VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Attributes | Private Member Functions
vrvControlToolkit::DtText2DObject Class Reference

A 2D Text Stealth Draw Control Object. More...

Inheritance diagram for vrvControlToolkit::DtText2DObject:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtText2DObject (DtExerciseConn *exConn, unsigned id, const DtString &text, const DtVdcVector2D &position, DtVdcColor color=DtVdcColor::DtVdcWhite, bool flashing=false)
 Construct the text Draw Control Object.
virtual ~DtText2DObject ()
virtual DtString text () const
 text accessor
virtual void setText (const DtString &text)
 text mutator
virtual DtVdcVector2D position () const
 position accessor
virtual void setPosition (const DtVdcVector2D &position)
 position mutator
virtual const DtVdcColorcolor () const
 color accessor
virtual void setColor (const DtVdcColor &color)
 color mutator
virtual bool flashing () const
 flashing accessor
virtual void setFlashing (bool flashing)
 flashing mutator
virtual void setFont (const char *fontFile, float size)
 font mutator
virtual void setRemoteGraphicSet (const std::string &setName)
virtual void update ()
 update the internal pdu

Protected Attributes

DtVdcVector2D myPosition
DtVdcColor myColor
bool myFlashing
DtString myText
Dt2DGraphicalObjectTextStateRecordmyStateRecord

Private Member Functions

 DtText2DObject ()
 Default constructor.

Detailed Description

A 2D Text Stealth Draw Control Object.

DtText2DObject represents text that can be positioned and displayed on the screen. A color can be specified; and the text can flash, if desired.


Constructor & Destructor Documentation

vrvControlToolkit::DtText2DObject::DtText2DObject ( DtExerciseConn *  exConn,
unsigned  id,
const DtString text,
const DtVdcVector2D position,
DtVdcColor  color = DtVdcColor::DtVdcWhite,
bool  flashing = false 
)

Construct the text Draw Control Object.

Parameters:
idPassed to DtDrawControlObject base (see)
textThe text to draw
positionX,Y position of bottom-left corner of text on the screen - values go from [0.,0.] (left,bottom) to [1.,1.] (right, top)
colorThe color of the text
flashingA boolean parameter indicating whether or not the text should be flashing

Default constructor.

Private and not implemented - you must supply an id and basic geometric parameters to construct the ellipse or rectangle


Member Function Documentation

text accessor

Get the actual text to draw

Returns:
Text
virtual void vrvControlToolkit::DtText2DObject::setText ( const DtString text) [virtual]

text mutator

Set the text to be drawn

Parameters:
textThe actual text to draw

position accessor

Get the text's bottom-left corner position

Returns:
[0.,0] (left, bottom) to [1.,1.] (right, top)
virtual void vrvControlToolkit::DtText2DObject::setPosition ( const DtVdcVector2D position) [virtual]

position mutator

Set the text's bottom-left corner position

Parameters:
position[0.,0] (left, bottom) to [1.,1.] (right, top)
virtual const DtVdcColor& vrvControlToolkit::DtText2DObject::color ( ) const [virtual]

color accessor

Get the color assigned to the text

Returns:
Instance of DtVdcColor

Reimplemented from vrvControlToolkit::DtDrawControlObject.

virtual void vrvControlToolkit::DtText2DObject::setColor ( const DtVdcColor color) [virtual]

color mutator

Set the color to use when drawing the text

Parameters:
colorThe DtVdcColor to use

Reimplemented from vrvControlToolkit::DtDrawControlObject.

flashing accessor

Get the boolean that indicates whether or not the text should flash

Returns:
true or false

Reimplemented from vrvControlToolkit::DtDrawControlObject.

virtual void vrvControlToolkit::DtText2DObject::setFlashing ( bool  flashing) [virtual]

flashing mutator

Set the boolean that indicates whether or not the text should flash

Parameters:
flashingtrue or false

Reimplemented from vrvControlToolkit::DtDrawControlObject.

virtual void vrvControlToolkit::DtText2DObject::setFont ( const char *  fontFile,
float  size 
) [virtual]

font mutator

Set the font

virtual void vrvControlToolkit::DtText2DObject::setRemoteGraphicSet ( const std::string &  setName) [virtual]
virtual void vrvControlToolkit::DtText2DObject::update ( ) [virtual]

update the internal pdu

Make sure the internal pdu reflects the actual state of the draw control object's members. This is necessary because some members can be modified directly (which make the interface easier to use). DtStealthRemoteDrawer::update() calls this, so the user doesn't need to; but if the user is accessing the pdu directly (via the pdu() accessor) this should be called before using the pdu.

Implements vrvControlToolkit::DtDrawControlObject.


Member Data Documentation


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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