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VR-Forces 4.0.4 Class Documentation
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The attribute layout tells DtAttributes where to draw. More...

Public Member Functions | |
| DtTextAttribute (DtDe &de) | |
| CTOR. | |
| virtual | ~DtTextAttribute () |
| DTOR. | |
| virtual void | setVisible (bool isVisible) |
| Set the text visible or invisible. | |
| virtual void | setText (const DtUnicode &textString) |
| Set the text to display. | |
| virtual const DtUnicode & | text () const |
| Get the currently set text. | |
Protected Attributes | |
| DtUnicode | myTextString |
The attribute layout tells DtAttributes where to draw.
CTOR.
| virtual makVrv::DtTextAttribute::~DtTextAttribute | ( | ) | [virtual] |
DTOR.
| virtual void makVrv::DtTextAttribute::setVisible | ( | bool | isVisible | ) | [virtual] |
Set the text visible or invisible.
Reimplemented from makVrv::DtBaseTextAttribute.
| virtual void makVrv::DtTextAttribute::setText | ( | const DtUnicode & | textString | ) | [virtual] |
Set the text to display.
| virtual const DtUnicode& makVrv::DtTextAttribute::text | ( | ) | const [virtual] |
Get the currently set text.
DtUnicode makVrv::DtTextAttribute::myTextString [protected] |