myOsgWindowManager pointer.
| void makVrv::DtOsgRenderer::slot_onWireframeModeChanged | ( | bool | mode | ) | [protected] |
recieve signals from the shared state about wireframe mode
| void makVrv::DtOsgRenderer::slot_onDdsFlipChanged | ( | bool | flip | ) | [protected] |
recieve signals from the shared state about dds flip mode
| virtual void makVrv::DtOsgRenderer::slot_onPerformanceOverlayOnChanged | ( | bool | mode | ) | [protected, virtual] |
receive signals from the shared state about performance overlays
| void makVrv::DtOsgRenderer::slot_onShadowStateChanged | ( | bool | shadowMode, |
| int | shadowQual, | ||
| bool | entityMode, | ||
| bool | propMode, | ||
| bool | terrainMode | ||
| ) | [protected] |
recieve signals from the shared state abotu the shadow state
| void makVrv::DtOsgRenderer::slot_onTerrainScalingEnabledChanged | ( | bool | enabled | ) | [protected] |
receive signals from the shared state about the terrain scaling state
| void makVrv::DtOsgRenderer::slot_onTerrainScaleFactorChanged | ( | double | scaleFactor | ) | [protected] |
receive signals from the shared state about the terrain scale factor
| void makVrv::DtOsgRenderer::slot_onCoordinateSystemChanged | ( | const std::string & | coordinateSystemType | ) | [protected] |
receive signals from the shared state about coordinate system changes
| void makVrv::DtOsgRenderer::advanceTime | ( | ) | [protected] |
Advance time, necessary when running as a slave.
| void makVrv::DtOsgRenderer::updateSceneGraph | ( | ) | [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| void makVrv::DtOsgRenderer::clearEmptyWindows | ( | ) | [protected] |
This method checks for windows that exist but have no channels.
It clears them each frame so that they don't have garbage on them.
| virtual void makVrv::DtOsgRenderer::removeShadows | ( | ) | [protected, virtual] |
removes the shadows from the tree and restores any children to the scene root
| virtual void makVrv::DtOsgRenderer::createShadowRoots | ( | ) | [protected, virtual] |
creates a shadowed scene and adds it to the scene root
| virtual bool makVrv::DtOsgRenderer::exportTerrainAndProps | ( | const std::string & | ) | [protected, virtual] |
Saves terrain geometry and props to specified file.
This file will be saved in the format specified by the file extension. Currently only the .gdb extension is supported
Implements makVrv::DtRenderer.
| virtual osg::Group* makVrv::DtOsgRenderer::createModelSetRoot | ( | int | modelSet | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual osg::Group* makVrv::DtOsgRenderer::createVisualizerRoot | ( | int | modelSet, |
| int | visualizer | ||
| ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual makOsgShadowFX::DtShadowEffect* makVrv::DtOsgRenderer::createModelSetSpecificShadowRootAndEffect | ( | int | modelSet | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual osg::Group* makVrv::DtOsgRenderer::modelSetSpecificShadowRoot | ( | int | modelSet | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual makOsgShadowFX::DtShadowEffect* makVrv::DtOsgRenderer::modelSetSpecificShadowEffect | ( | int | modelSet | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual void makVrv::DtOsgRenderer::updateTerrainScaling | ( | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual osg::Group* makVrv::DtOsgRenderer::getContainerRoot | ( | SceneRoot | root, |
| bool | createOnAccess | ||
| ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| virtual osg::Group* makVrv::DtOsgRenderer::getActiveRoot | ( | SceneRoot | root | ) | [protected, virtual] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
| void makVrv::DtOsgRenderer::swapChildren | ( | osg::Node * | currentChild, |
| osg::Node * | newChild | ||
| ) | [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
friend class DtOsgRendererCreator [friend] |
friend class DtSceneGraphTreeLogic [friend] |
const int makVrv::DtOsgRenderer::SKY_RENDERBIN = -10 [static] |
const int makVrv::DtOsgRenderer::CLOUDS_RENDERBIN = 9 [static] |
const int makVrv::DtOsgRenderer::COCKPIT_RENDERBIN = 25 [static] |
| boost::signal< void ( int modelSet, int visualType ) > makVrv::DtOsgRenderer::signal_visualizerRootAdded |
Set whether terrain scaling is on.
DtFontManager* makVrv::DtOsgRenderer::myFontManager [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
DtEffectManager* makVrv::DtOsgRenderer::myEffectManager [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osgViewer::Viewer> makVrv::DtOsgRenderer::myDefaultViewer [protected] |
This viewer exists so that when there are no displays, windows, or channels, the scene can be updated and kept current.
This way when a display, window, channel is created, the objects in the scene graph are current and will match other IG instances. It only gets updated when there myOsgWindowManager is null. It also never renders.
osg::ref_ptr<osg::Group> makVrv::DtOsgRenderer::myRenderRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osg::Group> makVrv::DtOsgRenderer::myEnvironmentRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osg::Group> makVrv::DtOsgRenderer::myTerrainRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osg::Group> makVrv::DtOsgRenderer::myPropsRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<DtFastMatrixTransform> makVrv::DtOsgRenderer::myScaledTerrainRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<DtFastMatrixTransform> makVrv::DtOsgRenderer::myScaledPropsRoot [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::Matrix makVrv::DtOsgRenderer::myScaleMatrix [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
ModelSetRootMap makVrv::DtOsgRenderer::myModelSetMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
RootMap makVrv::DtOsgRenderer::myShadowRootMap [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osgUtil::RenderBin> makVrv::DtOsgRenderer::myCloudBin [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osgUtil::RenderBin> makVrv::DtOsgRenderer::mySkyBin [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
osg::ref_ptr<osgUtil::RenderBin> makVrv::DtOsgRenderer::myCockpitBin [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myWireframeOn [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myShadowsEnabled [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
int makVrv::DtOsgRenderer::myShadowQuality [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myEntityShadowMode [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myPropShadowMode [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myTerrainShadowMode [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
double makVrv::DtOsgRenderer::myTerrainScaleFactor [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
bool makVrv::DtOsgRenderer::myTerrainScalingEnabled [protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
SceneRoot makVrv::DtOsgRenderer::theRenderRoot [static, protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
SceneRoot makVrv::DtOsgRenderer::theEnvironmentRoot [static, protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
SceneRoot makVrv::DtOsgRenderer::theTerrainRoot [static, protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set
SceneRoot makVrv::DtOsgRenderer::thePropRoot [static, protected] |
Under each model set group is another channel group for each visualizer type.
So we have a map of visualizer type groups, one per model set