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VR-Forces 4.0.4 Class Documentation
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DtSimpleIntersector is a higher-level intersector class which adds functions for line of sight, height above terrain and height over terrain. More...

Public Member Functions | |
| virtual | ~DtSimpleIntersector () |
| DTOR. | |
| virtual double | heightAboveTerrain (const DtVector &loc, DtSimpleIntersectorResult &result, int modelSet=0, bool useHighLod=false, bool includeEntities=false, std::vector< DtElementID > *ignoreList=0) |
| Returns the height above the terrain at location loc. | |
| virtual double | heightAboveTerrain (DtElementID element, DtSimpleIntersectorResult &result, int modelSet=0, bool useHighLod=false, bool includeEntities=false, std::vector< DtElementID > *ignoreList=0) |
| virtual double | heightOfTerrain (const DtVector &loc, DtSimpleIntersectorResult &result, int modelSet=0, bool useHighLod=false) |
| Returns the height of the terrain at the given location. | |
| virtual bool | hasLineOfSight (const DtVector &fromLoc, const DtVector &toLoc, DtSimpleIntersectorResult &result, int modelSet=0, bool useHighLod=false, bool includeEntities=false, std::vector< DtElementID > *ignoreList=0) |
| Returns true if there is nothing blocking line of sight between the two points. | |
| virtual bool | hasLineOfSight (DtElementID fromElem, DtElementID toElem, DtSimpleIntersectorResult &result, int modelSet=0, bool useHighLod=false, bool includeEntities=false, std::vector< DtElementID > *ignoreList=0) |
Static Public Member Functions | |
| static DtSimpleIntersector & | instance (DtDe &de) |
| Get the instance of the DtSimpleIntersector. | |
| static void | registerInstance (DtDe &de, DtSimpleIntersector *anInstance) |
| Register the instance with the DtDe. | |
Protected Member Functions | |
| DtSimpleIntersector (DtDe &de) | |
| virtual DtUniqueID | sceneObjectIdFromElementId (DtElementID element, int modelSet) |
| Gets the scene object ID from the element ID. | |
| virtual DtVector | positionFromSceneObjectId (DtUniqueID sceneObjectId) |
| Gets the position of the scene object. | |
| virtual bool | getTerrainIntersection (const DtVector &loc, DtIntersectorResult &result, int modelSet=0, bool useHighLod=false, bool includeEntities=false, std::vector< DtElementID > *ignoreList=0) |
| Returns true if there is an intersection, putting the intersection result in result. | |
| virtual void | fillInElementType (DtSimpleIntersectorResult &result) |
Protected Attributes | |
| DtDe & | myDe |
DtSimpleIntersector is a higher-level intersector class which adds functions for line of sight, height above terrain and height over terrain.
This also enables the user to find out the type of element intersected with (terrain patch, entity, prop, etc)
| virtual makVrv::DtSimpleIntersector::~DtSimpleIntersector | ( | ) | [virtual] |
DTOR.
| makVrv::DtSimpleIntersector::DtSimpleIntersector | ( | DtDe & | de | ) | [protected] |
| static DtSimpleIntersector& makVrv::DtSimpleIntersector::instance | ( | DtDe & | de | ) | [static] |
Get the instance of the DtSimpleIntersector.
| static void makVrv::DtSimpleIntersector::registerInstance | ( | DtDe & | de, |
| DtSimpleIntersector * | anInstance | ||
| ) | [static] |
Register the instance with the DtDe.
| virtual double makVrv::DtSimpleIntersector::heightAboveTerrain | ( | const DtVector & | loc, |
| DtSimpleIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false, |
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| bool | includeEntities = false, |
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| std::vector< DtElementID > * | ignoreList = 0 |
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| ) | [virtual] |
Returns the height above the terrain at location loc.
The position of the terrain is returned in terrainLoc.
| virtual double makVrv::DtSimpleIntersector::heightAboveTerrain | ( | DtElementID | element, |
| DtSimpleIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false, |
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| bool | includeEntities = false, |
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| std::vector< DtElementID > * | ignoreList = 0 |
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| ) | [virtual] |
| virtual double makVrv::DtSimpleIntersector::heightOfTerrain | ( | const DtVector & | loc, |
| DtSimpleIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false |
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| ) | [virtual] |
Returns the height of the terrain at the given location.
| virtual bool makVrv::DtSimpleIntersector::hasLineOfSight | ( | const DtVector & | fromLoc, |
| const DtVector & | toLoc, | ||
| DtSimpleIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false, |
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| bool | includeEntities = false, |
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| std::vector< DtElementID > * | ignoreList = 0 |
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| ) | [virtual] |
Returns true if there is nothing blocking line of sight between the two points.
If false is returned, the location of the intersection will be stored in hitLoc.
| virtual bool makVrv::DtSimpleIntersector::hasLineOfSight | ( | DtElementID | fromElem, |
| DtElementID | toElem, | ||
| DtSimpleIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false, |
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| bool | includeEntities = false, |
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| std::vector< DtElementID > * | ignoreList = 0 |
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| ) | [virtual] |
| virtual DtUniqueID makVrv::DtSimpleIntersector::sceneObjectIdFromElementId | ( | DtElementID | element, |
| int | modelSet | ||
| ) | [protected, virtual] |
Gets the scene object ID from the element ID.
| virtual DtVector makVrv::DtSimpleIntersector::positionFromSceneObjectId | ( | DtUniqueID | sceneObjectId | ) | [protected, virtual] |
Gets the position of the scene object.
| virtual bool makVrv::DtSimpleIntersector::getTerrainIntersection | ( | const DtVector & | loc, |
| DtIntersectorResult & | result, | ||
| int | modelSet = 0, |
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| bool | useHighLod = false, |
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| bool | includeEntities = false, |
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| std::vector< DtElementID > * | ignoreList = 0 |
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| ) | [protected, virtual] |
Returns true if there is an intersection, putting the intersection result in result.
| virtual void makVrv::DtSimpleIntersector::fillInElementType | ( | DtSimpleIntersectorResult & | result | ) | [protected, virtual] |
DtDe& makVrv::DtSimpleIntersector::myDe [protected] |