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VR-Forces 4.0.4 Class Documentation
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Class will render TexturedQuadData using a Dt2DQuadEffect. More...

Public Member Functions | |
| DtTextured2DRenderer (DtProjected2DTexturedEffect *effect) | |
| CTOR. | |
| void | bindBackgroundImageTexture (unsigned int textureId) |
| Binds the given texture to an OpenGL texture unit. | |
Protected Member Functions | |
| virtual void | bindVertexArrays (const DtOffsetColoredTexturedVertex *vertexArray) |
| Binds the given vertex's attributes to this Renderer's Effect. | |
| virtual void | unbindVertexArrays () |
| Unbinds the vertex attributes from this Renderer's Effect. | |
Protected Attributes | |
| DtProjected2DTexturedEffect * | myEffect |
Class will render TexturedQuadData using a Dt2DQuadEffect.
| void makVrv::DtTextured2DRenderer::bindBackgroundImageTexture | ( | unsigned int | textureId | ) |
Binds the given texture to an OpenGL texture unit.
| virtual void makVrv::DtTextured2DRenderer::bindVertexArrays | ( | const DtOffsetColoredTexturedVertex * | vertexArray | ) | [protected, virtual] |
Binds the given vertex's attributes to this Renderer's Effect.
Implements makVrv::DtFormatRenderer< DtOffsetColoredTexturedVertex >.
| virtual void makVrv::DtTextured2DRenderer::unbindVertexArrays | ( | ) | [protected, virtual] |
Unbinds the vertex attributes from this Renderer's Effect.
Implements makVrv::DtFormatRenderer< DtOffsetColoredTexturedVertex >.
Reimplemented from makVrv::DtEffectRenderer< DtOffsetColoredTexturedVertex >.